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SCP-079/Russian

From SCP: Secret Laboratory Public Beta Official Wiki
Revision as of 18:27, 14 October 2022 by TARE104KA (talk | contribs) (Реворк, WIP 60% left)
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SCP-079

link:File:RenderSCP-079.png
link:File:RenderSCP-079.png

link:File:SCPCAT 079.png
link:File:SCPCAT 079.png

Abilities

Открывать/Закрывать двери (Активная)

Открывать, Закрывать и Блокировать двери, помогая другим SCP ловить жертв.

Изоляция (Активная)

Изолирует комнату и отключает свет, что даёт SCP-173 свободно перемещаться.

Перегрузка Теслы (Активная)

Активирует Ворота Теслы когда через них проходят игроки.

Неустранимый (Пассивная)

SCP-079 невосприимчив к любому типу урона, но отключается при активации 3 генераторов в ТЗС.

Stats
Tier 1 Max AP: 100 Regen: 1.2 AP/s
Tier 2 Max AP: 110 Regen: 2.5 AP/s
Tier 3 Max AP: 125 Regen: 4.1 AP/s
Tier 4 Max AP: 150 Regen: 6.8 AP/s
Tier 5 Max AP: 200 Regen: 11.2 AP/s
Other Information
Spawn Location: Heavy Containment Zone
Recontainable with Overcharge Process
Class ID: 7
Class Color: #EC2222
Article Link: Page

""И вот я снова здесь...""
SCP-079 в своём тизере

SCP-079 - это один из seven играбельных SCP-объектов в SCP: Secret Laboratory. SCP-079 - это эволюционирующий ИИ на небольшом компьютере, способный удалённо контролировать системы Комплекса.
SCP-079 является SCP-классом поддержки, с его способностями, созданными для помощи другим SCP. Несмотря на это, опытный игрок на SCP-079 - это один из самых опасных противников в игре.
Шанс появления SCP-079 зависит от количества SCP в данном раунде.
Если только один SCP-объект появится в матче, то шанс появления SCP-079 равен 0%, предотвращая появление SCP-079 в одиночку.
Если в матче появится два SCP-объекта, тогда SCP-079 имеет вдвое больше шанс на появление чем другие; Если три SCP-объекта, то в три раза, и так далее.



В игре

После активации, SCP-079 будет контролировать камеру, направленную на его камеру содержания. С помощью доступа к системам безопасности Зоны-02, SCP-079 способен перемещаться по системам Комплекса и управлять их для своих нужд.

Камеры безопасности внутри Зоны-02 служат SCP-079 как средство передвижения.
SCP-079 имеет уникальный для себя интерфейс. В верхнем левом углу экрана SCP-079 указано название комнаты, в которой он находится. В верхнем правом углу расположены Способности, которые можно применить на данный момент, и их стоимость. В нижнем левом углу находится панель уведомлений, сообщающая о получаемом опыте, повышениях уровня и активации Станций Аварийного Питания. Наконец, в нижнем правом углу находятся полоски Опыта и Энергии, которые показывают, сколько Опыта осталось до повышения уровня и запас энергии SCP-079 соответственно. На экране появляются различные иконки, с которыми SCP-079 может взаимодействовать.

SCP-079 может говорить с другими SCP, удерживая клавишу Q, вне зависимости от расстояния и этажа.
SCP-079 может видеть людей, применивших SCP-268.


Если SCP-2176 брошен в комнату, в которой SCP-079 управлял камерой, SCP-079 получит оглушение на 8 секунд, во время которого он не может использовать свои способности. После этого, запас Энергии SCP-079 будет полностью опустошён. SCP-2176, брошенный в Зоне Поверхности, также оглушит SCP-079 Если он управляет камерой в этой локации.

Восстановление условий содержания

Предупреждение об активированном генераторе
Эффект пульсации у комнаты, где активируется генератор
Анимация отключения SCP-079 (Очень ярко, нажмите для просмотра)

SCP-079 имеет 0 ОЗ, при этом его невозможно уничтожить стрельбой по монитору, расположенному в камере содержания.
Взрывчатка, Micro H.I.D., Туман SCP-244 или Трёхкратный Молекулярный Разрушитель также не наносят урона по SCP-079.

Вместо этого, SCP-079 имеет особую процедуру по восстановлению условий содержания, которая состоит из активации трёх Станций Аварийного Питания, также известных как Генераторы, а затем нажатия кнопки в Камере содержания SCP-079. Каждая Станция Аварийного Питания требует Карту Доступа с Уровнем Безопасности 2 Armory Access 2 






Administrative Access 2
. для открытия.

После открытия генератора, необходимо повернуть рычаг, который запустит таймер до активации генератора. SCP-079 получит уведомление об активации Станции Аварийного Питания. Любой игрок, кроме SCP-079, может отменить процесс активации генератора, повторно повернув рычаг. При этом таймер активации генератора медленно пойдёт в обратную сторону. Если генератор полностью активирован, его нельзя отключить.


After all three Emergency Power Stations are activated, an Overcharge of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02's systems and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.


It is impossible to access SCP-079's containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079's containment chamber contains an armory full of loot.

Альфа-боеголовка уничтожит SCP-079 при успешной детонации.


SCP-079 может умереть от различных Эффектов Состояния, например Отрубленные руки, наложенных на него через Панель администратора.

Способности

SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079's HUD or via Hotkeys.
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying "HIGHER TIER REQUIRED". Currently, this can not be seen under normal gameplay.

The upper right corner of SCP-079's screen will display the current abilities SCP-079 can perform. The WSAD boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.

Cameras

SCP-079 can change between nearby cameras by pressing  Left Click on a camera icon or using the WSAD keys. The W Key will transport SCP-079 to the closest camera they are looking at, while the ASD keys will take SCP-079 to the connecting rooms. Switching cameras via the W will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the WSAD icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.

Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the Spacebar centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make Spacebar toggle between these two camera movement options, allowing one to press Spacebar once to change between them.
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.
A camera not currently used by SCP-079 will have its lights be in the color maroon A shade of red
Hex: #76000
RGB: (118, 0, 0)
, while one being currently operated will be cyan A shade between blue and green
Hex: #00FFFF
RGB: (0, 255, 255)
in color.


The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes.
While a small detail, the camera icons will change to represent the corresponding security camera model.

There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x.
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation. These cameras support a smooth zoom upto a max of 3.5x.

An active instance of SCP-244 in a room will freeze over the security cameras, making it harder for SCP-079 to see.

Map

SCP-079 can open up a map by pressing the Tab Key, allowing SCP-079 to change cameras over a long distance. SCP-079's map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.

The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049's Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change).
The AP cost for transfering between connected zones is as follows: LCZ <--30 AP--> HCZ <--20 AP--> EZ <--30 AP--> SZ.

Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.

Essestinally, it is more cost effective to not skip over zones.

  • Heavy <---> SCP-049's Chamber: 10 AP
  • Heavy <---> Alpha Warhead Silo: 10 AP
  • Heavy <---> Entrance: 20 AP
  • Entrance <---> Surface: 30 AP
  • Light <---> Heavy: 30 AP
  • Light <---> Entrance: 60 AP
  • Heavy <---> Surface: 60 AP
  • Light <---> Surface: 90 AP







Door Control

SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with  Left Click while locking a door can be performed with the E Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting  Right Click or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.

  • 5 AP - Non-Keycard Doors/Gates
  • 10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area
  • 15 AP - Elevators
  • 30 AP - Intercom Broadcasting Center
  • 40 AP - SCP-096/SCP-106's Chambers, TC-01 Control Room
  • 50 AP - LCZ/HCZ Armories, SCP-914's Chamber
  • 60 AP - Armory in SCP-049's Chamber
  • 70 AP - Micro H.I.D. Storage
  • 80 AP - Gate-A/Gate-B

Tesla Gate

SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.

Lockdown

At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the F Key.

SCP-2176 can be used to instantly end a Lockdown.

Blackout

A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the R Key. SCP-2176 can be used to instantly end a Blackout in the given room.

Zone Blackout

Analysis in progress. ETA: Unknown.

ATTENTION! This feature has yet to be added to the beta.

At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.

Breach Scanner

Analysis in progress. ETA: Unknown.

ATTENTION! This feature has yet to be added to the beta.

At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079's map. AP regen rate is cut by a third while the ability is active.

To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only room-sized and is connected to the player's position, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.


Ping System

SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.

Icon Meaning
Generic Ping
Active High-Explosive Grenade
Active Flashbang Grenade
Interactable Door
Elevator Door
Alive Human
Emergency Power Station
Micro H.I.D. (Ground or held)


Target Counter

Analysis in progress. ETA: Unknown.

ATTENTION! This feature has yet to be added to the beta.

Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.

At Tier 1, SCP-079 will see the amount of remaining human targets.
At Tier 2, the counter will be split to show the amount of Foundation Staff left and the amount of Anti-Foundation Staff left. So if there are seven MTF and 2 Scientist. The remaining targets will display this as nine Foundation Staff left.
At Tier 3, the counter will split once more to show the individual human classes instead of being based on the faction. Allowing SCP-079 to see the exact amount of certain human class, such as Class-D or Scientist.

Alpha Warhead Control

Analysis in progress. ETA: Unknown.

ATTENTION! This feature has yet to be added to the beta.

At Tier 5, SCP-079 has the ability to activate Site-02's Alpha Warhead at the cost of 200 AP. Doing so will play a distorted C.A.S.S.I.E. line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.

If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.

Очки Опыта

SCP-079 использует Очки Опыта для повышения Уровня. Текущее количество ОП указано в шкале опыта, расположенной в нижнем правом углу экрана. SCP-079 получает опыт за выполнение различных действий, в основном связанных с помощью напарникам. Когда шкала опыта полностью заполняется, SCP-079 получает новый уровень доступа, а шкала опыта становится пустой. С каждым уровнем, количество требуемого опыта увеличивается.


Помощь SCP

  • Закрытие двери перед человеком, когда за ним гонится SCP - 5 ОП
    • Сюда входит: Открытие/Закрытие дверей и управление Лифтом.
    • Применяется если SCP находится в радиусе 20 метров и движется в сторону человека.
    • There is a five second cooldown before SCP-079 can gain this type of EXP again.
  • Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.
    • SCP-079 must close and lock a door to protect the SCP.
    • The teammate must take at least 100 damage for this to apply (Hume Shield doesn't count)
    • One attacker - 10 EXP
    • Two attackers - 15 EXP
    • Three attackers - 25 EXP
    • Four attackers - 40 EXP
    • Five+ attackers - 60 EXP
  • Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.
    • SCP-079 must close or lock a door to protect the SCP.
    • Micro H.I.D. must be 80% charged.

Termination Assist

SCP-079 will gain EXP if they successfully assist someone in killing another player.

Termination Assist against Tutorials will default to 30 EXP.

Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.

Termination Witness

SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.

Termination Witness against Tutorials will default to 15 EXP.

Прямые убийства

Прямые убийства, вызванные SCP-079 дают 150% ОП. Пока что это только возможно с помощью Ворот Теслы.

Прямые убийства против класса Обучение приведёт к получению 45 ОП.


Уровни доступа

SCP-079 повышает уровень доступа, набирая очки Опыта (ОП).
Повышение уровня ускоряет перезарядку Энергии SCP-079 и даёт новые способности, при этом сбрасывая шкалу опыта обратно к 0.


Уровень Доступа 1:

  • 100 Максимальной Энергии
  • Восстановление Энергии с скоростью 1.2 в секунду
  • Взаимодействие с дверьми (открытие/закрытие/блокировка)
  • Управление лифтами вверх/вниз
  • Активация Ворот Тесла
  • Разговор с Людьми через Динамики
  • Счётчик целей
  • Датчики SCP на карте
  • Система Меток

Уровень Доступа 2:

  • Открывается на 80 ОП
  • 110 Максимальной Энергии
  • Восстановление Энергии с скоростью 2.5 в секунду
  • Открывается способность "Изоляция"
  • Счётчик целей показывает членов Фонда и Не-Фонда.

Уровень Доступа 3:

  • Открывается на 130 ОП (Всего 210 ОП)
  • 125 Максимальной Энергии
  • Восстановление Энергии с скоростью 4.1 в секунду
  • Открывается способность "Блокировка"
  • Изоляция может быть использована сразу на двух комнатах
  • Счётчик целей показывает все классы людей

Уровень Доступа 4:

  • Открывается на 250 ОП (Всего 460 ОП)
  • 150 Максимальной Энергии
  • Восстановление Энергии с скоростью 6.8 в секунду
  • Открывается способность "Поиск целей"
  • Изоляция может быть использована сразу на четырёх комнатах
  • Энергия восстанавливается во время Блокировки, но на половине скорости.

Уровень Доступа 5:

  • Открывается на 500 ОП (Всего 960 ОП)
  • 200 Максимальной Энергии
  • Восстановление Энергии с скоростью 11.2 в секунду
  • Изоляция всей зоны
  • Открывается способность "Активация Альфа-Боеголовки"

Звуки

Камеры
Способности


Trivia

  • SCP-079's power is referred to as "mana" in the game files, a reference to how fantasy games manage magic power.
  • SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about it being unfun and boring to play. In Megapatch I (8.0.0), SCP-079 was added back to the game with a rework.
    • Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079's special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.
    • Pre-rework SCP-079 would turn the cameras with the WASD keys and could zoom in with the scroll wheel.
    • Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.
    • Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the Cabinets in Walkway Office to have a Facility Manager Keycard in it.
  • SCP-079 was the first SCP to get a rework, completely changing SCP-079's mechanics as well as adding EXP and AP.
  • When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.
  • SCP-079's model is based off a Synco CRT Monitor TM-1 200. SCP-079's model itself even says Pynco on it.
    • SCP-079 displays a white X on its screen despite the fact the Synco CRT can only display green text.
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