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{{SCP infobox
{{SCP infobox
|image = 106Jacket.png
|image = SCP106Render.png
|image_size = 150px
|image_size = 150px
|HP = 850
|HP = 2000
|HS = 250 (Inital)
|zone = [[Heavy Containment Zone]]
|zone = [[Heavy Containment Zone]]
|speed = Walking through Doors: {{MetersToHubes|1|unit=m/s}} <br> Normal: {{MetersToHubes|6|unit=m/s}}
|speed = Through Doors: 0.72 m/s <br> Normal: 4.32 m/s
|ability = Create and move to portals. <br> Move through doors. <br> Send people to the Pocket&nbsp;Dimension. <br> High damage resistance to bullets
|ability = Teleportation<br>Send players to Pocket Dimension<br>Hide in the floor
|ID = 3
|ID = 3
}}
}}
'''SCP-106''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''. <br>
'''SCP-106''' is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in ''SCP: Secret Laboratory''. <br>
SCP-106 is an old humanoid entity with the powers of teleportation and ability to phase through matter. The Pocket Dimension is a dimension entirely controlled by SCP-106 that it uses to torture and kill its prey. <br>
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.
__TOC__
__TOC__
<br clear=left>
=In Game=
=In Game=
SCP-106 spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as the only exit is a locked door requiring a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, 106 is able to walk through the door, allowing it to leave and ascend a staircase to enter Heavy Containment.  
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106's Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106's [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. <br>
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.<br>
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.
==Vigor==
Vigor acts somewhat similarly to SCP-079's Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106's [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter's Atlas|Hunter's Atlas]] will use up Vigor when performed.
 
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.


This ability extends to any other doors, windows, or gates leading to any room, with the exception of areas inaccessible to players such as the [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]. This allows 106 to deal with campers either by attacking everyone in the room or flushing them out into other SCPs. Doors and gates still can be helpful against 106, as its movement speed is significantly reduced when moving through objects.
==Hume Shield==
* SCP-106 has a base [[Hume Shield]] value of 250.
* At 20% of HP, SCP-106 will have 500 Hume Shield.
* If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.
*
==Abilities==
===Capture===
{{DevVoice|Ensnares a human in close distance, entrapping them within the pocket dimension, a deadly prison dictated by your rule. The joy of capturing new prey replenishes vigor.|voice=F1 Menu Description}}
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will apply a one second cooldown if it misses. Successful attacks will deal 40 damage to the target  and apply the Traumatized Status Effect while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes and makes the target always visible to SCP-106 while they use their [[SCP-106#Stalk|Stalk Ability]]. Unlike missed attacks, successfull attacks with have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground.


SCP-106 also has resistance to damage from almost all firearms, with bullets generally dealing a measly 2 damage each. This ability makes 106 potentially the tankiest SCP in the game, despite having less than a third of [[SCP-173]]'s HP. However, the [[Micro H.I.D.]] along with items such as [[High-Explosive Grenade]]s or [[SCP-018]] will bypass this resistance.
====Pocket Dimension====
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]].  


Along with these passives, SCP-106 has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal. The second option causes 106 to sink into the ground, climbing back up at the position of the portal. There is a lengthy animation for both entering and exiting portals, during which 106 is still vulnerable.
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.
One will have to {{Key Press|Leftclick}} on an option to pick it.
<br clear=all>
=====Item Deletion=====
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.


{|class="wikitable" style="display: inline-table;"
The following items are considred Low Tier, and will have a '''50%''' chance to be deleted when the timer ends:
!style="text-align:center; font-size:15px;"|Icon
*9x19mm Ammo
!style="text-align:center; font-size:15px;"|Meaning
*5.56x45mm Ammo
|-
*Certain [[Keycard]]s
| style="text-align:center; font-size:13px;" |[[File:106_portal_create.png|center|80px]]
**Janitor Keycard
| style="text-align:center; font-size:13px;" |Place a portal
**Scientist Keycard
|-
**Guard Keycard
| style="text-align:center; font-size:13px;background-color: #2e2e2e;"  |[[File:106_portal_exit.png|center|80px]]
**Zone Manager Keycard
| style="text-align:center; font-size:13px;background-color: #2e2e2e;"  | Teleport to the created portal
*[[First Aid Kit]]s
|-
*[[Painkillers]]
|}
*[[Radio]]s


SCP-106 attack is unique as well. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them in a random room in the same zone they were captured. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.


SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.


When SCP-106 reaches zero HP, an animation will play of him sinking into the ground.
The following items are considred Mid Tier, and will have a '''33%''' chance to be deleted when the timer ends:
*7.62x39mm Ammo
*12/70 Buckshot Ammo
*44 Mag Ammo
*[[Adrenaline]]
*Certain [[Keycard]]s
**Research Supervisor Keycard
**Private Keycard
**Sergeant Keycard
**Chaos Insurgency Access Device


===Femur Breaker===
The following items are considred High Tier, and will '''never''' be deleted when the timer ends:
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]
*[[3-X Molecular Disruptor]]
SCP-106, despite his abilities, is not without his weaknesses. <br>
*All [[Weapons|Firearms]]
*Certain [[Keycard]]s
**Captain Keycard
**Containment Engineer Keycard
**Facility Manager Keycard
**O5 Keycard
*[[Coin]]s
*[[Flashbang Grenade]]
*[[High-Explosive Grenade]]
*[[Micro H.I.D.]]
*[[SCP-018]]
*[[SCP-207]]
*[[SCP-244|SCP-244-A]] & [[SCP-244|SCP-244-B]]
*[[SCP-268]]
*[[SCP-500]]
*[[SCP-1853]]
*[[SCP-2176]]


SCP-106's greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} keycard and another human as a sacrifice, they can enter 106's observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.<br>


MTF will not be given [[Respawn Tickets]] from SCP-106 being recontained via Femur Breaker due to the fact it despawns SCP-106 instead of dealing lethal damage.
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.
<br clear=all>


==Pocket Dimension==
===Stalk===
[[File:Pocket Dimension.png|300px|right|thumb|Inside the Pocket Dimension]]
{{DevVoice|Submerges you into the floor. Move around quickly and invisibly, regenerate, and prepare to strike your prey. Uses vigor, which regenerates slowly while Stalk is inactive.|voice=F1 Menu Description}}
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime, and the decay rate speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in a random room in the zone they were captured in excluding SCP-106's room, SCP-096's room, Tesla Gate, and Gate A/B. The exits refresh after someone dies or escapes, making survival more or less completely random. If 106 captures a player after the [[Alpha Warhead]] has been detonated, the player is immediately killed instead of being sent to the Pocket Dimension.
SCP-106 can sumberge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while sumberged faster than before with their footsteps becoming silent. Every second SCP-106 spends while sumbered will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.


===Server Config===
While submerged, SCP-106 will be unable to see any Humans unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so that items and bodies despawn in the Pocket Dimension after awhile. They can also make it so that exits change after Decontamination Process or change which rooms players spawn in after escaping. <br>
Another option controls how many exits can there be in the Pocket Dimension at once, by default this is two.
<br clear=all>


==Strengths & Weaknesses==
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge.  
<br>
===Strengths:===
*Only takes a 1/10 of damage from bullets, making guns far less effective against it.
*Can access any room in the facility.
*Moderate speed and ability to walk through doors makes it difficult to escape.
*Can travel great distances with teleportation.
*Can kill/displace humans with its attack.
*Can displace items with its attack.
*Can instantly kill people after the nuke has gone off.
<br>


===Weaknesses:===
SCP-106 is immune to all forms of damage while submerged except the following:
*Femur Breaker, as it quickly removes SCP-106 from the game, taking very little time to grab one of the three keycards that can open his door.
*[[Alpha Warhead]]
*Due to low HP, it can be easily recontained by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].
*[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory's]] Pit
*Has a cooldown on its attack, making it harder to hit enemies.
*[[Surface Zone#Main Street|Chaos Car]]
*Humans can escape SCP-106's Pocket Dimension and will spawn in a random room in the zone they were captured in.
*[[Decontamination Process]]
*106's loud footsteps can indicate its presence from a great distance away.
*Lethal Status Effects (Requires RA to apply)
<br>
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.


==Related Achievements==
===Hunter's Atlas===
As any human class, dying in the Pocket Dimension grants the '''Newb''' [[Achievements|achievement]] <br>
{{DevVoice|Instantly move to a nearby room, or to your chamber, at a great vigor cost. It comes naturally after prowling around this place countless times.|voice=F1 Menu Description}}
Escaping the Pocket Dimension grants the '''Larry Is Your Friend!''' achievement. <br>
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn't actually cost 25%. <br>This map is not as versatile as [[SCP-079]]'s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. <br>
Recontaining SCP-106 grants the '''Secure. Contain. Protect.''' achievement.
SCP-106 will teleport to the rough spot the player clicked on the map. Teleporting to a hallway containing a Tesla Gate will not put SCP-106 inside the blast. SCP-106 will not be teleported to the death pit in HCZ Armory.


==Sounds==
Rooms with multiple floors that overlap each other such as Intercom, SCP-106's Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.
{{multi-listen start}}
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}<br>
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}
{{multi-listen end}}


==Gallery==
The ability can't be used to teleport to the Alpha Warhead Silo or SCP-049's Containment Chamber besides the hallway elevator leading to them.<br>
<gallery mode="nolines" heights=250px widths=225px>
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.
106Halloween21.png|SCP-106 Halloween 2021 Event.
</gallery>


=Trivia=
=Trivia=
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.
**SCP-106's old model looked a lot like the model used for SCP-049-2, except for the fact that it was taller, more greyish and completely naked.
**SCP-106's old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed by the Femur breaker or his HP reaches 0, he will open a portal to his Pocket Dimension and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to SCP-096 or SCP-079, they do not die.  
*The Stalk ability was referred to as ''Shark Mode'' by the dev team before the final name was decided.
**Despite its name, the ability was not inspired by the popular "Stalky SCP-106" plugin. It was instead inspired by an old proposal dating back to 2018. Predating the "Stalky SCP-106" plugin by four to five months.
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-096]] or [[SCP-079]], they do not die.  
{{SCP Navbox}}
{{SCP Navbox}}

Revision as of 20:59, 8 October 2022

SCP-106

[[File:{{{F1MenuArt}}}.png|center|250px|link=File:{{{F1MenuArt}}}.png]]

Stats
Health 2000
Hume Shield 250 (Inital)
Spawn Zone Heavy Containment Zone
Movement Speed Through Doors: 0.72 m/s
Normal: 4.32 m/s
Special Ability Teleportation
Send players to Pocket Dimension
Hide in the floor
Article Link Page
Class ID 3


SCP-106 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.



In Game

At the start of the round, SCP-106 will spawn at the top of its Containment Cell located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their Hume Shield passively for free. SCP-106's attack is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around Site-02.
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.
SCP-106 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs, regardless of the distance.

Vigor

Vigor acts somewhat similarly to SCP-079's Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106's Stalk and Hunter's Atlas will use up Vigor when performed.

Vigor is displayed as a bar in the bottom left corner, similar to the Stamina bar.

Hume Shield

  • SCP-106 has a base Hume Shield value of 250.
  • At 20% of HP, SCP-106 will have 500 Hume Shield.
  • If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.

Abilities

Capture

Template:DevVoice SCP-106 can capture any human by pressing  Left Click on them. The attack has a large hitbox and will apply a one second cooldown if it misses. Successful attacks will deal 40 damage to the target and apply the Traumatized Status Effect while transporting them to the Pocket Dimension. The Traumatized effect last for three minutes and makes the target always visible to SCP-106 while they use their Stalk Ability. Unlike missed attacks, successfull attacks with have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground.

Pocket Dimension

Inside the Pocket Dimension

The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of SCP-500.

To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.

Item Deletion

When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to Light Containment Zone once the Decontamination Process has started. A sound cue will begin to play in the chosen room three seconds before the item drops.

The following items are considred Low Tier, and will have a 50% chance to be deleted when the timer ends:


The following items are considred Mid Tier, and will have a 33% chance to be deleted when the timer ends:

  • 7.62x39mm Ammo
  • 12/70 Buckshot Ammo
  • 44 Mag Ammo
  • Adrenaline
  • Certain Keycards
    • Research Supervisor Keycard
    • Private Keycard
    • Sergeant Keycard
    • Chaos Insurgency Access Device

The following items are considred High Tier, and will never be deleted when the timer ends:


Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.

Stalk

Template:DevVoice SCP-106 can sumberge and hide in the floor by pressing the Shift key as long as they have 25% of Vigor. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while sumberged faster than before with their footsteps becoming silent. Every second SCP-106 spends while sumbered will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.

While submerged, SCP-106 will be unable to see any Humans unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of SCP-268. SCP-106 is immune to the fog generated by SCP-244 while submerged.

Pressing the Shift key again or running out of Vigor will cause SCP-106 to reemerge.

SCP-106 is immune to all forms of damage while submerged except the following:

Hunter's Atlas

Template:DevVoice Holding the Tab key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn't actually cost 25%.
This map is not as versatile as SCP-079's map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to.
SCP-106 will teleport to the rough spot the player clicked on the map. Teleporting to a hallway containing a Tesla Gate will not put SCP-106 inside the blast. SCP-106 will not be teleported to the death pit in HCZ Armory.

Rooms with multiple floors that overlap each other such as Intercom, SCP-106's Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.

The ability can't be used to teleport to the Alpha Warhead Silo or SCP-049's Containment Chamber besides the hallway elevator leading to them.
The ability is disabled while on the Surface Zone or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.

Trivia

  • SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.
    • SCP-106's old model was created using Fuse, and bears similarities to SCP-049-2, except being taller, darker, and nude.
  • The Stalk ability was referred to as Shark Mode by the dev team before the final name was decided.
    • Despite its name, the ability was not inspired by the popular "Stalky SCP-106" plugin. It was instead inspired by an old proposal dating back to 2018. Predating the "Stalky SCP-106" plugin by four to five months.
  • SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to SCP-096 or SCP-079, they do not die.
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