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==AP Regen Rate== | ==AP Regen Rate== | ||
The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at. | The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at. | ||
* | *Tier 1 - 1.2 AP/s | ||
* | *Tier 2 - 2.5 AP/s | ||
* | *Tier 3 - 4.1 AP/s | ||
* | *Tier 4 - 6.8 AP/s | ||
* | *Tier 5 - 11.2 AP/s | ||
==Termination== | ==Termination== |
SCP-079 | ||||
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Abilities | ||||
Section yet to be converted to new tabber system
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Stats | ||||
Tier 1 Max AP: 100 | Regen: 1.2 AP/s | |||
Tier 2 Max AP: 110 | Regen: 2.5 AP/s | |||
Tier 3 Max AP: 125 | Regen: 4.1 AP/s | |||
Tier 4 Max AP: 150 | Regen: 6.8 AP/s | |||
Tier 5 Max AP: 200 | Regen: 11.2 AP/s | |||
Other Information | ||||
Spawn Location: Heavy Containment Zone Interacts with facility systems Automatically dies as the last SCP Class ID 7 Class Color: #8080FF | ||||
Article Link: Page |
"I have returned once more..."
— SCP-079 in the
incoming SCP teaser
SCP-079 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-079 is an evolving AI on a small computer and can control facility functions remotely.
SCP-079 acts as a support class SCP with abilities designed to assist SCPs in certain situations. Despite the fact that he is heavily based around being a support class; a competent SCP-079 player can often be one of the most dangerous SCPs in-game.
SCP-079 will never spawn as the only SCP in a given round.
The chances of SCP-079 spawning increases with the more SCPs that there are in a given round.
SCP-079 effectively utilizes Site-02's security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. 079 uses these cameras to see the room it is in, and interacts with various electronics around the facility.
SCP-079 can change between cameras by using Left Click on a camera icon, using the WASD keys or by using Tab ↹ to open its in-game map, where one can then
Left Click on a room to move to it instantly. The room SCP-079 will be brought to via WASD is based on camera rotation and not room position. Clicking on the WASD icons will also take SCP-079 to the corresponding room.
Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for different viewing angles inside a room.
The camera can be locked to all mouse movement by holding down the Spacebar, which allows for faster camera movement.
However, while holding down the Spacebar, the mouse is locked to the center of the screen, making it harder to interact with the facility.
The settings on the main menu has an option to make Spacebar toggle between these two camera movement options, allowing one to simply press Spacebar once to change between them.
SCP-079 can also press Tab ↹ to open up a map of the current zone he is in, except while on Surface. While on the map screen, SCP-079 can see who is alive in each faction at the top left corner. SCP-079 can Left Click on any room in the map to instantly travel to it, with the AP cost depending on how far away the room is. While on the map, SCP-079 can zoom in and out with the mouse scroll wheel.
SCP-079 can talk to other SCP players using Q, regardless of the distance.
SCP-079 can see people who are wearing SCP-268.
A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often utilize these doors to escape the other SCPs.
An interesting fact: Unlike every other SCP, SCP-079's class color is purple and not red, despite the fact that the Remote Admin shows him as red.
SCP-079 has many abilities he can use to interact with the facility around him.
These abilities appear as icons on the screen. A Left Click on these icons can activate that ability.
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans.
SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown.
SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate he activated, or if a player dies near a door he recently interacted with.
Below is a chart showing SCP-079's abilities.
Icon | Description | AP Cost | Tier Needed |
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Will quickly move to the selected camera | Varies | Tier 1 |
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Shows available door actions when hovering over it | N/A | Tier 1 |
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Open the corresponding door | Varies | Tier 1 |
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Close the corresponding door | Varies | Tier 1 |
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Lock a door at the cost of draining AP | 4 AP/s | Tier 1 |
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Will force the corresponding elevator to be sent up or down | 10 AP | Tier 1 |
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Talk through a speaker to humans at the cost of draining AP | 2 AP/s | Tier 1 |
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Forces an overcharge of a Tesla Gate at the cost of a lot of AP | 50 AP | Tier 1 |
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Locks down the room and turns the lights out Allowing SCP-173 to move freely Has a five second cooldown. |
60 AP | Tier 2 |
Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.
Players can use Flashlights or the Night Vision Epsilon-11 SR attachment to stop SCP-173 from moving in a Lockdown room.
Below is a chart showing how much AP is needed to open or close a door. Template:079DoorAP
SCP-079's map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to enter a different zone.
This is the same for SCP-049's room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.
Below is a chart showing the AP cost to change between the other zones/floors of the facility.
Icon | Location | AP Cost |
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SCP-049's hallway in HCZ | 30 AP |
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Elevator system A and B in HCZ | 30 AP |
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Elevator system A and B in LCZ | 30 AP |
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Nuke hallway in HCZ | 30 AP |
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Both elevators on the Surface Zone | 30 AP |
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Gate A and B in Entrance Zone | 30 AP |
As SCP-079 uses his abilities, the controlling player gains a small amount of EXP.
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP.
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.
SCP-079 will gain a small amount of EXP from interacting with things around the facility.
As SCP-079 levels up the amount of EXP earned for general interactions goes down.
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded.
The amount of EXP SCP-079 gains for termination assists doesn't decrease as SCP-079 gains levels.
SCP-079 will only get half of the normal amount of EXP when helping SCP-106 catch someone.
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.
SCP-079 levels up as he gains EXP.
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0.
Reaching Level 2 will give SCP-079 the ability to blackout a room.
Access Level 1:
Access Level 2:
Access Level 3:
Access Level 4:
Access Level 5:
The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at.
Despite having 100,000 HP, SCP-079 cannot be terminated normally. SCP-079 can only be terminated in three different ways - By activating the Alpha Warhead, turning on all three Emergency Power Stations, or by terminating all other SCP subjects.
Three Emergency Power Stations a.k.a Generators, spawn randomly around the Heavy Containment Zone. Each Emergency Power Station requires a keycard with
Armory Access 2 Armory Access 2 to open and a Weapon Manager Tablet to turn on.
It takes about a minute to turn on each Emergency Power Station. Once an Emergency Power Station turns on, C.A.S.S.I.E. will announce its activation.
Once all three Emergency Power Stations are turned on, SCP-079's room will open. Inside a button can be found to start the Overcharge mechanic, causing SCP-079 to be forced out of Site-02's systems and be terminated. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time.
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