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Inventory Mechanics/Russian

From SCP: Secret Laboratory Public Beta Official Wiki
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Инвентарь - одна из механик в SCP: Secret Laboratory, используемая для ограничения количества предметов и патронов, носимых игроком. Инвентарь позволяет игроку хранить предметы, доставать их путём открытия инвентаря на клавишу Tab , а также используя горячие клавиши для доставания предметов определённого типа.

В игре

Игроки могут хранить ограниченное чисто предметов одного типа. Лимит патронов и некоторых предметов меняется в зависимости от носимой брони.
Владельцы серверов могут изменить лимит предметов и патронов через настройки конфигурации.

Лимиты предметов

Лимит предметов можно изменить на любое значение от 0 до 8.
Установка лимита на 0 делает невозможным поднятие предмета данного типа.
Лимит Гранат, Медицинских предметов и Оружия зависит от носимой игроком брони.

У Фонариков и Монет нет лимитов, они ограничены лишь ёмкостью самого инвентаря.

Лимит Патронов

Лимит патронов зависит от носимой игроком брони.
Лимит патронов можно изменить на любое значение от 0 до 65.5к.
В отличие от предметов, установка лимита на 0 даёт возможность носить бесконечное количество патронов.
По всей Зоне-02 можно найти патроны для оружия Фонда, такого как Crossvec или MTF-E11-SR. Патроны для оружия Повстанцев Хаоса нельзя найти в Зоне-02, потому данные патроны можно получить лишь через SCP-914, или подняв их с тел павших солдат Повстанцев Хаоса.

Лимит патронов по умолчанию для игроков без брони:

  • 9x19мм - 30 Патронов
  • 5.56x45мм - 40 Патронов
  • 7.62x39мм - 40 Патронов
  • .44 Mag - 18 Патронов
  • Картечь 12/70 - 14 Патронов

Лимит патронов для Лёгкой Брони:

  • 9x19мм - 60 Патронов
  • 5.56x45мм - 40 Патронов
  • 7.62x39мм - 40 Патронов
  • .44 Mag - 18 Патронов
  • Картечь 12/70 - 14 Патронов

Лимит Патронов для Боевой Брони:

  • 9x19мм - 160 Патронов
  • 5.56x45мм - 120 Патронов
  • 7.62x39мм - 120 Патронов
  • .44 Mag - 48 Патронов
  • Картечь 12/70 - 54 Патронов

Лимит Патронов для Тяжёлой Брони:

  • 9x19мм - 200 Патронов
  • 5.56x45мм - 200 Патронов
  • 7.62x39мм - 200 Патронов
  • .44 Mag - 68 Патронов
  • Картечь 12/70 - 74 Патронов

Горячие Клавиши

Hotkeys are a key bidding option where players can hit a key to pull out an item of a certain type. Each item type that has a hotkey button has a priority system, this affects what item the player will take out if they have multiple of the same type. So if the player has two Keycards, the player will always pull out the Keycard higher in the priority list. With the "Smart Hotkeys" option enabled, the priority system of items will change completely. Pressing the same hotkey over and over again will cycle between similar items of in the player's inventory. The only exception to this rule are firearms.

Keycards

Default Key: Left Control
The priority list of Keycards. If the "Smart Hotkeys" option is enabled, the player will pull out the best Keycard that opens a nearby keycard door, even if they have a Keycard of a higher priority. For example, if the player has both a Zone Manager Keycard and a Scientist Keycard and is near SCP-096's Containment Chamber, the player will pull out the Scientist Keycard because it can open the door, despite the fact Zone Manager is higher in the priority list. Another example, if the player has the Research Supervisor Keycard and Guard Keycard, and is near to the Ammunition Armory, the player will pull out the Guard Keycard because it can open that door, despite Research Supervisor being higher on the list. The "Smart Hotkeys" option will also only bring out Keycards that can open said door until the player gets out of range.

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Medical Item

Default Key: X
The priority list of Medical Items. If the "Smart Hotkeys" option is enabled, the player will pull out a medical item based on the situation they are in. There are three types of main types situations, each of which have three sub situations based on HP. In total, there are nine different priority list if "Smart Hotkeys" is enabled. Interesting, SCP-207 will count as a medical item, but only if the player has "Smart Hotkeys" enabled, this is due to the fact SCP-207 heals a small amount of health.
The Priority List are as follows:

Disabled

If "Smart Hotkeys" is disabled

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Grenades

Default Key: G
The priority list of Grenades. Nothing happens if the player has "Smart Hotkeys" enabled.

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Weapons

Default Key: Num 1 (Primary)
Default Key: Num 2 (Secondary)
Weapons have two hotkeys, one for "Primary" and one for "Secondary". What the game sees as primary and secondary is based on the order of the weapons in your inventory. The weapon closest to the top most right slot following a clockwise pattern is considered your primary. Hitting the Primary Weapon Hotkey will only draw it, while hitting the Secondary Hotkey will only draw the other firearm in your inventory. If the player has "Smart Hotkeys" enabled, then a priority list is used instead for picking your primary weapon.

Throwing

The player can throw any item they are holding, depending on the item different effects can happen, with some items being able to break glass if they are heavy enough and thrown at a fast enough speed. Thrown Keycards are able to open/close any Keycard required door provided they hit the NFC Reader next to the door.

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