Crossvec: Difference between revisions
More actions
Attachments section revision |
No edit summary |
||
Line 7: | Line 7: | ||
|fire_rate = 690 | |fire_rate = 690 | ||
|reload = ?? | |reload = ?? | ||
|weight = 2. | |weight = 2.65 | ||
|length2 = 61 | |length2 = 61 | ||
|ads_time = ?? | |ads_time = ?? | ||
|draw_time = | |draw_time = 1.27 | ||
<!--- Values are taken from the Weapon Summary Menu --> | |||
|bullet_accuracy = 0.17 | |||
|ads_accuracy = 0.2 | |||
|hip_accuracy = 1.7 | |||
|running_accuracy = 2.8 | |||
|damage_falloff = 30 | |damage_falloff = 30 | ||
|barrel_attachments = 4 | |barrel_attachments = 4 | ||
Line 16: | Line 21: | ||
|stock_attachments = 2 | |stock_attachments = 2 | ||
|bottom_attachments = 4 | |bottom_attachments = 4 | ||
|spawn_locations = | |magazine_attachments = 2 | ||
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Heavy Containment Zone#SCP-079's Containment Area|HCZ - SCP-079's Containment Chamber]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]] | |||
|inspired = KRISS Vector SMG <br> Vector CRB/SO (Extended Barrel) | |inspired = KRISS Vector SMG <br> Vector CRB/SO (Extended Barrel) | ||
|spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]] | |spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]] | ||
|manufactor= [[ | |manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments) | ||
|ID = 21 | |ID = 21 | ||
}} | }} | ||
The '''Crossvec''' is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. It acts as an easy to use SMG, with great accuracy due to its low weight. | |||
The '''Crossvec''' is a type of [[Weapons| | __TOC__ | ||
=In Game= | |||
The Crossvec is a SMG, being fairly light, and great at unleashing continuous fire over a short/medium distance while moving. The weapon's very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. The firearm's fair amount of attachments also makes it quite versatile.<br> | |||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | |||
The Crossvec has 4 possible spawn locations: | |||
* [[Mobile Task Force#MTF Private|MTF Privates]] (will always spawn with a Crossvec) | |||
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (on the left table) [100%] | |||
* HCZ- [[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment Chamber]] (inside the side room) [100%] | |||
* [[Weapon Locker Type 21]] (possibly inside one of the large cabinets) [14.3%] | |||
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec. | |||
==Attachments== | ==Attachments== | ||
Line 45: | Line 61: | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecNightVision.png|80px|center]]''Night-Vision Scope'' | |style="text-align:center;|[[File:CrossvecNightVision.png|80px|center]]''Night-Vision Scope'' | ||
|ADS Zoom <font color= #05e814>1. | |ADS Zoom <font color= #05e814>1.85x*</font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.22s </font> <br> Weight <font color= #ea2107> +47% </font> | ||
|} | |} | ||
<br><nowiki>*Incorrectly listed as 1.05x ingame.</nowiki> | |||
|-| | |-| | ||
Barrel= | Barrel= | ||
Line 58: | Line 75: | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]''Suppressor'' | |style="text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]''Suppressor'' | ||
| Gunshot Loudness <font color= #05e814>-65%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.32s</font> <br> Length <font color= #ea2107> + | | Gunshot Loudness <font color= #05e814>-65%</font> <br>Bullet accuracy <font color= #05e814>+25%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.32s</font> <br> Length <font color= #ea2107> +29% </font> <br> Weight <font color= #ea2107> +13% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]''Extended Barrel'' | |style="text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]''Extended Barrel'' | ||
Line 97: | Line 114: | ||
|style="text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]''Flashlight'' | |style="text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]''Flashlight'' | ||
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.14s </font> <br> Weight <font color= #ea2107> +11% </font> | |<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.14s </font> <br> Weight <font color= #ea2107> +11% </font> | ||
|} | |||
|-| | |||
Magazine= | |||
{|class="wikitable" style="display: inline-table;" | |||
|- | |||
!Attachment | |||
!Changes | |||
|- | |||
|style="text-align:center;|[[File:40JHP.png|50px|center]]''JHP Magazine'' | |||
|Default Attachment | |||
|- | |||
|style="text-align:center;|[[File:30AP.png|50px|center]]''Low-cap AP Mag'' | |||
|Penetration <font color= #05e814> +250% </font> <br> Weight <font color= #05e814> -6% </font> <br> Damage <font color= #ea2107> -10%</font> <br> Magazine Capacity <font color= ea2107> -10 </font> | |||
|} | |} | ||
</tabber> | </tabber> | ||
Line 103: | Line 133: | ||
==Stats== | ==Stats== | ||
<div class="round-tabber"> | |||
{{#tag:tabber| | |||
JHP Mag= | |||
{{#ask: | |||
[[Weapon::CrossvecJHP]] | |||
[[Armor::None]] | |||
[[Type::+]] | |||
|?name | |||
|?Crossvec-1 | |||
|?Crossvec-2 | |||
|?Crossvec-3 | |||
|?Crossvec-4 | |||
|?Crossvec-5 | |||
|?Crossvec-6 | |||
|?Crossvec-7 | |||
|?Crossvec-8 | |||
|introtemplate=2DamageHeader | |||
|template=2DamageBody | |||
|outrotemplate=Footer | |||
|format=plainlist | |||
|link=none | |||
|sort=position | |||
|class=smwtable | |||
}} | |||
{{!}}-{{!}} | |||
AP Mag= | |||
{{#ask: | {{#ask: | ||
[[Weapon:: | [[Weapon::CrossvecAP]] | ||
[[Armor::None]] | [[Armor::None]] | ||
[[Type::+]] | [[Type::+]] | ||
Line 123: | Line 179: | ||
|sort=position | |sort=position | ||
|class=smwtable | |class=smwtable | ||
}} | |||
}} | }} | ||
Line 136: | Line 193: | ||
==Gallery== | ==Gallery== | ||
<div class="round-tabber"> | |||
<tabber> | |||
Animations= | |||
{| | {| | ||
|[[File:Crossvec Equip | |[[File:Crossvec Equip Animation.gif|thumb|600px|'''Equip + Chamber Animation''']] | ||
|[[File:Crossvec Inspect | |[[File:Crossvec Inspect Animation.gif|thumb|600px|'''Inspect Animation''']] | ||
|- | |- | ||
|[[File:Crossvec Reload | |[[File:Crossvec Reload Animation.gif|thumb|600px|'''Reload Animation''']] | ||
|[[File:Crossvec Full Reload | |[[File:Crossvec Full Reload Animation.gif|thumb|600px|'''Reload Animation (from unload)''']] | ||
|- | |- | ||
|[[File:Crossvec Unload | |[[File:Crossvec Unload Animation.gif|thumb|600px|'''Unload Animation''']] | ||
|} | |||
|-| | |||
Render= | |||
{| | |||
|[[File:CrossvecRender.jpeg|thumb|600px|Official 2.1k Render]] | |||
|} | |} | ||
|-| | |||
Legacy= | |||
{| | |||
|[[File:P90.png|thumb|480px|The Project 90's inventory icon. The P90 was replaced by the Crossvec in the Parabellum (v11.0) update.]] | |||
|} | |||
</tabber> | |||
=Trivia= | |||
* The Crossvec replaced the Project 90 in the [[Updates/11.0.0|11.0.0]] update. | |||
{{Items Navbox}} |
Revision as of 22:01, 27 March 2022
Crossvec | |
---|---|
![]() | |
Basic Info | |
Type | SMG |
Cartridge Type | 9x19mm |
Ammo Capacity | 40 (+1) |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Basic Stats | |
Fire Rate | 690 11.5 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
30m |
Equip Time | 1.27s |
Pick-Up Time Higher weight increases time | 0.71s Unrounded value: 0.70875s |
Weight | 2.65kg |
Length | 61cm |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.17° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7° 1.9° (with Bullet Accuracy) |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.2° 0.37° (with Bullet Accuracy) |
Running Accuracy | 2.8° |
Other Info | |
Attachment Comb | 256 |
Spawn Locations | LCZ - Armory HCZ - SCP-079's Containment Chamber Weapon Locker Type 21 |
Spawns on | MTF Privates |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Inspired by | KRISS Vector SMG Vector CRB/SO (Extended Barrel) |
Spawn ID | 21 |
The Crossvec is a type of Firearm found in SCP: Secret Laboratory. It acts as an easy to use SMG, with great accuracy due to its low weight.
In Game
The Crossvec is a SMG, being fairly light, and great at unleashing continuous fire over a short/medium distance while moving. The weapon's very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. The firearm's fair amount of attachments also makes it quite versatile.
Holding down the E key on a player with the firearm equipped will disarm the player.
The Crossvec has 4 possible spawn locations:
- MTF Privates (will always spawn with a Crossvec)
- LCZ- LCZ Armory (on the left table) [100%]
- HCZ- SCP-079's Containment Chamber (inside the side room) [100%]
- Weapon Locker Type 21 (possibly inside one of the large cabinets) [14.3%]
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.
Attachments
*Incorrectly listed as 1.05x ingame.
Attachment | Changes |
---|---|
![]() |
Default Attachment |
![]() |
Equip Time -0.47s Length -33% Recoil When Aiming +100% Aiming Accuracy -38% |
Attachment | Changes |
---|---|
![]() |
Default Attachment |
![]() |
Penetration +250% Weight -6% Damage -10% Magazine Capacity -10 |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | |
Penetration | 25% | 28% | 25% | 28% | 25% | 28% | 25% | 28% | |
Body (100%) | 23.5 | 24.68 | 16.45 | 17.57 | 12.93 | 14.02 | 9.4 | 10.46 | |
Limb (70%) | 16.45 | 17.276 | 16.45 | 17.276 | 16.45 | 17.276 | 16.45 | 17.276 | |
Head (200%) | 47 | 49.36 | 47 | 49.36 | 18.8 | 20.92 | 18.8 | 20.92 | |
AHP (30%) | 7.05 | 7.4 | 4.94 | 5.27 | 3.88 | 4.2 | 2.82 | 2.96 | |
Burned (125%) | 29.38 | 30.84 | 20.56 | 21.96 | 16.16 | 17.52 | 11.75 | 13.08 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm | |
Penetration | 63% | 69% | 63% | 69% | 63% | 69% | 63% | 69% | |
Body (100%) | 19.98 | 20.98 | 17.02 | 18.38 | 15.54 | 17.08 | 14.07 | 15.78 | |
Limb (70%) | 13.986 | 14.686 | 13.986 | 14.686 | 13.986 | 14.686 | 13.986 | 14.686 | |
Head (200%) | 39.96 | 41.96 | 39.96 | 41.96 | 28.14 | 31.56 | 28.14 | 31.56 | |
AHP (30%) | 5.99 | 6.29 | 5.11 | 5.51 | 4.66 | 5.12 | 4.22 | 4.43 | |
Burned (125%) | 24.98 | 26.22 | 21.28 | 22.97 | 19.43 | 21.35 | 17.58 | 19.72 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Trivia
- The Crossvec replaced the Project 90 in the 11.0.0 update.
|