From SCP: Secret Laboratory Public Beta Official Wiki

MTF-E11-SR
E11SRIcon.png
Basic Info
Type Rifle
Caliber 5.56x45mm
Ammo Capacity 40 (+1)
Manufactor FoundationGunworksLogo.png Foundation Gunworks  
LunaeLogo.png Lunae Defence (Various Attachments)
Weight 3.1kg
Length 87cm
Fire Rate 570
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
75 m 

100 hubes

Other Info
Attachment Comb  5400
Spawn Locations MTF-E11-SR Rack
Spawns on All MTF Units except MTF Private
Inspired by Maxim Defense MDX 508
MDX 510 (Rifle Body)
Spawn ID 20


In Game[edit]

The MTF-E11-SR is a type of firearm in SCP: Secret Laboratory. It is a fully automatic assault rifle which MTF Captains and Sergeants spawn with, although it can also be found in numerous places inside of the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments can be equipped on it. The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the Surface_Zone, although a short-range or mid-range configuration is far more preferable for use within the facility. Due to the firearm being a rifle, it is very accurate for the first few shots but will quickly become inaccurate during continuous fire; this makes the weapon best used in short bursts instead of long sprays. The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. The high penetration of the weapon makes it very effective against armored targets. Using the drum magazine allows the rifle to fit into the role of a LMG, which can perform as the MTF's "budget" equivalent to the Logicer fielded by Chaos Marauders, although lacking in many aspects compared to the dedicated LMG.

Attachments[edit]

Attachment Stats
IronSights E11.png
Iron Sight
ADS Zoom 1.3x
Default Attachment
Holo E11.png
Holographic Sight
ADS Zoom 1.05x
Equip Time +0.04s
Weight +13%
DotAttachement.png
Dot Sight
ADS Zoom 1.05x
Equip Time +0.04s
Weight +8%
NV E11.png
Nightvision Scope
ADS Zoom 1.05x
Night Vision
Aiming Speed -25%
Equip Time +0.08s
Weight +35%
Scope E11.png
Telescopic Sight
ADS Zoom 6x
Aiming Accuracy +33%
Equip Time +0.08s
Aiming Speed -30%
Weight +32%

Attachment Stats
USP Silencer.png
Carbine Body
Default Attachment
USP Silencer.png
Rifle Body
Damage +7.5%
Penetration +15%
Bullet Accuracy +54%
Fire Rate -10%
Equip Time +0.13s
Hip-Firing Accuracy -26%
Length +20%
Weight +46%

Attachment Stats
USP Silencer.png
Standard Barrel
Default Attachment
USP Silencer.png
Suppressor
Gunshot Loudness -65%
Flash Suppression
Equip Time +0.08s
Length +20%
Weight +25%
USP Heavy.png
Flash Hider
Flash Suppression
Equip Time +0.04s
Length +1%
Weight +2%
USP Heavy.png
Muzzle Booster
Fire Rate +10%
Equip Time +0.04s
Recoil +30%
Bullet Accuracy -17%
Length +1%
Weight +6%
USP Heavy.png
Muzzle Brake
Recoil -10%
Equip Time +0.04s
Gunshot Loudness +20%
Length +1%
Weight +2%

Attachment Changes
USP Flash.png
Standard Stock
Default Attachment
USP Flash.png
Lightweight Stock
Equip Time -0.12s
Hip-Firing Accuracy +18%
Length -1%
Weight -13%
Recoil When Aiming +25%
USP Flash.png
Recoil-Reducing Stock
Recoil When Aiming -33.3%
Length -1%
Equip Time +0.08s
Weight +22%

Attachment Changes
USP Flash.png
None
Default Attachment
USP Flash.png
Foregrip
Recoil -15%
Aiming Speed -15%
Weight +8%
USP Flash.png
Laser Sight
Hip-Firing Accuracy +100%
Laser is visible to others
Weight +11%

Attachment Changes
USP Flash.png
None
Default Attachment
USP Flash.png
Flashlight
Light Source
Equip Time +0.08s
Weight +16%
USP Flash.png
Ammo Counter
Ammo Counter
Equip Time +0.08s
Weight +21%

Attachment Changes
USP Flash.png
FMJ Magazine
Default Attachment
USP Flash.png
FMJ Drum Magazine
Magazine Capacity +25
Reload Time +2s
Weight +79%
USP Flash.png
Low-Cap JHP Magazine
Damage +30%
Weight -3%
Magazine Capacity -10
Penetration -50%
USP Flash.png
Low-Cap AP Magazine
Penetration +20%
Weight -3%
Magazine Capacity -10


Stats[edit]

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm (FMJ) 5.56x45mm (FMJ) 5.56x45mm (FMJ) 5.56x45mm (FMJ) 5.56x45mm (FMJ) 5.56x45mm (FMJ) 5.56x45mm (FMJ) 5.56x45mm (FMJ)
Penetration 70% 85% 70% 85% 70% 85% 70% 85%
Body 25.1 27 22.1 25.4 20.6 24.6 19.1 23.8
Limb 17.57 18.9 17.57 18.9 17.57 18.9 17.57 18.9
Head 87.85 94.5 79.8 90.3 66.85 83.3 66.85 83.3
AHP 7.5 8.1 6.6 7.6 6.2 7.4 5.7 7.1
Burned 31.4 33.8 27.6 31.7 25.7 30.7 23.8 29.7
AHP/Burned 20.8 22.4 18.3 21.1 17.1 20.4 15.8 19.7
AHP (Limb) 5.25 5.67 5.25 5.67 5.25 5.67 5.25 5.67
Burned (Limb) 21.98 23.66 21.98 23.66 21.98 23.66 21.98 23.66
AHP/Burned (Limb) 14.56 15.68 14.56 15.68 20.8 15.68 14.56 15.68
AHP (Head) 26.25 28.35 24.15 26.95 19.95 24.85 19.95 24.85
Burned (Head) 109.9 118.3 100.1 112.7 83.3 103.95 83.3 103.95
AHP/Burned (Head) 72.8 78.4 66.5 74.9 55.3 68.95 55.3 68.95

Notes:
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
AHP represents AHP gotten from Adrenaline and not the "AHP" for SCPs.
Armor does not reduce limb damage.
SCPs do not take limb or headshot damage except SCP-049-2
SCP-106 takes 1/10th normal damage
Combat Armor and Heavy Armor have the same protection level against headshots

Key
One hit to kill.
Two hits to kill.
Three hit to kill.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm (AP) 5.56x45mm (AP) 5.56x45mm (AP) 5.56x45mm (AP) 5.56x45mm (AP) 5.56x45mm (AP) 5.56x45mm (AP) 5.56x45mm (AP)
Penetration 84% 95% 84% 95% 84% 95% 84% 95%
Body 25.1 27 23.5 26.5 22.7 26.2 21.9 25.9
Limb 17.57 18.9 17.57 18.9 17.57 18.9 17.57 18.9
Head 87.85 94.5 83.65 93.1 76.65 90.65 76.65 90.65
AHP 7.5 8.1 7 7.9 6.8 7.9 6.6 7.8
Burned 31.4 33.8 29.4 33.1 28.4 32.7 27.4 32.4
AHP/Burned 20.8 22.4 19.5 22 18.8 21.7 18.2 21.5
AHP (Limb) 5.25 5.67 5.25 5.67 5.25 5.67 5.25 5.67
Burned (Limb) 21.98 23.66 21.98 23.66 21.98 23.66 21.98 23.66
AHP/Burned (Limb) 14.56 15.68 14.56 15.68 14.56 15.68 14.56 15.68
AHP (Head) 26.25 28.35 25.2 28 23.1 27.3 23.1 27.3
Burned (Head) 109.9 118.3 104.65 116.2 95.9 113.4 95.9 113.4
AHP/Burned (Head) 72.8 78.4 69.3 77.35 63.7 75.25 63.7 75.25

Notes:
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
AHP represents AHP gotten from Adrenaline and not the "AHP" for SCPs.
Armor does not reduce limb damage.
SCPs do not take limb or headshot damage except SCP-049-2
SCP-106 takes 1/10th normal damage
Combat Armor and Heavy Armor have the same protection level against headshots

Key
One hit to kill.
Two hits to kill.
Three hit to kill.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm (JHP) 5.56x45mm (JHP) 5.56x45mm (JHP) 5.56x45mm (JHP) 5.56x45mm (JHP) 5.56x45mm (JHP) 5.56x45mm (JHP) 5.56x45mm (JHP)
Penetration 35% 46% 35% 46% 35% 46% 35% 46%
Body 32.6 34.5 24.1 27 19.9 23.3 15.6 19.6
Limb 22.82 24.15 22.82 24.15 22.82 24.15 22.82 24.15
Head 114.1 120.75 91.7 101.15 54.6 68.6 54.6 68.6
AHP 9.8 10.4 7.2 8.1 6 7 4.7 5.9
Burned 40.8 43.1 30.2 33.8 24.9 29.2 19.6 24.5
AHP/Burned 27.1 28.6 20 22.4 16.5 19.4 13 16.3
AHP (Limb) 6.86 7.28 6.86 7.28 6.86 7.28 6.86 7.28
Burned (Limb) 28.56 30.17 28.56 30.17 28.56 30.17 28.56 30.17
AHP/Burned (Limb) 18.97 20.02 18.97 20.02 18.97 20.02 18.97 20.02
AHP (Head) 34.3 36.4 27.65 30.45 16.45 20.65 16.45 20.65
Burned (Head) 142.8 150.85 114.8 126.35 68.6 85.75 68.6 85.75
AHP/Burned (Head) 94.85 100.1 76.3 84 45.5 57.05 45.5 57.05

Notes:
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
AHP represents AHP gotten from Adrenaline and not the "AHP" for SCPs.
Armor does not reduce limb damage.
SCPs do not take limb or headshot damage except SCP-049-2
SCP-106 takes 1/10th normal damage
Combat Armor and Heavy Armor have the same protection level against headshots

Key
One hit to kill.
Two hits to kill.
Three hit to kill.

Spawning[edit]

Sounds[edit]






Gallery[edit]

Equip Animation
Inspect Animation
Reload Animation
Reload Animation (from unload)
Unload Animation

Trivia[edit]

  • It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR) .
  • An earlier iteration of the MTF-E11-SR replaced the Fusion Rifle.