From SCP: Secret Laboratory Public Beta Official Wiki

 
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'''Subsection-05''' of [[Site-02]], also known as the '''Heavy Containment Subsection''', or '''Heavy Containment Zone''', is one of four zones found in ''SCP: Secret Laboratory''. It is the location of the [[Micro H.I.D.]], as well as the three [[Emergency Power Stations]].
__TOC__
__TOC__
The '''Heavy Containment Zone''' (HCZ) is one of four zones in [[Site-02]]. Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is one of the most dangerous zones as [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] all spawn in this zone.
=Operational Guide Overview=
{{OpGuide2}}


Heavy Containment Zone contains four [[Workstation]]s, one [[MTF-E11-SR Rack]], one [[Weapon Locker Type 21]] and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[First Aid Cabinet]]s. It is also home to three [[Emergency Power Stations]].
=Description=
Heavy Containment Zone (HCZ) is one of four zones in [[Site-02]].<br>
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for [[SCP-049]], [[SCP-079]], [[SCP-096]][[SCP-106]], and [[SCP-939]].


Heavy Containment Zone is home to the Overcharge event, which is used to re-contain SCP-079. Overcharge will happen a few seconds after all 3 Emergency Power Stations are activated and if the button in SCP-079's chamber is pressed. It also happens if SCP-079 is the last SCP alive. Once Overcharge happens, all doors in Heavy Containment Zone will close and lock themselves while the lights in every room go out. After about 10 seconds, everything goes back to normal.
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079's Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive).  
 
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP.  




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{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone's Theme|description=}}
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone's Theme|description=}}
{{multi-listen end}}
{{multi-listen end}}
=Unique Areas=
=Unique Areas=
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.


==Elevator Systems==
==Elevator Systems==
[[File:HCZ Elevator A.png|400px|right|thumb|Elevator System A]]
{{ZoneImage|ImageName=HCZElevatorA|description=Elevator A}}
[[File:HCZ Elevator_B.png|400px|right|thumb|Elevator System B]]
{{ZoneImage|ImageName=HCZElevatorB|description=Elevator B}}
[[File:Elevator Lockdown.png|400px|right|thumb|Elevators after LCZ is locked down]]
The '''Elevator Systems''' are two separate rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. Players can use the elevators to go up to Light Containment Zone.
The '''Elevator Systems''' are two separate rooms in HCZ, both rooms contain two elevators that lead to Light Containment Zone. Each system has two elevators that transport players to the LCZ checkpoint. Above both elevators is a timer showing how much time is left until Light Containment Zone is locked down from [[Decontamination Process]].
 
Above each elevator is a timer showing how much time is left until Light Containment Zone gets [[Decontamination Process|Decontaminated]].




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{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}
{{multi-listen end}}
{{multi-listen end}}
<br clear=all>
==Tesla Gate==
{{ZoneImage|ImageName=TeslaGateOffline|description=An inactive Tesla Gate}}
{{ZoneImage|ImageName=TeslaGateOnline|description=Tesla Gate preparing to wind up.}}
'''Tesla Gates''' are straight hallways equipped with high powered tesla coils.
After the player steps far enough into the a room, the Tesla Gate will activate its sensors and prepare to fire. If the player approaches close enough to the Tesla Gate, it will quickly wind up its coils before firing out a wall of electricity. This eletrical wall deals massive damage to anything it hits, instantly killing humans and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. The amount of damage for each tick is a random number from 200 to 300.<br>
Tesla Gates are quite loud and can be heard from several rooms away when operational.
If SCP-079 viewing a room containing a Tesla Gate, the tesla coil will begin to charge itself even if no player is nearby.
<br clear=all>
==Server Room==
{{ZoneImage|ImageName=HCZServersTop|description=Top of the room}}
{{ZoneImage|ImageName=HCZServersBottom|description=Bottom of the room}}
{{ZoneImage|ImageName=HCZServersStairs|description=Stairs that connect one of the entrances of the room to the bottom of the servers}}
The '''Server Room''' is a two-level room full of servers. It is a straight hallway variant. This room is mainly used for hiding.
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.<br>
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor.
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.
'''Guaranteed Spawns:'''
* [[Keycard|Scientist Keycard]]
'''Possible Spawns:'''
*On the top floor:
** [[First Aid Cabinet]] (up to two)
** [[Emergency Power Stations]] (up to two)
** [[Workstation]]
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==Alpha Warhead Silo==
==Alpha Warhead Silo==
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas Warhead_Elevator.png |Warhead Silo Elevator.png }}|400px|right|thumb|Elevator leading to the silo]]
{{ZoneImage|ImageName=HCZWarheadOverview|description=The lower level of the room that connects to the rest of HCZ}}
[[File:Alpha Warhead Silo.png|400px|right|thumb|Warhead silo]]
{{ZoneImage|ImageName=HCZSilo|description=The Alpha Warhead}}
[[File:Warhead Silo Armory New.png|400px|right|thumb|Armory]]
{{ZoneImage|ImageName=HCZSiloSide1|description=The side area of the room}}
[[File:Warhead Silo Panel.png|400px|right|thumb|Control panel]]
{{ZoneImage|ImageName=HCZSiloSide2|description=The control pannel and entrace to the armory}}
Located above HCZ, the '''Alpha Warhead Silo''' is accessed via an elevator, this is a small area that includes the silo and an adjoining armory.
The '''Alpha Warhead Silo''' is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system.  


In front of the elevator is the silo itself, with the Alpha Warhead seated in place. Behind the warhead there is a control panel, which allows for the activation/deactivation of the warhead.<br>
In the center of the area, is the silo itself, with the Alpha Warhead seated in place. <br>
The area with the control panel is covered up by a wall with openings that face the only entrance to the silo. Making this a great place to shoot targets at the elevator and hiding behind cover.
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. <br>
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator.  


Beside the control panel is an armory which does not require a Keycard to enter. <br>
The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. <br>


Beside the control panel is an armory which does not need a Keycard to open. <br>
Two [[Emergency Power Stations]] can spawn on the wall in this area.<br>
The armory contains a [[Workstation]]. A [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] will also spawn in the armoury. <br>
There are two possible [[Emergency Power Stations]] spawns in the room.<br>


{{Related|Soundtrack}}
{{multi-listen start}}
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}
{{multi-listen end}}
'''Guaranteed Spawns:'''
'''Guaranteed Spawns:'''
*Shelves outside armory
*Shelves outside armory
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** [[First Aid Cabinet]]
** [[First Aid Cabinet]]
** [[Emergency Power Stations|Emergency Power Station]]
** [[Emergency Power Stations|Emergency Power Station]]


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<br clear=all>


==Ammunition Armory==
==Ammunition Armory==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween HCZ_3Way Armory.png | December = Xmas HCZ_3Way Armory.png |Heavy Ammo Armory.png }}|400px|right|thumb|Entrance to the armory]]
{{ZoneImage|ImageName=HCZArmoryOverview}}
[[File:Heavy Ammo_Armory Inside.png|400px|right|thumb|Inside the armory]]
{{DoorStats|
{{DoorStats|
|ReqAccess=AA1
|ReqAccess=AA1
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|DestroyLvl=Lvl1
|DestroyLvl=Lvl1
}}
}}
The '''Ammunition Armory''' is a T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player (since SCP-173 teleports to move during blinks, it is possible for SCP-173 to teleport through the railings and over the pit and dying).
The '''Ammunition Armory''' is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the pit will instantly kill the player.


The armory itself  requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.
<div style="white-space:normal; font-size:15px">The armory itself  requires {{HoverKeycard|Required Access1=AA1}} to open.</div> The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.


The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]] and/or Medkit Cabinets.  
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]].  


'''Guaranteed Spawns:'''
'''Guaranteed Spawns:'''
*[[COM-18]]
*Inside the armory
*[[Flashlight]]
**[[COM-18]]
*[[Radio]]
**[[Flashlight]]
*9x19mm Ammo (60 Rounds)
**[[Radio]]
*5.56x45mm Ammo (120 Rounds)
**9x19mm Ammo (210 Rounds)
**5.56x45mm Ammo (120 Rounds)


'''Possible Spawns:'''
'''Possible Spawns:'''
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* [[First Aid Cabinet]] (up to two)
* [[First Aid Cabinet]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)


<br clear=all>
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==Tesla Gate==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | TeslaIdle.gif }}|thumb|right|400px|Tesla Gate Animation]]
[[File:TeslaFire.gif|thumb|right|400px|ZAP!]]
'''Tesla Gates''' are straight hallways equipped with high powered tesla coils. Coming close to the coil will activate its sensors and charge it. If a player is in the tesla coil when it is firing, it will shock and deal massive damage, instantly killing humans, SCP-106 and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. Tesla Gates are also quite loud and can be heard from several rooms away when operational.
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==Server Room==
[[File:Server_Room_top.png|400px|right|thumb|Top level]]
[[File:Server_Room_Bottom.png|400px|right|thumb|Bottom level]]
The '''Server Room''' is a two-level room full of servers, mainly used for hiding.
There are two places in this room where a generator or Medkit cabinet can spawn. Both of these spawn places are on the top level of the room. A Scientist Keycard can spawn either on the top or bottom floor behind the servers.<br>
Common hiding spots in this room including behind any of the servers or under the stairs.
Up to two [[Emergency Power Stations]] and/or [[First Aid Cabinet]] can also spawn on the top floor.
'''Guaranteed Spawns:'''
* [[Keycard|Scientist Keycard]]
'''Possible Spawns:'''
* [[First Aid Cabinet]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)
* [[Workstation]]
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==Micro H.I.D. Armory==
==Micro H.I.D. Armory==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |HCZ Micro HID Hallway.png }}|400px|right|thumb|Hallway]]
{{ZoneImage|ImageName=HIDArmoryHallway}}
[[File:Micro HID Side.png|400px|right|thumb|The door to the Micro H.I.D.]]
{{ZoneImage|ImageName=HCZHIDSide|description=The area right outside the armory}}
[[File:Micro HID Table.png|400px|right|thumb|Inside the armory]]
{{ZoneImage|ImageName=HCZHIDInside|description=Inside the armory}}
{{DoorStats|
{{DoorStats|
|ReqAccess=AA3
|ReqAccess=AA3
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|DestroyLvl=Lvl1
|DestroyLvl=Lvl1
}}
}}
The '''Micro H.I.D. Armory''' is a hallway that is separated into two sections by a wall and two doors, this wall contains a breakable glass window. <br>
The '''Micro H.I.D. Armory''' is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. <br>
Behind the two doors is a room containing multiple server racks, similar to the ones seen in the Server Room. This side room has a chance for a [[Bulletproof Locker №7]] to spawn in it.<br>
 
In the middle of the side room is a door that requires {{Hoverimage|{{HoverKeycard|Required Access1=AA3}}|text=Armory Access 3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. <br>
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room has a chance for a [[Bulletproof Locker №7]] to spawn in it, and two [[Emergency Power Stations]] can spawn on the wall as well.<br>
Emergency Power Stations and Medkit Cabinets can spawn on either sides of the door to the Micro H.I.D.<br>
 
<div style="white-space:normal; font-size:15px">In the middle of the side room is a armory that requires {{HoverKeycard|Required Access1=AA3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. </div><br>


'''Guaranteed Spawns:'''
'''Guaranteed Spawns:'''
* [[Micro H.I.D.]]
*In the armory
* [[Weapon Manager Tablet]]
** [[Micro H.I.D.]]
* [[Workstation]]
** [[Workstation]]
 
'''Possible Spawns:'''
'''Possible Spawns:'''
* [[Bulletproof Locker №7]]
*In the side room
* [[First Aid Cabinet]] (up to two)
** [[Bulletproof Locker №7]]
* [[Emergency Power Stations|Emergency Power Station]] (up to two)
** [[First Aid Cabinet]] (up to two)
 
** [[Emergency Power Stations|Emergency Power Station]] (up to two)
 


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==SCP-049's Containment Area==
==SCP-049's Containment Area==
[[File:049Hallway.png|400px|right|thumb|Hallway with elevator that leads to SCP-049's containment area]]
{{ZoneImage|ImageName=HCZ049Hallway|description=The lower level of the room that connects to the rest of HCZ}}
[[File:049OutsideChamber.png|400px|right|thumb|SCP-049's containment area]]
{{ZoneImage|ImageName=HCZ049UpperFloor|description=The entrance to the upper floor}}
[[File:049Chamber.png|400px|right|thumb|SCP-049's chamber]]
{{ZoneImage|ImageName=HCZ049Overview1}}
[[File:049Armory.png|400px|right|thumb|The armory]]
{{ZoneImage|ImageName=HCZ049Overview2|description=Overview of the room from a different angle}}
{{ZoneImage|ImageName=HCZ049Back|description=The back area of the room; these shelves may contain a Zone Manager Keycard}}
{{ZoneImage|ImageName=HCZ049Chamber|description=SCP-049's spawn}}
<small>'''(Armory)'''</small><br>
<small>'''(Armory)'''</small><br>
{{DoorStats|
{{DoorStats|
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|DestroyLvl=Lvl1
|DestroyLvl=Lvl1
}}
}}
'''SCP-049's Containment Area''' is a hallway that contains an elevator leading to the containment cell of [[SCP-049]]. [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]] can spawn in the hallway outside the elevator.
'''SCP-049's Containment Area''' is a hallway that contains an elevator leading to the containment cell of [[SCP-049]].


Once ascending into SCP-049's containment area and walking down a corridor, two doors and some shelves can be seen. The bigger gate door is the door to SCP-049's empty containment chamber, while the normal door the leads to the armory which needs {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.
<div style="white-space:normal; font-size:15px"When a player travels down the elevator into SCP-049's Containment Area, two doors and some shelves can be seen. The bigger gate door is the door that leads SCP-049's empty containment chamber, while the normal door leads to a armory, which requires >{{HoverKeycard|Required Access1=AA2}} to open. A [[Bulletproof Locker №7]] can also spawn outside the armory.</div>


The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] with an [[Epsilon-11 SR]] and ammo or a [[Weapon Locker Type 21]] with multiple items.
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].<br>
 
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the hallway.
There is also a chance that a [[Bulletproof Locker №7]] can spawn outside the armory.


[[SCP-049]] will spawn inside his containment chamber at the start of the round.<br>
{{Related|Soundtrack}}
{{multi-listen start}}
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}
{{multi-listen end}}
'''Guaranteed Spawns:'''
'''Guaranteed Spawns:'''
*Shelves in the back of the room
*Shelves in the back of the room
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*In the armory:
*In the armory:
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]
'''Possible Spawns:'''
'''Possible Spawns:'''
*Hallway:
*Hallway:
** [[First Aid Cabinet]]
** [[First Aid Cabinet]]
** [[Emergency Power Stations|Emergency Power Station]]
** [[Emergency Power Stations|Emergency Power Station]]
*Outside the chamber:
*Outside the armory:
** [[Bulletproof Locker №7]]
** [[Bulletproof Locker №7]]


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<br clear=all>


==SCP-079's Containment Area==
==SCP-079's Containment Area==
[[File:079Entrance.png|400px|right|thumb|Entrance to SCP-079's containment area]]
{{ZoneImage|ImageName=HCZ079RoomEntrance|description=Entrance}}
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 079's CC Main Room 2.png | December = Xmas 079's CC Main Room 2.png |079Chamber.png }}|400px|right|thumb|SCP-079's containment area and cage]]
{{ZoneImage|ImageName=HCZ079Airlock|description=The "airlock" that is between the entrance and the main chamber}}
[[File:079SideRoom.png|400px|right|thumb|The Side Room in SCP-079's containment area]]
{{ZoneImage|ImageName=HCZ079Chamber|The entrance of the chamber itself}}
[[File:ARG_PlaqueV2.png|400px|right|thumb|A plaque with the names of the main people who participated in the ARG]]
{{ZoneImage|ImageName=HCZ079Overview}}
{{ZoneImage|ImageName=HCZ079Computer|description=SCP-079 close up}}
{{ZoneImage|ImageName=ARG_PlaqueV2|description=A plaque with the names of the main people who participated in the ARG}}
{{DoorStats|Override=
{{DoorStats|Override=
Locked until all three Emergency Power Stations are activated<br>Containment Access Tier 2
Locked until all three Emergency Power Stations are activated<br>Containment Access Tier 2
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|DestroyLvl=Lvl3
|DestroyLvl=Lvl3
}}
}}
The entrance of '''SCP-079's Containment Area''' is a small stairway which leads to the two gates outside [[SCP-079|SCP-079's]] chamber. In the entrance area there is a camera and speaker for SCP-079 to use. <br>
The entrance of '''SCP-079's Containment Area''' is a small stairway which leads to the two gates outside [[SCP-079|SCP-079's]] chamber.  
At the start of the round,
Up to two [[Emergency Power Stations]] and/or [[First Aid Cabinet]]s can also spawn on the stairs outside the chamber. Both gates in the room require {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open.


Behind the locked gates is a medium sized room that contains SCP-079 behind a cage. The gates are locked closed until all Emergency Power Stations are activated. Afterwards the room is locked in an open state.
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.


The side room past the 2nd gate contains a lot of loot and a button to terminate SCP-079. Pressing the button will allow the gates to be closed/opened with any Keycard that has Containment Tier 2.<br>
Behind the gates is a medium sized room that contains SCP-079 behind a cage. <br>
A plaque can be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. <br>
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.
 
A plaque can also be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. <br>
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].


'''Guaranteed Spawns:'''
'''Guaranteed Spawns:'''
*Firearms:
*In the armory:
** [[Crossvec]]
**Firearms:
*Grenades:
*** [[Crossvec]]
** 3 [[Flashbang Grenade]]s
**Grenades:
** 4 [[High-Explosive Grenade]]s
*** 3 [[Flashbang Grenade]]s
*Ammo:
*** 4 [[High-Explosive Grenade]]s
** 9x19mm (105 Rounds)
**Ammo:
*Body armors:
*** 9x19mm (105 Rounds)
** 3 [[Heavy Armor]]s
**Body armors:
*Medical Items:
*** 3 [[Heavy Armor]]s
** 3 [[First Aid Kit]]s
**Medical Items:
** 2 [[Adrenaline]]s
*** 3 [[First Aid Kit]]s
*Other:
*** 2 [[Adrenaline]]s
** 2 [[Radio]]s
**Other:
** 2 [[Flashlight]]s
*** 2 [[Radio]]s
** 2 [[MTF-E11-SR Rack]]s
*** 2 [[Flashlight]]s
** [[Workstation]]
*** 2 [[MTF-E11-SR Rack]]s
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)
*** [[Workstation]]


'''Possible Spawns:'''
'''Possible Spawns:'''
* [[First Aid Cabinet]] (up to two)
*Outside the containment chamber
* [[Emergency Power Stations|Emergency Power Station]] (up to two)
** [[First Aid Cabinet]] (up to two)
** [[Emergency Power Stations|Emergency Power Station]] (up to two)
<br clear=all>
<br clear=all>


==SCP-096's Containment Area==
==SCP-096's Containment Area==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 096Halloween.png | December = Xmas 096's CC_Door2.png |096Entrance.png }}|400px|right|thumb|Entrance to SCP-096's chamber]]
{{ZoneImage|ImageName=HCZ096Overview}}
[[File:096Chamber.png|400px|right|thumb|SCP-096's containment chamber]]
{{ZoneImage|ImageName=HCZ096Cell|description=Inside the chamber}}
{{DoorStats|
{{DoorStats|
|ReqAccess=CC2
|ReqAccess=CC2
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|DestroyLvl=Lvl1
|DestroyLvl=Lvl1
}}
}}
'''SCP-096's Containment Area''' is a small room that contains [[SCP-096]]'s chamber.
'''SCP-096's Containment Area''' is a small room that contains [[SCP-096]]'s containment chamber.


The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.
The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.


The chamber's door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it's inside. An MTF Lieutenant keycard can be found on the floor in this chamber.
<div style="white-space:normal; font-size:15px">The containment chamber's door requires a keycard with {{HoverKeycard|Required Access1=CC1}} to open.</div>
The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it's inside. <br>
An MTF Sergeant Keycard and dead guard's body can be found on the floor in this chamber.
 
[[SCP-096]] will spawn outside its containment chamber at the start of the round.


'''Guaranteed Spawns:'''
'''Guaranteed Spawns:'''
*Inside the chamber:
*Inside the containment chamber:
** [[Keycard|MTF Lieutenant Keycard]]
** [[Keycard|MTF Sergeant Keycard]]


'''Possible Spawns:'''
'''Possible Spawns:'''
*Outside the contianment Chamber:
* [[Bulletproof Locker №7]]
* [[Bulletproof Locker №7]]
* [[First Aid Cabinet]]
* [[First Aid Cabinet]]
* [[Workstation]]
* [[Workstation]]
* [[Emergency Power Station]]
* [[Emergency Power Stations|Emergency Power Station]]


<br clear=all>
<br clear=all>


==SCP-106's Containment Area==
==SCP-106's Containment Area==
[[File:106Entrance.png|400px|right|thumb|SCP-106's containment area]]
{{ZoneImage|ImageName=HCZ106Overview}}
[[File:106Door.png|400px|right|thumb|SCP-106's containment door that auto closes]]
{{ZoneImage|ImageName=HCZ106PITOFDOOM|description=The pit that kills players}}
[[File:106FemurBreaker.png|400px|right|thumb|Femur Breaker room]]
{{ZoneImage|ImageName=HCZ106ControlEntrance|description=Entrance to the observation room}}
[[File:106Stairs.png|400px|right|thumb|The lower level of SCP-106's containment area]]
{{ZoneImage|ImageName=HCZ106Control|description=The control center of the observation room}}
[[File:106Bottom.png|400px|right|thumb|The bottom SCP-106's containment area, where SCP-106 spawns]]
{{DoorStats|
{{DoorStats|
|ReqAccess=CC3
|ReqAccess=CC2
|AP = 110
|AP = 40
|DestroyLvl=Lvl2
|DestroyLvl=Lvl2
}}
}}
'''SCP-106's Containment Area''' is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.
'''SCP-106's Containment Area''' is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.


To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs.
To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.


The main doors require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open. Both lead the room with the Femur Breaker. Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds.  
<div style="white-space:normal; font-size:15px">The main doors require a keycard with {{HoverKeycard|Required Access1=CC2}}to open. Both doors will lead to the main control area in SCP-106's chamber.</div>
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds.  


The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push the button in the main control room. On pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.


An [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]] can also spawn near the entrance of the room.
[[SCP-106]] will spawn at the top of his containment chamber at the start of the round.


'''Guaranteed Spawns:'''
'''Guaranteed Spawns:'''
* [[Coin]] (Shelf next to Femur Breaker)
*On the shelf next to the Femur Breaker:
** [[Coin]]
 
'''Possible Spawns:'''
'''Possible Spawns:'''
* [[First Aid Cabinet]]
*Outside the control room:
* [[Emergency Power Stations|Emergency Power Station]]
** [[First Aid Cabinet]]
** [[Emergency Power Stations|Emergency Power Station]]


<br clear=all>
<br clear=all>


==SCP-939's Containment Area==
==SCP-939's Containment Area==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP_939_Top.png | December =Xmas SCP_939_Top.png |939Entrance.png }}|400px|right|thumb|As seen from the entrance]]
{{ZoneImage|ImageName=HCZ939RoomEntrance1|description=Left Entrance}}
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-939's Room Overview.png| December =Xmas SCP-939's Room Overview.png |939Overview.png }}|400px|right|thumb|Overview of the room]]
{{ZoneImage|ImageName=HCZ939RoomEntrance2|description=Right Entrance}}
[[File:939Side.png|400px|right|thumb|The stairs that lead to the bottom of the room]]
{{ZoneImage|ImageName=939LabEntrance|description=The entrance to the lab}}
[[File:939Spawn.png|400px|right|thumb|The bottom of the room where SCP-939 spawns]]
{{ZoneImage|ImageName=HCZ939RoomLab}}
'''SCP-939's Containment Area''' is a high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the chamber.<br>
{{ZoneImage|ImageName=939RoomScale|description=A scale in the room with the COM-15 thrown on it}}
Both [[SCP-939]] instances will spawn at the bottom of the stairs.<br>
{{ZoneImage|ImageName=939Cryopod|description=The cryopod that SCP-939 spawns in}}
Most SCP-939 players will not close the doors at the bottom of this room, making it a useful way to tell if an SCP-939 spawned. <br>
'''SCP-939's Containment Area''' is a corner hallway that acts as the spawn location of [[SCP-939]]. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. [[SCP-244]]-B can not spawn in this room.
The stairway can be used as a hiding place since it isn't often used.
In addition to an [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]], a [[Bulletproof Locker №7]] may also spawn on the walkway.  


The room is divided into three parts, the entrance, the labatory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green pipes near them. The labatory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.
The labatory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the labatory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.<br>
Interestingly, the weight of items displayed by the scale is not 1:1 with the item's actual weight in the code due to rounding. Any item that weighs 5kg or more will display "Err" on the scale. Putting the Micro H.I.D. on the scale will display "Next time eat a salad".
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<span class="mw-customtoggle-myDivision"><br><span style="border-bottom: 1px dotted; font-size:15px">Items Weighed by Scale Chart</span></span><div class="mw-collapsible-content" style="height: auto"><br>
{|class="wikitable" style="display: inline-table;"
!style="text-align:center; font-size:15px;"|Item
!style="text-align:center; font-size:15px;"|Result
|-
|{{914 Item 2|Coin}}
|3g
|-
| style="background-color: #2e2e2e;"  |{{914 Item 2|SCP-2176}}
| style="background-color: #2e2e2e;"  |473g
|-
|{{914 Item 2|COM-15}}
|615g
|-
| style="background-color: #2e2e2e;"  |{{914 Item 2|SCP-207}}
| style="background-color: #2e2e2e;"  |945g
|}
</div>
</div>
Connected to the labatory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.
One of the five hidden Hubertballs is hidden near the ceiling of the labatory, it can not be seen without noclip.
'''Possible Spawns:'''
'''Possible Spawns:'''
* [[Bulletproof Locker №7]]
*Main Lab:
* [[First Aid Cabinet]]
** [[First Aid Cabinet]]
* [[Workstation]]
** [[Standard Locker]]
* [[Emergency Power Stations|Emergency Power Station]]
*Cryo Storage Area:
** [[Emergency Power Stations|Emergency Power Station]]
<br clear=all>
 
==Testroom==
{{ZoneImage|ImageName=HCZTestroomOverview}}
{{ZoneImage|ImageName=HCZTestroomSide|description=The observation room}}
{{ZoneImage|ImageName=HCZTestroomSideWindow|description=Walkway viewed from the observation room}}
{{ZoneImage|ImageName=HCZTestroomSideWalkway|description=The observation room viewed from the walkway}}
'''Testroom''' is a high area with a walkway on the left side. On the right side, behind a door, is a a small room containg a computer and a window.<br>
The center of the room contains a pit that kills any player that falls down into it.<br>
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway.
 
 
'''Possible Spawns:'''
*On the walkway:
** [[Bulletproof Locker №7]]
** [[First Aid Cabinet]]
** [[Workstation]]
** [[Emergency Power Stations|Emergency Power Station]]


<br clear=all>
<br clear=all>


==Entrance Zone Checkpoint==
==Entrance Zone Checkpoints==
[[File:HCZEZ Checkpoint.png|400px|right|thumb|Checkpoint]]
{{ZoneImage|ImageName=HCZEZCheckpointOverview}}
{{ZoneImage|ImageName=EZHCZCheckpointOverview|description=Overview of the room (Entrance Side)}}
{{ZoneImage|ImageName=HCZEZCheckpointSide|description=The side area}}
{{ZoneImage|ImageName=HCZEZGateClosed|description=The gate that connects EZ and HCZ (closed)}}
{{ZoneImage|ImageName=HCZEZGateOpen|description=The gate that connects EZ and HCZ (opened)}}
{{DoorStats|
{{DoorStats|
|ReqAccess=CA
|ReqAccess=CA
Line 310: Line 397:
|DestroyLvl=RA
|DestroyLvl=RA
}}
}}
The '''Entrance Zone Checkpoint''' is a room leading to the [[Entrance Zone]].<br>
The '''Entrance Zone Checkpoints''' are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]].<br>
Up to two [[Emergency Power Stations]] or [[First Aid Cabinet]] can spawn on the HCZ side of the checkpoint. <br>
<div style="white-space:normal; font-size:15px">A keycard with {{HoverKeycard|Required Access1=CA}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.</div>
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint.  
 
Two [[Emergency Power Stations]] can spawn on the HCZ side of the checkpoint. <br>


Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.<br>
'''Possible Spawns:'''
'''Possible Spawns:'''
* [[First Aid Cabinet]] (up to two)
* [[First Aid Cabinet]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)
* [[Emergency Power Stations|Emergency Power Station]] (up to two)
<br clear=all>
<br clear=all>


Line 323: Line 413:
<br clear=all>
<br clear=all>
==Straight Hallway==
==Straight Hallway==
[[File:HCZStraight.png|400px|right|thumb|Straight hallway]]
{{ZoneImage|ImageName=HCZStraightHallway}}
A simple straight hallway.
A simple straight hallway.


<br clear=all>
<br clear=all>


==Corner Hallway==
==Corner Hallway==
[[File:HCZCorner.png|400px|right|thumb|Corner hallway]]
{{ZoneImage|ImageName=HCZCornerHallway}}
{{ZoneImage|ImageName=HCZCornerHallway2|description=Alternate view}}
A simple Corner hallway.
A simple Corner hallway.


<br clear=all>
<br clear=all>


==3-Way Intersection==
==3-Way Intersection==
[[File:HCZ3Way.png|400px|right|thumb|T shaped hallway]]
{{ZoneImage|ImageName=HCZ3WayHallway}}
[[File:HCZ3WayWorkstation.png|400px|right|thumb|T shaped hallway with Workstation]]
A simple three way intersection.  
A simple three way intersection.  


Line 347: Line 435:


==4-Way Intersection==
==4-Way Intersection==
[[File:HeavyCAT.png|400px|right|thumb|X shaped hallway]]
{{ZoneImage|ImageName=HCZ4Way}}
A simple four way intersection.
A simple four way intersection.
<br clear=all>
<br clear=all>


=Map Layouts=
=Map Layouts=
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts.<br>
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.
Below are all the possible map layouts.
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079's map.<br>
Below are all the possible map layouts.<br>
Credit:
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.
<div class="round-tabber">
<tabber>
<tabber>
Tetris=
Tetris=
<center>
<center>
{{MapLayouts
[[File:Layout HCZ Tetris New.png]]
|  |  |  |  |  |  |  |  |ERS|  |  |  |ERS|  |  |  |  |  |  |  |
|21=|  |  |  |  |  |ERE|TRS|4RW|SRW|TRS|SRW|TRW|  |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |SRN|CNE|CSW|SRN|CSE|TRN|ERW|  |  |  |  |  |  |
|61=|  |  |  |  |  |  |TRE|SRW|4RW|TRN|TRW|  |  |  |  |  |  |  |  |
|81=|  |  |  |  |  |ERE|CNW|  |SRN|  |SRN|  |  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |  |  |CNE|TRS|CNW|  |  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |  |  |  |ERN|  |  |  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
}}
|-|
|-|
Hyperhube=
Hyperhube=
<center>
<center>
{{MapLayouts
[[File:Layout HCZ Hyperhube New.png]]
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|21=|  |  |  |  |  |  |ERS|  |  |ERS|  |  |  |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |TRE|SRW|SRW|4RW|CSW|  |  |  |  |  |  |  |  |
|61=|  |  |  |  |  |  |SRN|  |  |SRN|CNE|TRS|ERW|  |  |  |  |  |  |
|81=|  |  |  |  |  |ERE|4RW|SRW|TRS|CNW|  |SRN|  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |CNE|SRW|4RW|SRW|SRW|TRW|  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |  |  |ERN|  |  |ERN|  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
}}
|-|
|-|
Squares=
Squares=
<center>
<center>
{{MapLayouts
[[File:Layout HCZ Squares New.png]]
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|21=|  |  |  |  |  |  |  |  |ERS|  |  |  |  |  |  |  |  |  |  |
|41=|  |  |  |  |  |ERE|TRS|SRW|4RW|SRW|TRS|ERW|  |  |  |  |  |  |  |
|61=|  |  |  |  |  |  |SRN|  |SRN|  |SRN|  |  |  |  |  |  |  |  |
|81=|  |  |  |  |  |  |TRE|SRW|4RW|SRW|TRW|  |  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |SRN|  |SRN|  |SRN|  |  |  |  |  |  |  |  |
|121=|  |  |  |  |  |ERE|TRN|SRW|4RW|SRW|TRN|ERW|  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |ERN|  |  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
}}
|-|
|-|
Circuit=
Circuit=
<center>
<center>
{{MapLayouts
[[File:Layout HCZ Circuit New.png]]
|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|21=|  |  |  |  |  |ERS|  |  |  |ERS|  |  |  |  |  |  |  |  |  |
|41=|  |  |  |  |  |TRE|SRW|TRS|SRW|4RW|SRW|CSW|  |  |  |  |  |  |  |
|61=|  |  |  |  |  |SRN|  |SRN|CSE|TRW|  |SRN|  |  |  |  |  |  |  |
|81=|  |  |  |  |ERE|4RW|SRW|TRN|TRW|CNE|SRW|4RW|ERW|  |  |  |  |  |  |
|101=|  |  |  |  |  |CNE|TRS|SRW|TRN|SRW|TRS|CNW|  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |ERN|  |  |  |ERN|  |  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
}}
|-|
|-|
Golem=
Golem=
<center>
<center>
{{MapLayouts
[[File:Layout HCZ Golem New.png]]
|  |  |  |  |  |  |  |  |  |ERS|  |  |  |  |  |  |  |  |  |  |
|21=|  |  |  |  |  |ERE|CSW|CSE|4RW|CSW|  |  |  |  |  |  |  |  |  |
|41=|  |  |  |  |  |  |TRE|CNW|SRN|CNE|TRS|ERW|  |  |  |  |  |  |  |
|61=|  |  |  |  |  |  |SRN|CSE|TRN|CSW|SRN|  |  |  |  |  |  |  |  |
|81=|  |  |  |  |  |ERE|4RW|CNW|  |CNE|TRW|  |  |  |  |  |  |  |  |
|101=|  |  |  |  |  |  |SRN|  |  |  |SRN|  |  |  |  |  |  |  |  |
|121=|  |  |  |  |  |  |CNE|SRW|TRS|SRW|TRN|ERW|  |  |  |  |  |  |  |
|141=|  |  |  |  |  |  |  |  |ERN|  |  |  |  |  |  |  |  |  |  |
|161=|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
}}


</tabber>
</tabber>
 
=Related Achievements=
=Trivia=
{{Achievements}}
*In 3-Way Intersections, two doors are noticeably uncentered. Have fun being cursed forever with this knowledge.
 
[[Category:Zones]]
[[Category:Zones]]
{{Locations Navbox}}
{{Locations Navbox}}

Latest revision as of 21:24, 28 April 2023

Subsection-05 of Site-02, also known as the Heavy Containment Subsection, or Heavy Containment Zone, is one of four zones found in SCP: Secret Laboratory. It is the location of the Micro H.I.D., as well as the three Emergency Power Stations.

Operational Guide Overview

The Heavy Containment Subsection, also known as Subsection-05, is one of Site-02’s most secure subsections. Dedicated to the secure containment of numerous dangerous Keter and Euclid class anomalies, such as instances of SCP-939 and SCP-106. The Heavy Containment Subsection contains many tools that security may utilize in the containment and security of anomalies.

Subsection-05 is composed of P-S-3 electrostatic tesla gates and additional subsections. These include Subsection-05-1 and Subsection-05-2, both with various uses ranging from dedicated SCP-containment to the on-site nuclear warhead. 

___
“Another log. May as well keep some of my thoughts collected at least. Termination tests for 096 are going nowhere. Nobody can figure out how to snap, chip, or otherwise break its bone structure. Project Segmentum isn't getting any better, it's still locked up in its service locker. Techies are still trying to figure out some new method of delivering its energy supply. The only thing that does happen on the regular is 106’s containment breaches. Either I'm missing out on the fun stuff or our work here is entirely pointless.”
-Charles H. Goodwin, Analyst, Site-02

Description

Heavy Containment Zone (HCZ) is one of four zones in Site-02.
Placed below Light Containment Zone and located right next to Entrance Zone, it is considered one of the most dangerous zones, as it is the spawn location for SCP-049, SCP-079, SCP-096, SCP-106, and SCP-939.

Heavy Containment Zone is also the only zone affected by the Overcharge event, which is used to re-contain SCP-079. This event occurs after all 3 Emergency Power Stations have been activated, and the button in SCP-079's Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive).

Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP.


Related article: Soundtrack


Unique Areas

Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.

Elevator Systems

Elevator A
Elevator B

The Elevator Systems are two separate rooms that contain two elevators that connect Heavy Containment Zone to Light Containment Zone. Players can use the elevators to go up to Light Containment Zone.

Above each elevator is a timer showing how much time is left until Light Containment Zone gets Decontaminated.


Related article: Soundtrack



Tesla Gate

An inactive Tesla Gate
Tesla Gate preparing to wind up.

Tesla Gates are straight hallways equipped with high powered tesla coils.

After the player steps far enough into the a room, the Tesla Gate will activate its sensors and prepare to fire. If the player approaches close enough to the Tesla Gate, it will quickly wind up its coils before firing out a wall of electricity. This eletrical wall deals massive damage to anything it hits, instantly killing humans and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. The amount of damage for each tick is a random number from 200 to 300.
Tesla Gates are quite loud and can be heard from several rooms away when operational.

If SCP-079 viewing a room containing a Tesla Gate, the tesla coil will begin to charge itself even if no player is nearby.


Server Room

Top of the room
Bottom of the room
Stairs that connect one of the entrances of the room to the bottom of the servers

The Server Room is a two-level room full of servers. It is a straight hallway variant. This room is mainly used for hiding.

A Scientist Keycard can spawn either on the top or bottom floor behind the servers.
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor.

2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.

Guaranteed Spawns:

Possible Spawns:


Alpha Warhead Silo

The lower level of the room that connects to the rest of HCZ
The Alpha Warhead
The side area of the room
The control pannel and entrace to the armory

The Alpha Warhead Silo is the location of the Alpha Warhead. It is located above HCZ, and can only be accessed via an elevator system.

In the center of the area, is the silo itself, with the Alpha Warhead seated in place.
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead.
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator.

Beside the control panel is an armory which does not require a Keycard to enter.
The armory will always contain a Workstation, and either a MTF-E11-SR Rack or Weapon Locker Type 21 as well.

Two Emergency Power Stations can spawn on the wall in this area.

Related article: Soundtrack

Guaranteed Spawns:

Possible Spawns:


Ammunition Armory

Overview of the room
Armory Access Tier 1 Required
SCP-079 AP Cost: 50 AP
Door Destroyable by: SCP-018, Fragmentation Grenades and SCP-096

The Ammunition Armory is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the pit will instantly kill the player.

The armory itself requires Armory Access 1 

Armory Access 1
to open.

The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a Workstation. There is also a chance for a Bulletproof Locker №7 to spawn inside the armory.

The two outside walls of the armory are also possible spawn locations for Emergency Power Stations.

Guaranteed Spawns:

Possible Spawns:


Micro H.I.D. Armory

Overview of the room
The area right outside the armory
Inside the armory
Armory Access Tier 3 Required
SCP-079 AP Cost: 70 AP
Door Destroyable by: SCP-018, Fragmentation Grenades and SCP-096

The Micro H.I.D. Armory is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window.

Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room has a chance for a Bulletproof Locker №7 to spawn in it, and two Emergency Power Stations can spawn on the wall as well.

In the middle of the side room is a armory that requires Armory Access 3 

Armory Access 3
to open. The room contains the Micro H.I.D. and a Workstation.


Guaranteed Spawns:

Possible Spawns:


SCP-049's Containment Area

The lower level of the room that connects to the rest of HCZ
The entrance to the upper floor
Overview of the room
Overview of the room from a different angle
The back area of the room; these shelves may contain a Zone Manager Keycard
SCP-049's spawn

(Armory)

Armory Access Tier 2 Required
SCP-079 AP Cost: 60 AP
Door Destroyable by: SCP-018, Fragmentation Grenades and SCP-096

SCP-049's Containment Area is a hallway that contains an elevator leading to the containment cell of SCP-049.

Armory Access 2 

Armory Access 2
to open. A Bulletproof Locker №7 can also spawn outside the armory.

The armory contains a Workstation on the right wall of the room. The left wall of the room will either contain a MTF-E11-SR Rack or a Weapon Locker Type 21.
A Emergency Power Station can also spawn on the wall of the hallway.

SCP-049 will spawn inside his containment chamber at the start of the round.
Related article: Soundtrack

Guaranteed Spawns:

Possible Spawns:


SCP-079's Containment Area

Entrance
The "airlock" that is between the entrance and the main chamber
Overview of the room
Overview of the room
SCP-079 close up
A plaque with the names of the main people who participated in the ARG
Locked until all three Emergency Power Stations are activated
Containment Access Tier 2
SCP-079 AP Cost: 110 AP
Door can't be destroyed!

The entrance of SCP-079's Containment Area is a small stairway which leads to the two gates outside SCP-079's chamber.

At the start of the round, both gates will be locked shut and cannot be opened until all 3 Emergency Power Stations have been activated. Once all 3 have been activated, the gates will be forced open.

Behind the gates is a medium sized room that contains SCP-079 behind a cage.
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the Overcharge event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.

A plaque can also be found in SCP-079's room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event.
Scanning the QR code on the plaque leads to the following link

The area outside the gates contains two possible spawn locations for Emergency Power Stations.

Guaranteed Spawns:

Possible Spawns:


SCP-096's Containment Area

Overview of the room
Inside the chamber
Containment Access Tier 2 Required
SCP-079 AP Cost: 40 AP
Door Destroyable by: SCP-018, Fragmentation Grenades and SCP-096

SCP-096's Containment Area is a small room that contains SCP-096's containment chamber.

The room outside SCP-096's chamber contains a control panel that can't be interacted with. This smaller room has a chance for a Emergency Power Station to spawn on the right wall in the room. There is also a chance that an Bulletproof Locker №7 spawns beside the control panel.

The containment chamber's door requires a keycard with Containment Access 1 

Containment Access 1
to open.

The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it's inside.
An MTF Sergeant Keycard and dead guard's body can be found on the floor in this chamber.

SCP-096 will spawn outside its containment chamber at the start of the round.

Guaranteed Spawns:

Possible Spawns:


SCP-106's Containment Area

Overview of the room
The pit that kills players
Entrance to the observation room
The control center of the observation room
Containment Access Tier 2 Required
SCP-079 AP Cost: 40 AP
Door Destroyable by: SCP-096

SCP-106's Containment Area is a massive room that contains the chamber of SCP-106. This room is a even darker compared to the rest of the HCZ.

To the right of the entrance is SCP-106's containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.

The main doors require a keycard with Containment Access 2 

Containment Access 2
to open. Both doors will lead to the main control area in SCP-106's chamber.

Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds.

An Emergency Power Station can spawn near the entrance of the room.

SCP-106 will spawn at the top of his containment chamber at the start of the round.

Guaranteed Spawns:

  • On the shelf next to the Femur Breaker:

Possible Spawns:


SCP-939's Containment Area

Left Entrance
Right Entrance
The entrance to the lab
Overview of the room
A scale in the room with the COM-15 thrown on it
The cryopod that SCP-939 spawns in

SCP-939's Containment Area is a corner hallway that acts as the spawn location of SCP-939. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. SCP-244-B can not spawn in this room.

The room is divided into three parts, the entrance, the labatory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green pipes near them. The labatory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.

The labatory itself contains spawn points for structures such as Standard Lockers and First Aid Cabinets. The outer walls of the labatory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.
Interestingly, the weight of items displayed by the scale is not 1:1 with the item's actual weight in the code due to rounding. Any item that weighs 5kg or more will display "Err" on the scale. Putting the Micro H.I.D. on the scale will display "Next time eat a salad".


Items Weighed by Scale Chart

Item Result
3g
473g
615g
945g

Connected to the labatory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An Emergency Power Station can spawn next to the Cryo Pod.


One of the five hidden Hubertballs is hidden near the ceiling of the labatory, it can not be seen without noclip. Possible Spawns:


Testroom

Overview of the room
The observation room
Walkway viewed from the observation room
The observation room viewed from the walkway

Testroom is a high area with a walkway on the left side. On the right side, behind a door, is a a small room containg a computer and a window.
The center of the room contains a pit that kills any player that falls down into it.
A Emergency Power Station, Bulletproof Locker №7, First Aid Cabinet or Workstation can also spawn on the walkway.


Possible Spawns:


Entrance Zone Checkpoints

Overview of the room
Overview of the room (Entrance Side)
The side area
The gate that connects EZ and HCZ (closed)
The gate that connects EZ and HCZ (opened)
Checkpoint Access Required
SCP-079 AP Cost: 10 AP
Door can only be destroyed with Remote Admin!

The Entrance Zone Checkpoints are two checkpoints that connect Heavy Containment Zone to Entrance Zone.

A keycard with Checkpoint Access 

Checkpoint Access
is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.

Two Emergency Power Stations can spawn on the HCZ side of the checkpoint.

Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.
Possible Spawns:


Hallways

Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them.

Straight Hallway

Overview of the room

A simple straight hallway.


Corner Hallway

Overview of the room
Alternate view

A simple Corner hallway.


3-Way Intersection

Overview of the room

A simple three way intersection.

Possible Spawns:


4-Way Intersection

Overview of the room

A simple four way intersection.


Map Layouts

There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long. SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079's map.
Below are all the possible map layouts.
Credit:

Related Achievements


Click to view 3 achievement(s) related to Heavy Containment Zone:

Overcurrent
Jump into a Tesla Gate while holding the Micro H.I.D.

Proceed With Caution
Successfully pass through a Tesla Gate that SCP-079 is watching.

That was... close.
Cancel the Alpha Warhead with 15 seconds or less remaining.


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