Heavy Armor
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| This article is about the Heavy Armor. For pages with similar naming, see the Armor (Disambiguation) page. |
| Heavy Armor | |
|---|---|
| File:New Heavy Armor.png | |
| Basic Information | |
| Type | Equipment (Wearable) |
| Usage | Reduces damage from bullets and grenades |
| Weight Affects item pick-up time & window breaking | 5.5kg |
| Pick-Up Time | 1.21s Unrounded value: 1.2075s |
| Stats | |
| Body Protection | 80% |
| Head Protection | 80% |
| Walk Penalty | -10% (Civilian) |
| Sprint Penalty | -10% (Civilian) |
| Stamina Penalty | -30% (Civilian) |
| Walk Penalty | -5% (Military) |
| Sprint Penalty | -5% (Military) |
| Stamina Penalty | -15% (Military) |
| Other Information | |
| Spawn | Mobile Task Force Captain Chaos Insurgent Marauder |
| Obtainable from 914? | True |
| Deletion % in PD Pocket Dimension | Medium Tier (30%) |
| Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune |
| Spawn ID | 0 |
In game
Heavy Armor is a type of item found in SCP: Secret Laboratory. It is a type of armor that only spawns on MTF Captain and Chaos Marauder, giving 80% body protection and 80% head protection. It is important to note that this doesn't mean the Heavy Armor reduces damage by 80% for body and head damage. The damage reduced is based on the formula, x = a(100% − p), where a is the armor protection level, p is the penetration amount of a weapon, with x being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%.
Inventory Limits
See the Inventory Mechanics page for more details
Wearing Heavy Armor will increase the limit of how many items a player can hold of that specific item type, it does not increase the number of inventory slots.
- 9x19mm - 200 Rounds
- 5.56x45mm - 200 Rounds
- 7.62x39mm - 200 Rounds
- .44 Mag - 68 Rounds
- 12/70 Buckshot - 74 Rounds
- Four Medical Items
- Three Grenades
- Three Firearms
Spawning
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