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Equip Animation
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Use Animation
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Cancel Animation
Wiki Links
High-Explosive Grenade | |
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Stats | |
Type | Throwable |
Damage | Varies Does less damage to Humans than to SCPs |
Arm Time | 5s |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Spawn Locations | LCZ Armory Weapon Locker Type 21 On MTF Operatives (except Privates) |
Obtainable from 914? | True |
Applied Effects | Burned Effect Increases the damage the player takes Concussed Effect Causes the players screen to get blurry when |
Spawn ID | 25 |
The High-Explosive Grenade is a type of Weapon in SCP: Secret Laboratory. It is a throwable explosive device used to deal damage to opponents within its blast radius.
In Game
The High-Explosive Grenade can be thrown a long distance by pressing Left Click, or a shorter distance by pressing Right Click.
Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given both the Burned Increases the damage the player takes and Concussed Causes the players screen to get blurry when
By holding down Left Click and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the five second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.
The maximum damage a High-Explosive Grenade can deal is 900 to SCPs, with a base damage of 300 to humans. Its range is fairly small, as being 1.5 meters (2 Hubes; approximately the size of an elevator) away will reduce damage a lot. The explosion will deal double the amount of damage to Hume Shield. Wearing Armor will reduce the amount of damage taken.
Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators, SCP-106's Containment Chamber door. The ability to destroy doors make them extremely effect at countering SCP-079 as they can not Blackout any room that has a destroyed door.
The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).
By pressing R before the grenade is thrown, the player will reinsert the pin, cancelling the throw.
High-Explosive Grenade are also capable of destroying instances of SCP-244 and Tantrum Puddles left behind by SCP-173.
Spawning
- Weapon Locker Type 21 (Small Cabinets) [16.6%]
- 3 in the LCZ Armory [100%]
- On all MTF operatives except the MTF Private
Related Achievements
Click to view 1 achievement(s) related to High-Explosive Grenade:
Fire In The Hole | |
Kill another player with an explosion. |
Gallery
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The inventory icon of the Fragmentation Grenade. The model was replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.
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The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade. This model was created by Straditarion.
Trivia
- The High-Explosive Grenade are one of two weapons to ignore SCP-106's damage resistance.
- The other being the Micro H.I.D..
- The former name of the High-Explosive Grenade was the Fragmentation Grenade.
- Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets.
- An even older grenade model was called the Positron Grenade, and had a futuristic look.
- This version of the weapon had a bright blue flash when it exploded, and could damage through walls.
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- This page was last edited on 28 April 2023, at 19:42.
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