7.62x39mm - 120 rounds
Chaos Insurgent | |||||||||||||||||||||
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Inventory | |||||||||||||||||||||
7.62x39mm - 120 rounds
12/70 Buckshot - 42 rounds .44 Mag - 24 rounds
7.62x39mm - 200 rounds
7.62x39mm - 120 rounds | |||||||||||||||||||||
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Allies | Enemies | ||||||||||||||||||||
Class-Ds | Facility Guards Mobile Task Force Scientists SCPs | ||||||||||||||||||||
Other Information | |||||||||||||||||||||
Spawn Location: Surface Zone Class ID = 8 |
Chaos Insurgents are a military class that spawn on the Surface. Their goal is to eliminate all Foundation Personnel, while also rescuing any remaining Class-Ds.
Chaos Insurgents will spawn in later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round (MTF, Facility Guards, Scientists, or hostile SCPs).
Chaos Insurgents win with a "Insurgency Victory" if the amount of D-Class escapes are higher than the amount of Scientist escapes, and all other Foundation Personnel have died.
Chaos can also choose to instead disarm Scientist and let them escape while detained. This will then turn the Scientist into Chaos, while also giving the Chaos two Respawn Tickets.
Chaos Insurgents are neutral to SCPs, meaning that both factions can choose to either co-operate or fight with each other. Regardless, Chaos Insurgents should still remain cautious of SCPs, as SCPs are required to kill any Class-Ds to achieve a "SCP Victory".
Upon spawning, the Insurgency has the advantage of surprise, as only the Class-D and other Chaos will be notified of their arrival via a subtle music cue (SCP-079 can tell if Chaos spawned by checking its map, but cannot hear the same cue).
However, this 'element of surprise' is more often ruined due to the loud and distinct noises of their boots while walking on the floor.
Related article: Soundtrack
The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.
The most common Chaos Subclass, will always spawn.
Starting Ammo Pool (Firearm + Reserve) 7.62x39mm - 120 rounds |
The 2nd most common Chaos Subclass, will only spawn if at least four players respawned.
Starting Ammo Pool (Firearm + Reserve) 12/70 Buckshot - 42 rounds .44 Mag - 24 rounds |
The rarest Chaos Subclass, often only 1 or 2 will spawn.
Starting Ammo Pool (Firearm + Reserve) 7.62x39mm - 200 rounds |
Escaped Class-Ds and escaped disarmed Scientist become a Conscript.
Starting Ammo Pool (Firearm + Reserve) 7.62x39mm - 120 rounds |
Respawning as Chaos will grant the CHAAOOOOS! achievement.
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