Attachment | Stats |
---|---|
Iron Sights | ADS Zoom 1.25x Default attachment |
Dot Sight | ADS Zoom 1.05x Weight +16% |
Holographic Sight | ADS Zoom 1.05x Weight +18% |
Wiki Links
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(→Sounds) |
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|image = FSP-9Icon.png | |image = FSP-9Icon.png | ||
|caliber = 9x19mm | |caliber = 9x19mm | ||
|ammo = 30 | |ammo = 30 (+1) | ||
|weight = 2.45 | |||
|weight = 2. | |length2 = 45 | ||
| | |draw_time = 0.38 | ||
|fire_rate = 690 | |||
|draw_time = | |||
|fire_rate = | |||
|damage_falloff = 25 | |damage_falloff = 25 | ||
<!--- Values are taken from the Weapon Summary Menu --> | |||
|bullet_accuracy = 0.17 | |||
|ads_accuracy = 0.4 | |||
|hip_accuracy = 1.7 | |||
|running_accuracy = 2.5 | |||
|barrel_attachments = 3 | |barrel_attachments = 3 | ||
|sight_attachments = 3 | |sight_attachments = 3 | ||
|magazine_attachments = 3 | |magazine_attachments = 3 | ||
|bottom_attachments = 2 | |bottom_attachments = 2 | ||
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]<br>[[Weapon Locker Type 21]] | |spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]] | ||
|spawn_class = Facility Guard | |inspired = H&K MP7A1 | ||
|manufactor = [[ | |spawn_class = [[Facility Guard|Facility Guards]] | ||
|manufactor = [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments) | |||
|ID = 23 | |ID = 23 | ||
}} | }} | ||
The '''FSP-9''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It acts as an early game firearm, great for killing unarmed players. | |||
__TOC__ | |||
=Operational Guide= | |||
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%"> | |||
{{OpGuide2}} | |||
</div> | |||
=In Game= | =In Game= | ||
The | The FSP-9 boasts a high fire rate, making it a powerful weapon at the start of a round, able to quickly kill unarmed players at a close range. The weapon's light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective against players with [[Combat Armor|Combat]] or [[Heavy Armor]]. Additionally, the FSP-9 has extremely high inaccuracy and recoil, making it less effective at longer ranges without the foregrip and stock attachments.<br> | ||
The FSP-9 has 3 possible spawn locations: | |||
* [[Facility Guard|Facility Guards]] (Will always spawn with a FSP-9) | |||
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%] | |||
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%] | |||
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.<br> | |||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | |||
==Attachments== | ==Attachments== | ||
Line 32: | Line 52: | ||
!Stats | !Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:FSP-9IronSights.png|65px|center]]''Iron | |style="text-align:center;|[[File:FSP-9IronSights.png|65px|center]]''Iron Sights'' | ||
|ADS Zoom <font color= #05e814>1.25x</font><br> Default attachment | |ADS Zoom <font color= #05e814>1.25x</font><br> Default attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:FSP- | |style="text-align:center;|[[File:FSP-9Dot.png|65px|center]]''Dot Sight'' | ||
|ADS Zoom <font color= #05e814>1.05x</font> | |ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +16% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:FSP- | |style="text-align:center;|[[File:FSP-9Holo.png|65px|center]]''Holographic Sight'' | ||
|ADS Zoom <font color= #05e814>1.05x</font> | |ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +18% </font> | ||
|} | |} | ||
|-| | |-| | ||
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|- | |- | ||
|style="text-align:center;|[[File:FSP-9Hider.png|80px|center]]''Flash Hider'' | |style="text-align:center;|[[File:FSP-9Hider.png|80px|center]]''Flash Hider'' | ||
| | |<font color= #05e814>Flash Suppression</font> <br> Length <font color= #ea2107> +7% </font> <br> Weight <font color= #ea2107> +4% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]''Suppressor'' | |style="text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]''Suppressor'' | ||
| | |Gunshot loudness <font color= #05e814>-65%</font> <br> Bullet accuracy <font color= #05e814>+18%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.19s </font> <br> Length <font color= #ea2107> +41% </font> <br> Weight <font color= #ea2107> +14% </font> | ||
|} | |} | ||
|-| | |-| | ||
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|- | |- | ||
|style="text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]''Extended Stock'' | |style="text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]''Extended Stock'' | ||
| | |Aiming Accuracy <font color= #05e814>+100%</font> <br> Recoil When Aiming <font color= #05e814>-40%</font> <br> Equip Time <font color= #ea2107>+1.47s </font> <br> Length <font color= #ea2107>+51% </font> | ||
|} | |} | ||
|-| | |-| | ||
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!Stats | !Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]''Retracted | |style="text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]''Retracted Foregrip'' | ||
|Default attachment | |Default attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]'' | |style="text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]''Foregrip'' | ||
| | |Recoil <font color= #05e814>-30%</font> <br> Equip Time <font color= #ea2107>+0.93s </font> | ||
|} | |} | ||
|-| | |-| | ||
Line 94: | Line 114: | ||
|- | |- | ||
|style="text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]''Ammo Counter'' | |style="text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]''Ammo Counter'' | ||
| | |<font color= #05e814>Ammo Counter</font> <br> Equip Time <font color= #ea2107>+0.24s </font> <br> Weight <font color= #ea2107>+27% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:FSP-9Laser.png|80px|center]]''Laser'' | |style="text-align:center;|[[File:FSP-9Laser.png|80px|center]]''Laser Sight'' | ||
|Hip | |Hip-Firing Accuracy <font color= #05e814> +100% </font> <br> Equip Time <font color= #ea2107>+0.24s </font> <br> <font color= #ea2107>Laser is visible to others</font> <br> Weight <font color= #ea2107>+12% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]''Flashlight'' | |style="text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]''Flashlight'' | ||
| | |<font color= #05e814>Light Source</font> <br> Equip Time <font color= #ea2107> +0.24s </font> <br> Weight <font color= #ea2107> +16% </font> | ||
|} | |} | ||
</tabber> | </tabber> | ||
</div> | </div> | ||
==Stats== | ==Stats== | ||
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}} | }} | ||
==Related Achievements== | |||
{{Achievements|check1=Firearm}} | |||
==Sounds== | ==Sounds== | ||
{{multi-listen start}} | |||
{{multi-listen item|filename=FSP9EquipStock.mp3|title=Equip|description=}}<br> | |||
{{multi-listen item|filename=FSP9Fire.mp3|title=Fire|description=}}<br> | |||
{{multi-listen item|filename=FSP9Suppressor.mp3|title=Suppressor |description=}}<br> | |||
{{multi-listen item|filename=FSP9ADSIn.mp3|title=ADS In|description=}}<br> | |||
{{multi-listen item|filename=FSP9ADSOut.mp3|title=ADS Out|description=}} | |||
{{multi-listen end}} | |||
==Gallery== | ==Gallery== | ||
{| | <div class="round-tabber"> | ||
{{#tag:tabber| | |||
Animations= | |||
| | <gallery mode="packed" widths=600px heights=338px> | ||
|- | FSP-9 Equip Animation.gif| '''Equip + Chamber Animation''' | ||
FSP-9 Inspect Animation.gif| '''Inspect Animation''' | |||
FSP-9 Reload Animation.gif| '''Reload Animation''' | |||
FSP-9 Full Reload Animation.gif| '''Reload Animation (from unload)''' | |||
FSP-9 Unload Animation.gif| '''Unload Animation''' | |||
</gallery> | |||
{{!}}-{{!}} | |||
Render= | |||
<table> | |||
<tr> | |||
<td>[[File:FSP-9Render.jpeg|thumb|600px|Official 2.1k Render]]</td> | |||
</tr> | |||
</table> | |||
{{!}}-{{!}} | |||
Legacy= | |||
<table> | |||
<tr> | |||
<td>[[File:OldFSP-9Icon.png|thumb|350px|The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0) update.]]</td> | |||
</tr> | |||
</table> | |||
}} | |||
=Trivia= | |||
* The former name of the FSP-9 was '''MP7'''. | * The former name of the FSP-9 was '''MP7'''. | ||
* Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm. | |||
* According to the [[COM-18#Operational Guide|COM-18's Operational Guide]], the FSP-9 replaced the COM-18 as the Facility Guard's standard issued firearm. | |||
{{Items Navbox}} | {{Items Navbox}} |
Latest revision as of 20:37, 28 April 2023
FSP-9 | |
---|---|
Basic Info | |
Type | SMG |
Cartridge Type | 9x19mm |
Ammo Capacity | 30 (+1) |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Basic Stats | |
Fire Rate | 690 11.5 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
25m |
Equip Time | 0.38s |
Pick-Up Time Higher weight increases time | 0.67s Unrounded value: 0.67375s |
Weight | 2.45kg |
Length | 45cm |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.17° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7° 1.9° (with Bullet Accuracy) |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.4° 0.57° (with Bullet Accuracy) |
Running Accuracy | 2.5° |
Other Info | |
Attachment Comb | 54 |
Spawn Locations | LCZ - Armory Weapon Locker Type 21 |
Spawns on | Facility Guards |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Inspired by | H&K MP7A1 |
Spawn ID | 23 |
The FSP-9 is a type of Firearm in SCP: Secret Laboratory. It acts as an early game firearm, great for killing unarmed players.
Contents
Operational Guide
A compact 9mm personal defense weapon; the standard issue firearm for all Site-02’s on-site security. It is highly versatile, as its grip and collapsing stock allows the weapon to be adapted to any situation. Though originally designed for its own armor-piercing cartridge, the guns were retrofitted to 9mm to make use of the surplus of ammunition.
___
“Yeah, the new guns are nice. Not quite a sidearm, but compact enough to be holstered. The recoil is controllable, and having a new gun that lets us use our existing ammo supply is a nice touch. I just think it’s a bit much, y’know? I mean, I get that security is being upped and all, but do we really need 30 rounds of 9mm to stop a few rowdy Class-D? Those guys are the main reason we’re armed… right? It's almost as if they plan on giving us more responsibilities.”
-Agent Barry Clark, Senior Security Guard, Site-02
In Game
The FSP-9 boasts a high fire rate, making it a powerful weapon at the start of a round, able to quickly kill unarmed players at a close range. The weapon's light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective against players with Combat or Heavy Armor. Additionally, the FSP-9 has extremely high inaccuracy and recoil, making it less effective at longer ranges without the foregrip and stock attachments.
The FSP-9 has 3 possible spawn locations:
- Facility Guards (Will always spawn with a FSP-9)
- LCZ- LCZ Armory (On the right table) [100%]
- Weapon Locker Type 21 (Possibly inside one of the large cabinets) [14.3%]
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Stats |
---|---|
Standard Barrel | Default attachment |
Flash Hider | Flash Suppression Length +7% Weight +4% |
Suppressor | Gunshot loudness -65% Bullet accuracy +18% Flash Suppression Equip Time +0.19s Length +41% Weight +14% |
Attachment | Stats |
---|---|
Retracted Stock | Default attachment |
Extended Stock | Aiming Accuracy +100% Recoil When Aiming -40% Equip Time +1.47s Length +51% |
Attachment | Stats |
---|---|
Retracted Foregrip | Default attachment |
Foregrip | Recoil -30% Equip Time +0.93s |
Attachment | Changes |
---|---|
None | Default Attachment |
Ammo Counter | Ammo Counter Equip Time +0.24s Weight +27% |
Laser Sight | Hip-Firing Accuracy +100% Equip Time +0.24s Laser is visible to others Weight +12% |
Flashlight | Light Source Equip Time +0.24s Weight +16% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | |
---|---|---|---|---|
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm |
Penetration | 35% | 35% | 35% | 35% |
Body (100%) | 22.3 | 16.5 | 13.6 | 10.7 |
Limb (70%) | 15.61 | 15.61 | 15.61 | 15.61 |
Head (200%) | 44.6 | 44.6 | 21.4 | 21.4 |
AHP (30%) | 6.69 | 4.95 | 4.08 | 3.21 |
Burned (125%) | 27.88 | 20.63 | 17 | 13.38 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Click to view 3 achievement(s) related to FSP-9:
Be Polite. Be Efficient | |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Reload Animation
-
Reload Animation (from unload)
-
Unload Animation
Trivia
- The former name of the FSP-9 was MP7.
- Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.
- According to the COM-18's Operational Guide, the FSP-9 replaced the COM-18 as the Facility Guard's standard issued firearm.
|
- This page was last edited on 28 April 2023, at 20:37.
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