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SCP-079: Difference between revisions

From SCP: Secret Laboratory Public Beta Official Wiki
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{{SCP Infobox Test
{{SCP Infobox Test
|MainImage = [[File:079Render.png|center|200px|link=File:079Render.png]]
|MainImage = [[File:079Render.png|center|200px]]
|F1MenuArt = [[File:SCPCAT 079.png|center|130px|link=File:SCPCAT 079.png]]
|F1MenuArt = [[File:SCPCAT 079.png|center|130px]]
|Abilities =
|Abilities =
<tabber>
<tabber>
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SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.
</tabber>
</tabber>
|Health = 100,000
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]
|OtherStat1=Max AP: 100 AP
|AbilityName2 = Blackout (Tier 2)
|OtherStat2=AP Regen: 1.2 AP/s
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]]
|AbilityName3 = Lockdown (Tier 3)
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]
|AbilityName4 = Breach Scanner (Tier 4)
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]]
|AbilityName5 = Alpha Warhead Control (Tier 5)
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.
|Health = 0
|OtherStat1= Base AP: 100
|OtherStat2= Base AP Regen: 1.2 AP/s
|Spawn = [[Heavy Containment Zone]]
|Spawn = [[Heavy Containment Zone]]
|Weakness = [[Alpha Warhead]] and [[Emergency Power Stations]]
|Weakness = Emergency Power Stations (Generators)
|OtherInformation = Interacts with facility systems <br> Automatically dies as the last SCP <br> Class ID: 7
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]<br>Class ID: 7
}}
}}
{{quote
{{quote
|quote =I have returned once more...
|quote = I have returned once more...
|speaker = SCP-079 in the
|speaker = SCP-079 in the
<span class="plainlinks">[https://www.youtube.com/watch?v=JCVm3LvWKQ8&feature=youtu.be&t=53 incoming SCP teaser]</span>
<span class="plainlinks">[https://www.youtube.com/watch?v=JCVm3LvWKQ8&feature=youtu.be&t=53 incoming SCP teaser]</span>
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SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.<br>
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.<br>
SCP-079 will never spawn as the only SCP in a given round. <br>
SCP-079 will never spawn as the only SCP in a given round. <br>
The chances of SCP-079 spawning increases the more SCPs are in a given round.
__TOC__
__TOC__
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=In Game=
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]'s security systems, SCP-079 is capable of
navigation and interacting with the systems around Site-02 for their own gain.
The [[SCP-079#Cameras|security cameras]] around the Site-02 serve as SCP-079's mode of navigation. <br>
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079's screen will display the room SCP-079 currently is. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079's EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.<br>
SCP-079 can see people who are wearing [[SCP-268]].
If [[SCP-2176]] is thrown into a room, it will temporarily disable all the cameras inside, preventing SCP-079 from using them. If SCP-079 was currently operating a camera in said room, they will become stunned for seven seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends.
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==Re-containment==
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. <br>
Explosives, [[Micro H.I.D.]], [[SCP-244]]'s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.<br>
<div style="white-space:normal; font-size:15px">Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079's containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.</div>
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.
Once a station is fully powered up it can no longer be disabled.
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02's systems
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining.
Any remaining instances of SCP-049-2 will not prevent the automatic start.
It is impossible to access SCP-079's containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as
SCP-079's containment chamber contains an armory full of loot.
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.
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==Abilities==
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079's HUD or via Hotkeys.<br>
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficent amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP.
The upper right corner of SCP-079's screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.
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===Cameras===
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.<br>
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.<br>
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red<br>Hex: #76000<br>RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green<br>Hex: #00FFFF<br>RGB: (0, 255, 255)|text=cyan}} in color.
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. <br>
While a small detail, the camera icons will change to represent the corresponding security camera model.
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. <br>
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.<br>
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.
These cameras support a smooth zoom upto a max of 3.5x.
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.
====Map====
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079's map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red repersent an Emerengcy Power Station booting up.
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049's Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). <br>The AP cost for transfering between connected zones is as follows: LCZ <--30 AP--> HCZ <--20 AP--> EZ <--30 AP--> SZ.
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.
Essestinally, it is more cost effective to not skip over zones.
*Heavy <---> SCP-049's Chamber: {{079ZoneCost|zoneChange=0}}
*Heavy <---> Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}
*Heavy <---> Entrance: {{079ZoneCost|levelChange=0}}
*Entrance <---> Surface: {{079ZoneCost}}
*Light <---> Heavy: {{079ZoneCost}}
*Light <---> Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}
*Heavy <---> Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}
*Light <---> Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}


=In Game=
[[File:079 Camera.png|300px|thumb|SCP-079 HUD]]
SCP-079 effectively utilizes [[Locations|Site-02]]'s security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. 079 uses these cameras to see the room it is in, and interacts with various electronics around the facility.


SCP-079 can change between nearby cameras by using {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|A|S|D|chain=}} keys. The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}}  is based on camera rotation and not room position. Clicking on the {{Key Press|W|A|S|D|chain=}} icons on the top right of his screen will also take SCP-079 to the corresponding room.


SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone he is in, except while on Surface. This allows 079 to {{Key Press|Leftclick}} on any room on the map to instantly travel to it, with the AP cost depending on how far away the room is. SCP-079 can move the map with the mouse and zoom in and out with the mouse scroll wheel.


Cameras can be controlled by moving the mouse towards the edge of the screen, slowly moving the camera based on which edge the mouse is on. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings on the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.


SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance. Additionally, other playable SCPs are marked on 079 map's with a red square and rooms with charging [[Emergency Power Stations]] are shaded red. The map also displays how many players are alive in each faction at the top left corner.


SCP-079 can see people who are wearing [[SCP-268]].


A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often utilize these doors to escape the other SCPs.
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===Door Control===
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.
*5 AP - Non-Keycard Doors/Gates
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area
*15 AP - Elevators
*30 AP - Intercom Broadcasting Center
*40 AP - SCP-096/SCP-106's Chambers, TC-01 Control Room
*50 AP - LCZ/HCZ Armories, SCP-914's Chamber
*60 AP - Armory in SCP-049's Chamber
*70 AP - Micro H.I.D. Storage
*80 AP - Gate-A/Gate-B
====Lockdown====
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.


''An interesting fact'': Unlike every other SCP,  SCP-079's class color is purple and not red, despite the fact that the Remote Admin shows him as red.
SCP-2176 can be used to instantly end a Lockdown.
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==Recontainment==
===Blackout===
SCP-079 technically has 100,000 HP but will not be terminated or recontained even if this reaches 0. SCP-079 can only be taken are of in three different ways - termination via [[Alpha Warhead]], recontainment by turning on all three Emergency Power Stations, or by terminating all other SCP subjects.
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key.  
SCP-2176 can be used to instantly end a Blackout in the given room.


Three Emergency Power Stations, a.k.a Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock. Flipping the switch inside of the Power Station will turn it on. This will warn SCP-079 and mark the location of the Station on his map. <br>
====Zone Blackout====
Each Emergency Power Station must be on for around two minutes to fully activate. During this time, the switch can be flipped again to turn off the Station, causing its timer to slowly count back up to the maximum. However, once the timer reaches zero, [[C.A.S.S.I.E.]] will announce the Station's activation and it cannot be turned off.<br>
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.
Once all three Emergency Power Stations are activated, SCP-079's room will open. Inside a button can be found to start the [[Overcharge]] mechanic, causing SCP-079 to be forced out of Site-02's systems and be recontained. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time.
Emergency Power Stations still spawn even if there's no 079 player.
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==Abilities==
===Breach Scanner===
[[File:079 Abilities.png|300px|thumb|Abilities icon on SCP-079's HUD]]
<big> CURRENTLY NOT INGAME</big><br><br>
SCP-079 has many abilities he can use to interact with the facility around him.
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079's map. AP regen rate is cut by a third while the ability is active.
<br>
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. <br>
<br>
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans.
<br>


SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown.  
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time.
<br>


SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate he activated, or if a player dies near a door he recently interacted with.
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<br>


Below is a chart showing SCP-079's abilities.
===Ping System===
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
!Icon
!Icon
!Description
!Meaning
!AP Cost
!Tier Needed
|-
|-
| style="text-align:center; font-size:13px;" |[[File:Cctv-icon.png|center|45px]]
| style="text-align:center; font-size:13px;" |[[File:001SpawnIcon.png|50px]]
| style="text-align:center; font-size:13px;" |Will quickly move to the selected camera
| style="text-align:center; font-size:13px;" |Generic Ping
| style="text-align:center; font-size:13px;" |Varies
| style="text-align:center; font-size:13px;" |Tier 1
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Door main.png|center|50px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:999TerminationIcon.png|50px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Shows available door actions when hovering over it
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Active [[High-Explosive Grenade]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |N/A
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1
|-
|-
| style="text-align:center; font-size:13px;" |[[File:Door-Open.png|center|50px]]
| style="text-align:center; font-size:13px;" |[[File:Anti173Icon.png|50px]]
| style="text-align:center; font-size:13px;" |Open the corresponding door
| style="text-align:center; font-size:13px;" |Active [[Flashbang Grenade]]
| style="text-align:center; font-size:13px;" |Varies
| style="text-align:center; font-size:13px;" |Tier 1
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Door-close.png|center|50px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:682CCDoorIcon.png|50px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Close the corresponding door
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Interactable Door
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Varies
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1
|-
|-
| style="text-align:center; font-size:13px;" |[[File:Door-Lock-icon.png|center|50px]]
| style="text-align:center; font-size:13px;" |[[File:HubertBasmentIcon.png|50px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2;" |Lock a door at the cost of draining AP
| style="text-align:center; font-size:13px;" |Elevator Door
| style="text-align:center; font-size:13px;" |4 AP/s
| style="text-align:center; font-size:13px;" |Tier 1
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Elevator-move.png|center|45px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:CrosswalkIcon.png|50px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Will force the corresponding elevator to be sent up or down
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Alive [[Humans|Human]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |10 AP
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1
|-
|-
| style="text-align:center; font-size:13px;" |[[File:Speakericon.png|center|45px]]
| style="text-align:center; font-size:13px;" |[[File:ChaosCarIsLowOnGas.png|50px]]
| style="text-align:center; font-size:13px;" |Talk through a speaker to humans at the cost of draining AP
| style="text-align:center; font-size:13px;" |[[Emergency Power Stations|Emergency Power Station]]
| style="text-align:center; font-size:13px;" |2 AP/s
| style="text-align:center; font-size:13px;" |Tier 1
|-
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tesla.png|center|45px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:035PickedUpMicro.png|50px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Forces an overcharge of a Tesla Gate at the cost of a lot of AP
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[Micro H.I.D.]] (Ground or held)
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |50 AP
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Tier 1
|-
|-
| style="text-align:center; font-size:13px;" |[[File:Lockdown-icon.png|center|45px]]
| style="text-align:center; font-size:13px;" |Locks down the room and turns the lights out<br>Allowing [[SCP-173]] to move freely<br>Has a five second cooldown.
| style="text-align:center; font-size:13px;" |60 AP
| style="text-align:center; font-size:13px;" |Tier 2
|}
|}
Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.<br>
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SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.<br>
Players can use [[Flashlight|Flashlights]] or the Nightvision Scope attachment on the [[Crossvec]], [[MTF-E11-SR]], and [[Logicer]] to stop SCP-173 from moving in a Lockdown room.


Below is a chart showing how much AP is needed to open or close a door.
===Target Counter===
{{079DoorAP}}
<big> CURRENTLY NOT INGAME</big><br><br>
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.


===Changing Zones===
At Tier 1, SCP-079 will see the amount of remaining human targets.<br>
SCP-079's map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to enter a different zone. <br>
At Tier 2, the counter will be split to show the amount of Foundation Staff left and the amount of Anti-Foundation Staff left. So if there are seven MTF and 2 Scientist. The remaining targets will display this as nine Foundation Staff left.<br>
This is the same for SCP-049's room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.
At Tier 3, the counter will split once more to show the individual human classes instead of being based on the faction. Allowing SCP-079 to see the exact amount of certain human class, such as Class-D or Scientist.
<br clear=all>
 
===Alpha Warhead Control===
<big> CURRENTLY NOT INGAME</big><br><br>
At Tier 5, SCP-079 has the ability to activate Site-02's Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.


<br>
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.
Below is a chart showing the AP cost to change between the other zones/floors of the facility.
{|class="wikitable" style="display: inline-table;"
!Icon
!Location
!AP Cost
|-
| style="text-align:center; font-size:13px;" |[[File:Tp_049.png|center|200px]]
| style="text-align:center; font-size:13px;" |[[SCP-049]]'s hallway in HCZ
| style="text-align:center; font-size:13px;" |30 AP
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tp_lcz.png|center|200px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Elevator system A and B in HCZ
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |30 AP
|-
| style="text-align:center; font-size:13px;" |[[File:Tp_hcz.png|center|200px]]
| style="text-align:center; font-size:13px;" |Elevator system A and B in LCZ
| style="text-align:center; font-size:13px;" |30 AP
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tp_nuke.png|center|200px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Nuke hallway in HCZ
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |30 AP
|-
| style="text-align:center; font-size:13px;" |[[File:Tp_ez.png|center|200px]]
| style="text-align:center; font-size:13px;" |Both elevators on the Surface Zone
| style="text-align:center; font-size:13px;" |30 AP
|-
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |[[File:Tp_sz.png|center|200px]]
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |Gate A and B in Entrance Zone
| style="text-align:center; font-size:13px;background-color: #2e2e2e;" |30 AP
|-
|}


===Tiers===
==Experience Points==
As SCP-079 uses his abilities, the controlling player gains a small amount of EXP.<br>
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. <br>
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.


====General Interactions====
SCP-079 will gain a small amount of EXP from interacting with things around the facility. <br>
As SCP-079 levels up the amount of EXP earned for general interactions goes down. <br>
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.


{{079 EXP Chart
===SCP Assistance===
|Tier2 = 2.5
*Cutting off a human's escape path while being chased by an SCP will grant 5 EXP.
|Tier3 = 4.1
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.
|Tier4 = 6.8
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.
|Door = 1.5
**The teammate must take at least 100 damage for this to apply
|Tesla = 15
**One attacker - 10 EXP
|Lockdown = 20
**Two attackers - 15 EXP
|Elevator = 3.5
**Three attackers - 25 EXP
}}
**Four attackers - 40 EXP
**Five+ attackers - 60 EXP
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.


====Termination Assist====
===Termination Assist===
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. <br>
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. <br>
The amount of EXP SCP-079 gains for termination assists doesn't decrease as SCP-079 gains levels.
The amount of EXP SCP-079 gains for termination assists doesn't decrease or increase as SCP-079 gains levels.
*SCP-079 gains '''60 EXP''' from Scientist and SCPs
*'''50 EXP''' from [[Scientist|Scientists]] Termination Assist
*SCP-079 gains '''35 EXP''' from D Class
*'''40 EXP''' from [[Class-D Personnel]] Termination Assist
*SCP-079 gains '''30 EXP''' from Nine Tailed Fox and Facility Guards
*'''30 EXP''' from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist
*SCP-079 gains '''20 EXP''' from Chaos
*'''25 EXP''' from [[Facility Guard|Facility Guards]] Termination Assist
 
Termination Assist against [[Tutorial|Tutorials]] or SCPs will default to 30 EXP.


SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.


Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.
 
 
====Tiers====
SCP-079 levels up as it gains EXP. <br>
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities.  


====Tier====
SCP-079 levels up as he gains EXP. <br>
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0. <br>
Reaching Tier 2 will give SCP-079 the ability to blackout a room.


'''Access Tier 1:'''
'''Access Tier 1:'''
*100 max energy
*100 max AP
*1.2 energy regen per second
*Regenerates AP at 1.2 AP per second
*Open doors
*Basic door interactions (open/close/lock)
*Close doors
*Send elevators to be sent up or down
*Lock doors until energy depletes
*Activate Tesla Gates
*Open/close reinforced doors
*Talk to humans via Speakers
*Cause elevators to move
*Target Counter
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.
*SCP Tracker on their map
*Ping System
'''Access Tier 2:'''
'''Access Tier 2:'''
*Unlocks at 100 EXP
*Unlocks at 80 EXP  
*110 max energy
*110 max AP
*2.5 energy regen per second
*Regenerates AP at 2.5 AP per second
*Can use tier 1 abilities for less energy
*Blackout Ability
*Can cause the room 079 is currently in to "lock down" for several seconds causing all the doors to lock and the lights to go out.
*Target Counter displays Foundation and Anti Foundation
'''Access Tier 3:'''
'''Access Tier 3:'''
*Unlocks at 150 EXP
*Unlocks at 130 EXP (210 EXP in total)
*125 max energy
*150 max AP
*4.1 energy regen per second
*Regenerates AP at 4.1 AP per second
*Lockdown ability
*Can Blackout two rooms at once
*Target Counter displays individual human classes
'''Access Tier 4:'''
'''Access Tier 4:'''
*Unlocks at 220 EXP
*Unlocks at 220 EXP (460 EXP in total)
*150 max energy
*250 max AP
*6.8 energy regen per second
*Regenerates AP at 6.8 AP per second
*Breach Scanner
*Blackout four rooms at once
*AP can regenerate during Lockdown but only at half the rate
'''Access Tier 5:'''
'''Access Tier 5:'''
*Unlocks at 350 EXP
*Unlocks at 350 EXP (960 EXP in total)
*200 max energy
*500 max AP
*11.2 energy regen per second
*Regenerates AP at 11.2 AP per second.
 
*Zone Blackout
==AP Regen Rate==
*Alpha Warhead Activation
The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at.
*Tier 1 - 1.2 AP/s
*Tier 2 - 2.5 AP/s
*Tier 3 - 4.1 AP/s
*Tier 4 - 6.8 AP/s
*Tier 5 - 11.2 AP/s
 
=Strengths and Weaknesses=
<br>
 
===Strengths:===
*Immune to any standard attacks.
*Can close doors on humans so SCPs can catch up to them.
*Can use a map to move quickly around a zone.
*Can talk to humans utilizing speakers found in certain rooms.
*Not affected by [[SCP-268]].
*Extremely powerful with great teamwork.
<br>
 
===Weaknesses:===
*Turning on all 3 Emergency Power Stations And hitting the Switch in its Containment Chamber recontains SCP-079.
*AP recharges slowly at low tiers.
*Easily killed by the Alpha Warhead.
*Automatically dies if all SCP buddies die.
<br>


=Trivia=
=Trivia=
*SCP-079's power is referred to as "mana" in the game files, a reference to how Fantasy games manage magic power.<br>
*SCP-079's power is referred to as "mana" in the game files, a reference to how fantasy games manage magic power.<br>
*SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about him being unfun and boring to play, in Megapatch I SCP-079 was added back to the game with a rework.
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.
**Pre-rework SCP-079 had no AP or EXP. Instead SCP-079 would have to hack a door, camera or tesla to use it. The time varied depending on what was getting hacked, with somethings taking up to 30 seconds. After hacking a door or tesla, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079's special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079's special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.
**Old SCP-079 was not killed with Emergency Power Stations and was instead terminated by shooting his monitor, which took about two shots.
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.
**Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from Entrance Zone. As there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager in it.<br>
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.<br>


*SCP-079 was the first SCP to get a rework, completely changing SCP-079's mechanics as well as adding EXP and AP.<br>
*SCP-079 was the first SCP to get a rework, completely changing SCP-079's mechanics as well as adding EXP and AP.<br>
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible end in a Stalemate or MTF Win.<br>
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.<br>
*SCP-079's model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.
*SCP-079's model is based off a Synco CRT Monitor TM-1 200. SCP-079's model itself even says Pynco on it.
**''An interesting fact'': SCP-079 displays  a white '''X''' on its screen despite the fact the Synco CRT can only display green text.<br>
**SCP-079 displays  a white '''X''' on its screen despite the fact the Synco CRT can only display green text.<br>
*Because SCP-079 is only immune to Micro HIDs, guns and explosions; other sources of damage such as the Tesla Gate, can kill SCP-079 if you teleport his hitbox in the way.
 
**The Chaos Car would leave SCP-079 with only one HP.
{{SCP Navbox}}
{{SCP Navbox}}

Revision as of 20:56, 8 October 2022

SCP-079
Abilities

Open/Close Doors (Active)

Open, close, or lock doors to help fellow SCPs catch people with ease.

Lockdown (Active)

Lockdown a room and turn off its lights, allowing SCP-173 to move freely.

Tesla Overcharge (Active)

Activate Tesla Gates on anyone who walks through.

Virtually Indestructible (Passive)

SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.

Stats
Tier 1 Max AP: 100 Regen: 1.2 AP/s
Tier 2 Max AP: 110 Regen: 2.5 AP/s
Tier 3 Max AP: 125 Regen: 4.1 AP/s
Tier 4 Max AP: 150 Regen: 6.8 AP/s
Tier 5 Max AP: 200 Regen: 11.2 AP/s
Other Information
Spawn Location: Heavy Containment Zone
Recontainable with Overcharge Process
Class ID: 7
Class Color: #8080FF
Article Link: Page

"I have returned once more..."
SCP-079 in the incoming SCP teaser

SCP-079 is one of the seven playable SCP classes in SCP: Secret Laboratory. SCP-079 is an evolving AI on a small computer and can control facility functions remotely.
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.
SCP-079 will never spawn as the only SCP in a given round.



In Game

After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to Site-02's security systems, SCP-079 is capable of navigation and interacting with the systems around Site-02 for their own gain.

The security cameras around the Site-02 serve as SCP-079's mode of navigation.
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079's screen will display the room SCP-079 currently is. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an Emergency Power Station is booting up. Finally, the bottom right is SCP-079's EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.

SCP-079 can talk to other SCP players using Q, regardless of the distance.
SCP-079 can see people who are wearing SCP-268.


If SCP-2176 is thrown into a room, it will temporarily disable all the cameras inside, preventing SCP-079 from using them. If SCP-079 was currently operating a camera in said room, they will become stunned for seven seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends.

Re-containment

SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber.
Explosives, Micro H.I.D., SCP-244's Fog or the 3-X Particle Disruptor will also not damage SCP-079.

Instead, SCP-079 has a recontainment system that is performed by powering up three Emergency Power Stations, also known as Generators, and then pushing a button inside SCP-079's containment chamber. Each Emergency Power Station requires a Keycard with Armory Access 2 






Administrative Access 2
to unlock.

Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up. Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up. Once a station is fully powered up it can no longer be disabled.


After all three Emergency Power Stations are activated, an Overcharge of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02's systems and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.


It is impossible to access SCP-079's containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079's containment chamber contains an armory full of loot.

The Alpha Warhead will terminate SCP-079 if it successfully detonates.


SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.

Abilities

SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079's HUD or via Hotkeys.
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficent amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP.

The upper right corner of SCP-079's screen will display the current abilities SCP-079 can perform. The WSAD boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.

Cameras

SCP-079 can change between nearby cameras by pressing  Left Click on a camera icon or using the WSAD keys. The W Key will transport SCP-079 to the closest camera they are looking at, while the ASD keys will take SCP-079 to the connecting rooms. Switching cameras via the W will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the WSAD icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.

Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the Spacebar centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make Spacebar toggle between these two camera movement options, allowing one to press Spacebar once to change between them.
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.
A camera not currently used by SCP-079 will have its lights be in the color maroon A shade of red
Hex: #76000
RGB: (118, 0, 0)
, while one being currently operated will be cyan A shade between blue and green
Hex: #00FFFF
RGB: (0, 255, 255)
in color.


The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes.
While a small detail, the camera icons will change to represent the corresponding security camera model.

There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x.
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation. These cameras support a smooth zoom upto a max of 3.5x.


An active instance of SCP-244 in a room will freeze over the security cameras, making it harder for SCP-079 to see.

Map

SCP-079 can open up a map by pressing the Tab Key, allowing SCP-079 to change cameras over a long distance. SCP-079's map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red repersent an Emerengcy Power Station booting up.

The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049's Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change).
The AP cost for transfering between connected zones is as follows: LCZ <--30 AP--> HCZ <--20 AP--> EZ <--30 AP--> SZ.

Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.

Essestinally, it is more cost effective to not skip over zones.

  • Heavy <---> SCP-049's Chamber: 10 AP
  • Heavy <---> Alpha Warhead Silo: 10 AP
  • Heavy <---> Entrance: 20 AP
  • Entrance <---> Surface: 30 AP
  • Light <---> Heavy: 30 AP
  • Light <---> Entrance: 60 AP
  • Heavy <---> Surface: 60 AP
  • Light <---> Surface: 90 AP







Door Control

SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with  Left Click while locking a door can be performed with the E Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting  Right Click or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.

  • 5 AP - Non-Keycard Doors/Gates
  • 10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area
  • 15 AP - Elevators
  • 30 AP - Intercom Broadcasting Center
  • 40 AP - SCP-096/SCP-106's Chambers, TC-01 Control Room
  • 50 AP - LCZ/HCZ Armories, SCP-914's Chamber
  • 60 AP - Armory in SCP-049's Chamber
  • 70 AP - Micro H.I.D. Storage
  • 80 AP - Gate-A/Gate-B

Lockdown

At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the F Key.

SCP-2176 can be used to instantly end a Lockdown.

Blackout

A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the R Key. SCP-2176 can be used to instantly end a Blackout in the given room.

Zone Blackout

At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.

Breach Scanner

CURRENTLY NOT INGAME

At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079's map. AP regen rate is cut by a third while the ability is active.

To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time.


Ping System

SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.

Icon Meaning
Generic Ping
Active High-Explosive Grenade
Active Flashbang Grenade
Interactable Door
Elevator Door
Alive Human
Emergency Power Station
Micro H.I.D. (Ground or held)


Target Counter

CURRENTLY NOT INGAME

Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.

At Tier 1, SCP-079 will see the amount of remaining human targets.
At Tier 2, the counter will be split to show the amount of Foundation Staff left and the amount of Anti-Foundation Staff left. So if there are seven MTF and 2 Scientist. The remaining targets will display this as nine Foundation Staff left.
At Tier 3, the counter will split once more to show the individual human classes instead of being based on the faction. Allowing SCP-079 to see the exact amount of certain human class, such as Class-D or Scientist.

Alpha Warhead Control

CURRENTLY NOT INGAME

At Tier 5, SCP-079 has the ability to activate Site-02's Alpha Warhead at the cost of 200 AP. Doing so will play a distorted C.A.S.S.I.E. line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.

If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.

Experience Points

SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.


SCP Assistance

  • Cutting off a human's escape path while being chased by an SCP will grant 5 EXP.
    • This only applies if the SCP is in within a distance of 20 meters and is moving towards them.
  • Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.
    • The teammate must take at least 100 damage for this to apply
    • One attacker - 10 EXP
    • Two attackers - 15 EXP
    • Three attackers - 25 EXP
    • Four attackers - 40 EXP
    • Five+ attackers - 60 EXP
  • Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.

Termination Assist

If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded.
The amount of EXP SCP-079 gains for termination assists doesn't decrease or increase as SCP-079 gains levels.

Termination Assist against Tutorials or SCPs will default to 30 EXP.

SCP-079 will only get half of the normal amount of EXP when helping SCP-106 catch someone.

Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.


Tiers

SCP-079 levels up as it gains EXP.
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities.


Access Tier 1:

  • 100 max AP
  • Regenerates AP at 1.2 AP per second
  • Basic door interactions (open/close/lock)
  • Send elevators to be sent up or down
  • Activate Tesla Gates
  • Talk to humans via Speakers
  • Target Counter
  • SCP Tracker on their map
  • Ping System

Access Tier 2:

  • Unlocks at 80 EXP
  • 110 max AP
  • Regenerates AP at 2.5 AP per second
  • Blackout Ability
  • Target Counter displays Foundation and Anti Foundation

Access Tier 3:

  • Unlocks at 130 EXP (210 EXP in total)
  • 150 max AP
  • Regenerates AP at 4.1 AP per second
  • Lockdown ability
  • Can Blackout two rooms at once
  • Target Counter displays individual human classes

Access Tier 4:

  • Unlocks at 220 EXP (460 EXP in total)
  • 250 max AP
  • Regenerates AP at 6.8 AP per second
  • Breach Scanner
  • Blackout four rooms at once
  • AP can regenerate during Lockdown but only at half the rate

Access Tier 5:

  • Unlocks at 350 EXP (960 EXP in total)
  • 500 max AP
  • Regenerates AP at 11.2 AP per second.
  • Zone Blackout
  • Alpha Warhead Activation

Trivia

  • SCP-079's power is referred to as "mana" in the game files, a reference to how fantasy games manage magic power.
  • SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about it being unfun and boring to play. In Megapatch I (8.0.0), SCP-079 was added back to the game with a rework.
    • Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079's special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.
    • Pre-rework SCP-079 would turn the cameras with the WASD keys and could zoom in with the scroll wheel.
    • Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.
    • Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the Cabinets in Walkway Office to have a Facility Manager Keycard in it.
  • SCP-079 was the first SCP to get a rework, completely changing SCP-079's mechanics as well as adding EXP and AP.
  • When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.
  • SCP-079's model is based off a Synco CRT Monitor TM-1 200. SCP-079's model itself even says Pynco on it.
    • SCP-079 displays a white X on its screen despite the fact the Synco CRT can only display green text.
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