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SCP-106/Russian
Stats
Health 2000
Hume Shield 300 (Inital)
Spawn Zone Heavy Containment Zone
Movement Speed Through Doors: 2 m/s
Normal: 4.5 m/s
Stalk: 7 m/s
Special Ability Teleportation
Send players to Pocket Dimension
Hide in the floor
Article Link Page
Class ID 3


SCP-106 это один из seven играбельных SCP в SCP: Secret Laboratory.
SCP-106 способен атаковать с флангов, быстро перемещаясь по карте и отрезая пути побега игрокам.



Опеативное Руководство

Оперативное Руководство Класса

Оперативное Руководство Способностей


- [Shift] — Stalk

Trigger Stalk to submerge SCP-106 in the ground, allowing him to move undetected at high speeds. While Stalk is active, SCP-106 is imperceptible, moves silently, and is ignored by Tesla gates. Trigger the ability again for SCP-106 to re-emerge. 

Stalk is fueled by Vigor. SCP-106 starts the game with a full bar of Vigor. While Stalk is active, Vigor is drained. If Vigor runs out, SCP-106 is forced to re-emerge where he stands. A minimum amount of Vigor is required to activate Stalk.

When in Stalk, SCP-106 can only see humans who are injured. As a human becomes increasingly injured, SCP-106 can see them from further away.

SCP-106 passively regenerates Hume Shield when in Stalk. 

___
And so from the darkness came a man, bringing forth the abyss that swallowed him before…

- [LMB] — Capture

When not in Stalk, press the Attack button to attempt Capture on a human. Humans captured by SCP-106 are sent to the Pocket Dimension and are inflicted with the Traumatized status effect.

___
…Pain and terror were made known to his victims. For those were the only things he himself knew…

- [TAB] — Hunter’s Atlas

Press the Tab button to open up the Hunter’s Atlas: a small map displaying all rooms within a large radius of SCP-106. Clicking on any of the rooms will cause SCP-106 to immediately teleport to them, at the cost of Vigor. 

___
…The old man felt a sense of nostalgia, as he wandered around the many halls, reminding him of a place he once knew…

В игре

В начале раунда SCP-106 появится в своей Камере Содержания, расположенной в Тяжёлой Зоне Содержания. SCP-106 имеет низкое здоровье, и не способен восстанавливать свой Адаптивный Щит пассивно. Атака SCP-106 довольно медленная, усложняя SCP-106 атаку на группу людей. SCP-106 компенсирует данные недостатки своей мобильностью, которая позволяет ему очень быстро перемещаться по Зоне-02.
SCP-106 также имеет пассивную способность проходить через любые закрытые двери, кроме Эвакуационного Убежища. SCP-106 также не может пройти через двери Лифтов.
SCP-106 может говорить с другими SCP, удерживая клавишу Q. Этот голосовой чат слышен всем SCP, вне зависимости от расстояния между игроками.

Запас Сил

Сила SCP-106 схожа с Энергией SCP-079, полоска энергии, расходуемой SCP-106 на применяемые способности. Энергия постепенно восстанавливается самостоятельно, со скоростью 3 Силы в секунду. Успешная поимка человека также восстанавливает 30 Запаса Силы. Способности Преследование и Атлас Охотника SCP-106 также тратят Запас Сил при их использовании.

Запас Сил отображается в виде полоски в нижнем левом углу, схоже с Выносливостью.

Адаптивный Щит

  • SCP-106 имеет 300 Щита.
    • Когда Здоровье опускается до 20%, Адаптивный щит увеличивается до 900.
  • Когда SCP-106 использует Преследование, его Адаптивный Щит восстанавливается со скоростью 20 Щита/сек.

Способности

Capture

SCP-106 can capture any human by pressing  Left Click on them. The attack has a large hitbox and will not apply a cooldown if it misses.
Successful attacks will deal 40 damage to the target and apply the Traumatized Always visible to SCP-106 while Stalk is used Status Effects while transporting them to the Pocket Dimension. The Traumatized effect last for three minutes. Successfull attacks have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground. Each captured human will reduce an active cooldown on Stalk or Hunter's Atlas by five seconds.

Pocket Dimension

Inside the Pocket Dimension

The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of SCP-500.

To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.

Despite popular belief, there is no secret pattern to escape the Pocket Dimension. The two exits picked are 100% random. Any "patterns", such as the ceiling, are not factual. Though, using probability math, players can somewhat increase their odds of escaping, by keeping track of other players who are in the Pocket Dimension. There is roughly a 6% chance for the same hallway to be "safe" two times in a row.


Item Deletion

When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to Light Containment Zone once the Decontamination Process has started. A sound cue will begin to play in the chosen room three seconds before the item drops.

The following items are considred Low Tier, and will have a 50% chance to be deleted when the timer ends:


The following items are considred Mid Tier, and will have a 33% chance to be deleted when the timer ends:

  • 7.62x39mm Ammo
  • 12/70 Buckshot Ammo
  • .44 Mag Ammo
  • Adrenaline
  • Certain Keycards
    • Research Supervisor Keycard
    • Private Keycard
    • Sergeant Keycard
    • Chaos Insurgency Access Device


The following items are considered High Tier, and will never be deleted when the timer ends:


Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.

Stalk

SCP-106 can submerge and hide in the floor by pressing the Shift key as long as they have 25% of Vigor. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.

While submerged, SCP-106 will be unable to see any Humans from afar unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of SCP-268. SCP-106 is immune to the fog generated by SCP-244 while submerged.

Pressing the Shift key again or running out of Vigor will cause SCP-106 to reemerge. Stalk has a 20 second cooldown, this cooldown also applies to Hunter's Atlas. Each captured human will reduce an active cooldown by five seconds.

SCP-106 is immune to all forms of damage while submerged except the following:

Hunter's Atlas

Hunter's Atlas Icon

Holding the Tab key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn't actually cost 25%.
This map is not as versatile as SCP-079's map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to.
SCP-106 will teleport to the rough spot the player clicked on the map. SCP-106 will not teleport inside a Tesla Gate or a death pit. Rooms with multiple floors that overlap each other such as Intercom, SCP-106's Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.

The ability can't be used to teleport to the Alpha Warhead Silo or SCP-049's Containment Chamber besides the hallway elevator leading to them.
The ability is disabled while on the Surface Zone or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.

Sounds

Ability SFX
Misc


History

SCP-106 Changelog History
0.1.0 Added SCP-106.
0.3.1 "Pocket Dimension works again".
0.4.2 Recontaining SCP-106 no longer causes the server to start lagging.
1.0.0 Added unique movement sounds to SCP-106
April 1st 2018 Renamed SCP-106 to T-POSE In reference to a present bug with the playermodel where it's upper half would start T-posing. for the 2018 April Fools update.
5.0.0 Ragdoll added.
SCP-106 can no longer be contained by SCPs.
5.0.1 Fixed SCP-106 being able to be contained without a lure victim.
7.0.0 The playermodel for SCP-106 has been changed to an in-house one.
October 31st 2018 Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.
April 1st 2019 Added Big Enough by Kirin J Callinan to the background of the Lure Victim's scream In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped. for the 2019 April Fools update.
9.0.0 Increased movement speed to 6 hu/s. Was 5.6 hu/s
Increased attack cooldown to 2 seconds. Was 1 second.
Made the attack cooldown occur only on successful hits. Prior the attack cooldown would occur regardless of if the attack missed or not.
Players in the Pocket Dimension will now have damage on them ramp up depending on long they've spent inside of it.
Players can no longer sprint inside the Pocket Dimension.
9.0.3 SCP-106 can now abduct players who have godmode active.
10.0.0 Public Beta XXIII SCP-106 can now go through windows.
SCP-106 can now go through the Airlock doors in the LCZ Airlock.
October 31st 2020 Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.
10.2.2 SCP-106's portals now teleport along with the elevators.
11.0.0 Patreon Beta HP increased to 800. Was 650
SCP-106's portals are now erased if they were inside the facility after the nuke goes off.
SCP-106 now wears a Jacket.
SCP-106 now has a unique death animation.
Public Beta II SCP-079 can now gain EXP from SCP-106 abductions again.
Release Candidate III Increased HP from to 850 Was 800.
Pocket Dimension exit doorways now change after a player dies.
Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.
October 24th 2021 Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.
September 29th 2022 A Patreon post about SCP-106s soft-rework is made public.
12.0.0 Patreon Beta I Soft-reworked SCP-106.
  • Given 250 HS with HP scaling 500 HS at minimum HP. Stalk required to regenerate.
  • Removed Sinkhole
  • Removed Swan Song
  • Removed Recontainment capability.
  • Added Stalk.
  • Added Hunters Atlas.
  • Added Vigor.
  • The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.
Patreon Beta II SCP-106 can now move while viewing the Hunter's Atlas map.
Increased movement speed to 4.5 m/s was 3.9 m/s.
Patreon Beta IV SCP-079 can now gain EXP from SCP-106 abductions again.
Patreon Beta VIII Removed miss attack mechanics.
Patreon Beta IX SCP-106 can no longer be hurt by SCP-018 while using Stalk.

Trivia

  • SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.
    • SCP-106's old model was created using Fuse, and bears similarities to SCP-049-2, except being taller, darker, and nude.
  • The Stalk ability was referred to as Shark Mode by the dev team before the final name was decided.
    • Despite its name, the ability was not inspired by the popular "Stalky SCP-106" plugin. It was instead inspired by an old proposal dating back to 2018. Predating the "Stalky SCP-106" plugin by four to five months.
  • SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to SCP-096 or SCP-079, they do not die.
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