From SCP: Secret Laboratory Public Beta Official Wiki

MTF-E11-SR
E11SRIcon.png
Basic Info
Type Rifle
Cartridge Type 5.56x45mm
Ammo Capacity 40 (+1)
Manufactor Foundation Gunworks  
Lunae Defence (Various Attachments)
Basic Stats
Fire Rate 570
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
75 m 

100 hubes

Equip Time 0.73s
Weight 3.15kg
Length 87cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.05°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding.   (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.08° 0.13° (with Bullet Accuracy)
Running Accuracy 5.8°
Other Info
Attachment Comb  5400
Spawn Locations MTF-E11-SR Rack
Spawns on MTF Captain
MTF Sergeant
MTF Specialist
Inspired by Maxim Defense MDX 508
MDX 510 (Rifle Body)
Spawn ID 20


The MTF-E11-SR is a type of Firearm in SCP: Secret Laboratory. It acts as a fully automatic assault rifle, great for long distance kills.

In Game[edit]

The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays.
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness.
The high penetration of the weapon makes it very effective against armored targets.
Holding down the E key on a player with the firearm equipped will disarm the player.

The MTF-E11-SR has 4 possible spawn locations:

The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the Surface, although a short-range or mid-range configuration is far more preferable for use within the facility.

The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.

Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.

Attachments[edit]

Attachment Stats
IronSights E11.png
Iron Sight
ADS Zoom 1.3x
Default Attachment
Holo E11.png
Holographic Sight
ADS Zoom 1.05x
Equip Time +0.04s
Weight +13%
DotAttachement.png
Dot Sight
ADS Zoom 1.05x
Equip Time +0.04s
Weight +8%
NV E11.png
Night-Vision Scope
ADS Zoom 3.3x*
Night Vision
Aiming Speed -25%
Equip Time +0.08s
Weight +35%
Scope E11.png
Telescopic Sight
ADS Zoom 6x
Aiming Accuracy +33%
Equip Time +0.08s
Aiming Speed -30%
Weight +32%

*Incorrectly listed as 1.05x ingame.

Attachment Stats
ShortBody.png
Carbine Body
Default Attachment
RifleBody.png
Rifle Body
Damage +7.5%
Penetration +15%
Bullet Accuracy +54%
Fire Rate -10%
Equip Time +0.13s
Hip-Firing Accuracy -26%
Length +20%
Weight +46%

Attachment Stats
NoMuzzle.png
Standard Barrel
Default Attachment
SuppressorE11.png
Suppressor
Gunshot Loudness -65%
Flash Suppression
Bullet Accuracy +11%
Equip Time +0.08s
Length +20%
Weight +19%
FlashHiderE11.png
Flash Hider
Flash Suppression
Equip Time +0.04s
Length +1%
Weight +2%
MuzzleBoosterE11.png
Muzzle Booster
Fire Rate +10%
Equip Time +0.04s
Recoil +30%
Bullet Accuracy -17%
Length +1%
Weight +6%
MuzzleBrake 0.png
Muzzle Brake
Recoil -10%
Equip Time +0.04s
Gunshot Loudness +20%
Length +1%
Weight +2%

Attachment Changes
DefaultStock.png
Standard Stock
Default Attachment
LightStock 0.png
Lightweight Stock
Equip Time -0.12s
Hip-Firing Accuracy +18%
Length -1%
Weight -13%
Recoil When Aiming +25%
ShockStock.png
Recoil-Reducing Stock
Recoil When Aiming -33.3%
Length -1%
Equip Time +0.08s
Weight +22%

Attachment Changes
NoUnderrail.png
None
Default Attachment
GripE11.png
Foregrip
Recoil -15%
Aiming Speed -15%
Weight +8%
LaserE11.png
Laser Sight
Hip-Firing Accuracy +100%
Laser is visible to others
Weight +11%

Attachment Changes
NoSiderailE11.png
None
Default Attachment
FlashlightE11.png
Flashlight
Light Source
Equip Time +0.08s
Weight +16%
AmmoCounter 2.png
Ammo Counter
Ammo Counter
Equip Time +0.08s
Weight +21%

Attachment Changes
Mag40FMJ.png
FMJ Magazine
Default Attachment
Mag65FMJ.png
FMJ Drum Magazine
Magazine Capacity +25
Reload Time +2s
Weight +79%
Mag30JHP.png
Low-Cap JHP Magazine
Damage +30%
Weight -3%
Magazine Capacity -10
Penetration -50%
Mag30AP.png
Low-Cap AP Magazine
Penetration +20%
Weight -3%
Magazine Capacity -10


Stats[edit]

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 70% 80.5% 70% 80.5% 70% 80.5% 70% 80.5%
Body 25.1 27 22.1 25.4 20.6 24.6 19.1 23.8
Limb 17.57 18.9 17.57 18.9 17.57 18.9 17.57 18.9
Head 87.85 94.5 79.8 90.3 66.85 83.3 66.85 83.3
AHP 7.5 8.1 6.6 7.6 6.2 7.4 5.7 7.1
Burned 31.4 33.8 27.6 31.7 25.7 30.7 23.8 29.7
AHP/Burned 20.8 22.4 18.3 21.1 17.1 20.4 15.8 19.7
AHP (Limb) 5.25 5.67 5.25 5.67 5.25 5.67 5.25 5.67
Burned (Limb) 21.98 23.66 21.98 23.66 21.98 23.66 21.98 23.66
AHP/Burned (Limb) 14.56 15.68 14.56 15.68 20.8 15.68 14.56 15.68
AHP (Head) 26.25 28.35 24.15 26.95 19.95 24.85 19.95 24.85
Burned (Head) 109.9 118.3 100.1 112.7 83.3 103.95 83.3 103.95
AHP/Burned (Head) 72.8 78.4 66.5 74.9 55.3 68.95 55.3 68.95
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 84% 94.5% 84% 94.5% 84% 94.5% 84% 94.5%
Body 25.1 27 23.5 26.5 22.7 26.2 21.9 25.9
Limb 17.57 18.9 17.57 18.9 17.57 18.9 17.57 18.9
Head 87.85 94.5 83.65 93.1 76.65 90.65 76.65 90.65
AHP 7.5 8.1 7 7.9 6.8 7.9 6.6 7.8
Burned 31.4 33.8 29.4 33.1 28.4 32.7 27.4 32.4
AHP/Burned 20.8 22.4 19.5 22 18.8 21.7 18.2 21.5
AHP (Limb) 5.25 5.67 5.25 5.67 5.25 5.67 5.25 5.67
Burned (Limb) 21.98 23.66 21.98 23.66 21.98 23.66 21.98 23.66
AHP/Burned (Limb) 14.56 15.68 14.56 15.68 14.56 15.68 14.56 15.68
AHP (Head) 26.25 28.35 25.2 28 23.1 27.3 23.1 27.3
Burned (Head) 109.9 118.3 104.65 116.2 95.9 113.4 95.9 113.4
AHP/Burned (Head) 72.8 78.4 69.3 77.35 63.7 75.25 63.7 75.25
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 35% 45.5% 35% 45.5% 35% 45.5% 35% 45.5%
Body 32.6 34.5 24.1 27 19.9 23.3 15.6 19.6
Limb 22.82 24.15 22.82 24.15 22.82 24.15 22.82 24.15
Head 114.1 120.75 91.7 101.15 54.6 68.6 54.6 68.6
AHP 9.8 10.4 7.2 8.1 6 7 4.7 5.9
Burned 40.8 43.1 30.2 33.8 24.9 29.2 19.6 24.5
AHP/Burned 27.1 28.6 20 22.4 16.5 19.4 13 16.3
AHP (Limb) 6.86 7.28 6.86 7.28 6.86 7.28 6.86 7.28
Burned (Limb) 28.56 30.17 28.56 30.17 28.56 30.17 28.56 30.17
AHP/Burned (Limb) 18.97 20.02 18.97 20.02 18.97 20.02 18.97 20.02
AHP (Head) 34.3 36.4 27.65 30.45 16.45 20.65 16.45 20.65
Burned (Head) 142.8 150.85 114.8 126.35 68.6 85.75 68.6 85.75
AHP/Burned (Head) 94.85 100.1 76.3 84 45.5 57.05 45.5 57.05
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage except SCP-049-2.
  • SCP-106 takes 1/5th normal damage.
  • SCP-173 damage resistance is the same as Heavy Armor. Hume Shield does not have any resistance
  • Combat Armor and Heavy Armor have the same protection level against headshots.
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds[edit]






Gallery[edit]

Click here for more renders

Trivia[edit]

  • The MTF-E11-SR was originally called the Epsilon-11 Standard Rifle.
  • The MTF-E11-SR's Night Vision Scope is slightly off centered while in ADS.
  • It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR).
  • The MTF-E11-SR has gone through the most model changes out of any other firearm in game.
    • The first model had a futuristic appearance and was a dev store asset bought here. It was called the Epsilon-11 Standard Rifle.
    • The second model also had a futuristic appearance and was called the Fusion Rifle by the community. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.
    • The third model was introduced in the first weapon overhaul (6.0.0). The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.
    • The fourth model was introduced in the 7.3.0 patch. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.
      • This model was later given some minor touches at an unknown point.
      • The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.
    • The final and current model was introduced in the Parabellum (11.0.0) update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.