From SCP: Secret Laboratory Public Beta Official Wiki

Revolver
RevolverIcon.png
Basic Info
Type Pistol
Caliber .44 Mag
Ammo Capacity 6
Manufactor LutyArmsLogo.png Luty Arms Co.
Weight 0.45kg
Length 34cm
Fire Rate 240
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
56.3 m 

75 hubes

Fire Delay 0.1s (Double Action)
Fire Delay 0s (Single Action)
Other Info
Attachment Comb  54
Spawns on Chaos Repressors
Inspired by S&W Model 629
Spawn ID 39


In-game[edit]

The Revolver is a firearm found in SCP: Secret Laboratory that is primarily used by the Chaos Repressors. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon's power allows it to easily perform one tap headshots.

The Revolver spawns on Chaos Repressors as a secondary weapon. The Revolver will always one tap headshot any human player that isn't wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what Armor they are wearing (or not). The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the Light Armor; even then, the Revolver must have the Long Barrel to do so.

The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the player must hold Left Click.png Left Click for 0.1s to fire. If the player presses Middle Click.png Middle  Click, the Revolver switches to Single-Action mode. Simply pressing Left Click.png Left Click will achieve nothing, unlike all the other guns in the game.
In Single-Action mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click.png Middle  Click each time they want to fire in this mode, thus giving an overall lower fire-rate.

The Revolver has three different cylinders: - The default 6-shot cylinder with 6 FMJ bullets - The 4-shot cylinder with 4 AP bullets - The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.

With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate (when using the large cylinder or Single-Action) and an extended equip time. This makes it extremely ineffective as a sidearm or in close combat.

The Revolver's rounds are fairly limited, as Chaos Repressors spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.

Attachments[edit]

Attachment Stats
RevolverIronSight.png
Iron Sights
ADS Zoom 1.2x
Default Attachment
RevolverDotSight.png
Dot Sight
ADS Zoom 1.05x
Equip Time +0.02s
Weight +7%
RevolverScope.png
Telescopic Sight
ADS Zoom 6x
Equip Time +0.05s
Weight +33%

Attachment Stats
RevolverBarrelMedium.png
Medium Barrel
Default Attachment
RevolverBarrelLong.png
Long Barrel
Damage +10%
Bullet Acuracy +100%
Equip Time +0.08s
Length +37%
Weight +51%
RevolverBarrelShort.png
Short Barrel
Equip Time -0.19s
Weight -22%
Weight -30%
Damage -10%
Bullet Accuracy -23%

Attachment Changes
RevolverPistolGrip.png
Standard Stock
Default Attachment
RevolverButtstock.png
Heavy Stock
Aiming Accuracy +150%
Recoil When Aiming -35%
Equip Time +0.11s
Length +89%
Weight +33%

Attachment Changes
RevolverCylinder6.png
6-Shot Cylinder
Default Attachment
RevolverCylinder4.png
4-Shot Cylinder
Penetration +30%
Bullet Accuracy +25%
Magazine Capacity -2
RevolverCylinder8.png
8-Shot Cylinder
Magazine Capacity +2
Fire Rate -40%

Stats[edit]

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 65% 85% 85% 85%
Body 32.9 36.5 40.2 32.9 36.5 40.2
Limb 23.03 25.55 28.14 23.03 25.55 28.14
Head 115.15 127.75 140.7 115.15 127.75 140.7
AHP 9.9 11 12.1 9.9 11 12.1
Burned 41.1 45.6 50.3 41.1 45.6 50.3
AHP/Burned 27.3 30.3 33.4 27.3 30.3 33.4
AHP (Limb) 6.93 7.7 8.47 6.93 7.7 8.47
Burned (Limb) 28.77 31.92 35.21 28.77 31.92 35.21
AHP/Burned (Limb) 19.11 21.21 23.38 19.11 21.21 23.38
AHP (Head) 34.65 38.5 42.35 34.65 38.5 42.35
Burned (Head) 143.85 159.6 176.05 143.85 159.6 176.05
AHP/Burned (Head) 95.55 106.05 116.9 95.55 106.05 116.9

Notes:
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
AHP represents AHP gotten from Adrenaline and not the "AHP" for SCPs.
Armor does not reduce limb damage.
SCPs do not take limb or headshot damage except SCP-049-2
SCP-106 takes 1/10th normal damage
Combat Armor and Heavy Armor have the same protection level against headshots

Key
One hit to kill.
Two hits to kill.
Three hit to kill.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 65% 85% 85% 85%
Body 28.3 31.4 34.6 30.9 34.3 37.8
Limb 23.03 25.55 28.14 23.03 25.55 28.14
Head 102.9 114.45 126 109.9 122.15 134.4
AHP 8.5 9.4 10.4 9.3 10.3 11.3
Burned 35.3 39.2 43.2 38.6 42.9 47.2
AHP/Burned 23.4 26.1 28.7 25.6 28.5 31.4
AHP (Limb) 6.93 7.7 8.47 6.93 7.7 8.47
Burned (Limb) 28.77 31.92 35.21 28.77 31.92 35.21
AHP/Burned (Limb) 19.11 21.21 23.38 19.11 21.21 23.38
AHP (Head) 30.8 34.3 37.8 32.9 36.75 40.25
Burned (Head) 128.8 142.8 157.5 137.2 152.6 168
AHP/Burned (Head) 85.4 94.85 104.65 91 101.15 111.65

Notes:
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
AHP represents AHP gotten from Adrenaline and not the "AHP" for SCPs.
Armor does not reduce limb damage.
SCPs do not take limb or headshot damage except SCP-049-2
SCP-106 takes 1/10th normal damage
Combat Armor and Heavy Armor have the same protection level against headshots

Key
One hit to kill.
Two hits to kill.
Three hit to kill.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 65% 85% 85% 85%
Body 26 28.8 31.8 29.9 33.2 36.6
Limb 23.03 25.55 28.14 23.03 25.55 28.14
Head 82.95 92.05 101.15 101.15 112.35 123.9
AHP 7.8 8.7 9.5 9 10 11
Burned 32.4 36 39.7 37.4 41.5 45.7
AHP/Burned 21.5 23.9 26.4 24.8 27.6 30.4
AHP (Limb) 6.93 7.7 8.47 6.93 7.7 8.47
Burned (Limb) 28.77 31.92 35.21 28.77 31.92 35.21
AHP/Burned (Limb) 19.11 21.21 23.38 19.11 21.21 23.38
AHP (Head) 24.85 27.65 30.45 30.45 33.6 37.1
Burned (Head) 103.6 115.15 126.7 126.35 140.7 154.7
AHP/Burned (Head) 68.6 76.3 84 84 93.45 102.9

Notes:
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
AHP represents AHP gotten from Adrenaline and not the "AHP" for SCPs.
Armor does not reduce limb damage.
SCPs do not take limb or headshot damage except SCP-049-2
SCP-106 takes 1/10th normal damage
Combat Armor and Heavy Armor have the same protection level against headshots

Key
One hit to kill.
Two hits to kill.
Three hit to kill.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 65% 85% 85% 85%
Body 23.7 26.3 28.9 28.9 32.1 35.4
Limb 23.03 25.55 28.14 23.03 25.55 28.14
Head 82.95 92.05 101.15 101.15 112.35 123.9
AHP 7.1 7.9 8.7 8.7 9.6 10.6
Burned 29.6 32.9 36.2 36.1 40.2 44.2
AHP/Burned 19.6 21.8 24 24 26.7 29.4
AHP (Limb) 6.93 7.7 8.47 6.93 7.7 8.47
Burned (Limb) 28.77 31.92 35.21 28.77 31.92 35.21
AHP/Burned (Limb) 19.11 21.21 23.38 19.11 21.21 23.38
AHP (Head) 24.85 27.65 30.45 30.45 33.6 37.1
Burned (Head) 103.6 115.15 126.7 126.35 140.7 154.7
AHP/Burned (Head) 68.6 76.3 84 84 93.45 102.9

Notes:
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
AHP represents AHP gotten from Adrenaline and not the "AHP" for SCPs.
Armor does not reduce limb damage.
SCPs do not take limb or headshot damage except SCP-049-2
SCP-106 takes 1/10th normal damage
Combat Armor and Heavy Armor have the same protection level against headshots

Key
One hit to kill.
Two hits to kill.
Three hit to kill.

Sounds[edit]






Gallery[edit]

Equip Animation
Rare Equip Animation
Inspect Animation
Reload Animation
Rare Reload Animation
Reload Animation (from unload)
Unload Animation