|Ammo Capacity||12 (+1)|
|Manufactor|| PG Arms |
Advanced Apartment Corp. (Suppressor)
|Spawn Locations||LCZ- Test Chamber 1 |
LCZ - Water Closet
LCZ - Glass Room
LCZ - SCP-173's room
|Inspired by||Ruger SR9c|
The COM-15 deals medium headshot damage, coupled with how easily it can be found at the start of a match, gives it the potential to be a very powerful early-round weapon for both Class-Ds and Scientist to use on each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them. The COM-18 is a direct upgrade from the COM-15, boasting a higher mag capacity, higher damage, and more. Only one COM-15 spawns in the map naturally. Holding down the E key on a player with the firearm equipped will disarm the player.
|Bullet Accuracy +11% |
Gunshot Loudness -60%
Equip Time +0.17s
|Magazine Capacity +5|
Equip Time +0.06s
|No Armor||Light Armor||Combat Armor||Heavy Armor|
|Ammo Type||9x19 mm||9x19 mm||9x19 mm||9x19 mm|
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
AHP represents AHP gotten from Adrenaline and not the "AHP" for SCPs.
Armor does not reduce limb damage.
SCPs do not take limb or headshot damage except SCP-049-2
SCP-106 takes 1/10th normal damage
Combat Armor and Heavy Armor have the same protection level against headshots
- "COM" in COM-15 does not stand for anything and is simply random letters.
- Lorewise, the COM-15 is not a Foundation issued firearm and was instead brought in by an unnamed Scientist.