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From SCP: Secret Laboratory Public Beta Official Wiki
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** [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]] | ** [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]] | ||
** [[Light Containment Zone#SCP-330's Containment Chamber - TC01|SCP-330's Containment Chamber]] | ** [[Light Containment Zone#SCP-330's Containment Chamber - TC01|SCP-330's Containment Chamber]] | ||
*Heavy Containment Zone: | |||
** [[Heavy Containment Zone#SCP-939's Containment Area|SCP-939's Containment Area]] | |||
*Entrance Zone: | *Entrance Zone: |
Revision as of 08:59, 5 November 2022
Standard Locker | |
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Info | |
Spawn | Various Rooms in Light Containment Zone and Entrance Zone |
The Standard Locker is a type of Structure found in SCP: Secret Laboratory.
In Game
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. At least two will always be filled with a maximum of five being filled.
Standard Lockers can be opened by players by pressing the E key.
Possible Spawn Locations
- Light Containment Zone:
- Heavy Containment Zone:
- Entrance Zone:
Possible Loot:
Item | Max Chambers | Chance | |
---|---|---|---|
Painkillers (x3)
|
2 | 17.65% | |
2 | 17.65% | ||
2 | 17.65% | ||
1 | 11.76% | ||
2 | 11.76% | ||
1 | 11.76% | ||
1 | 5.88% | ||
Coin (x4)
|
1 | 5.88% |
Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.
Gallery
Trivia
- In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
- In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
- The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
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- This page was last edited on 5 November 2022, at 08:59.
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