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|ammo = 30 (+1)
|ammo = 30 (+1)
|reload = ??
|reload = ??
|weight = 2.3
|weight = 2.45
|length2 = 45
|length2 = 45
|ads_time = ??
|ads_time = ??
|draw_time = ??
|draw_time = 0.38
|fire_rate = 630
|fire_rate = 630
|damage_falloff = 25
|damage_falloff = 25
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.17
|ads_accuracy = 0.4
|hip_accuracy = 1.7
|running_accuracy = 2.5
|barrel_attachments = 3
|barrel_attachments = 3
|sight_attachments = 3
|sight_attachments = 3
|magazine_attachments = 3
|magazine_attachments = 3
|bottom_attachments = 2
|bottom_attachments = 2
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]<br>[[Weapon Locker Type 21]]
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] <br> [[Weapon Locker Type 21|Weapon Locker Type 21]]
|inspired = H&K MP7A1
|inspired = H&K MP7A1
|spawn_class = Facility Guard
|spawn_class = [[Facility Guard|Facility Guards]]
|manufactor = [[File:FoundationGunworksLogo.png|35px|middle]]  [[Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  <br> [[File:LunaeLogo.png|35px|middle]] [[Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)
|manufactor = [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)
|ID = 23
|ID = 23
}}
}}
The '''FSP-9''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It acts as an early game firearm, great for killing unarmed players.
__TOC__
=In Game=
=In Game=
The '''FSP-9''' is a type of [[Weapons|firearm]] in ''SCP: Secret Laboratory'', and the only weapon that [[Facility Guard|Facility Guards]] spawn with. As such, it has been associated with the class despite being able to be found in the [[Light Containment Zone#Armory - ##00|LCZ Armory]]. The weapon has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, the high fire rate of this fully-automatic SMG makes the FSP-9 a powerful gun at the start of every round, allowing to quickly mow down groups of unarmed players (mostly Class-D personnel). The weapon only has 50% penetration, making it not very effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]]. The weapon's light weight makes it effective at shooting while moving.
The FSP-9 has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, its high fire rate makes it a powerful gun at the start of every round, able to quickly mow down groups of unarmed players (usually [[Class-D Personnel|Class-Ds]]) at a closer range. The weapon's light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]].<br>
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.
 
The FSP-9 has 3 possible spawn locations:
* [[Facility Guard|Facility Guards]] (Will always spawn with a FSP-9)
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]
 
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.<br>


==Attachments==
==Attachments==
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|ADS Zoom <font color= #05e814>1.25x</font><br> Default attachment  
|ADS Zoom <font color= #05e814>1.25x</font><br> Default attachment  
|-
|-
|style="text-align:center;|[[File:FSP-9Holo.png|65px|center]]''Dot Sight''
|style="text-align:center;|[[File:FSP-9Dot.png|65px|center]]''Dot Sight''
|ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +16% </font>
|ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +16% </font>
|-
|-
|style="text-align:center;|[[File:FSP-9Dot.png|65px|center]]''Holographic Sight''
|style="text-align:center;|[[File:FSP-9Holo.png|65px|center]]''Holographic Sight''
|ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +18% </font>
|ADS Zoom <font color= #05e814>1.05x</font> <br> Weight <font color= #ea2107> +18% </font>
|}
|}
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|-
|-
|style="text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]''Suppressor''
|style="text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]''Suppressor''
|Gunshot loudness <font color= #05e814> -65% </font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.38s </font> <br> Length <font color= #ea2107> +47% </font> <br> Weight <font color= #ea2107> +33% </font>
|Gunshot loudness <font color= #05e814>-65%</font> <br> Bullet accuracy <font color= #05e814>+18%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.19s </font> <br> Length <font color= #ea2107> +41% </font> <br> Weight <font color= #ea2107> +14% </font>
|}
|}
|-|
|-|
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|-
|-
|style="text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]''Extended Stock''
|style="text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]''Extended Stock''
|Aiming Accuracy <font color= #05e814>+100%</font> <br> Recoil When Aiming <font color= #05e814>-40%</font> <br> Equip Time <font color= #ea2107>+1.1s </font> <br> Length <font color= #ea2107>+51% </font>
|Aiming Accuracy <font color= #05e814>+100%</font> <br> Recoil When Aiming <font color= #05e814>-40%</font> <br> Equip Time <font color= #ea2107>+1.47s </font> <br> Length <font color= #ea2107>+51% </font>
|}
|}
|-|
|-|
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|-
|-
|style="text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]''Foregrip''
|style="text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]''Foregrip''
|Recoil <font color= #05e814>-30%</font> <br> Equip Time <font color= #ea2107>+0.7s </font>
|Recoil <font color= #05e814>-30%</font> <br> Equip Time <font color= #ea2107>+0.93s </font>
|}
|}
|-|
|-|
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</tabber>
</tabber>
</div>
</div>
==Spawning==
*[[Light Containment Zone#Armory - ##00|LCZ Armory]]
*[[Weapon Locker Type 21]]
*On [[Facility Guard|Facility Guards]] when spawning


==Stats==
==Stats==
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==Gallery==
==Gallery==
{|
<div class="round-tabber">
|[[File:FSP-9 Equip New.gif|thumb|600px|Equip Animation]]
{{#tag:tabber|
|[[File:FSP-9 Inspect New.gif|thumb|600px|Inspect Animation]]
Animations=
|-
<gallery mode="packed" widths=600px heights=338px>
|[[File:FSP-9 Reload New.gif|thumb|600px|Reload Animation]]
FSP-9 Equip Animation.gif| '''Equip + Chamber Animation'''
|[[File:FSP-9 Reload Full New.gif|thumb|600px|Reload Animation (from unload)]]
FSP-9 Inspect Animation.gif| '''Inspect Animation'''
|-
FSP-9 Reload Animation.gif| '''Reload Animation'''
|[[File:FSP-9 Unload New.gif|thumb|600px|Unload Animation]]
FSP-9 Full Reload Animation.gif| '''Reload Animation (from unload)'''
|}
FSP-9 Unload Animation.gif| '''Unload Animation'''
</gallery>
{{!}}-{{!}}
Render=
<table>
<tr>
<td>[[File:FSP-9Render.jpeg|thumb|600px|Official 2.1k Render]]</td>
</tr>
</table>
{{!}}-{{!}}
Legacy=
<table>
<tr>
<td>[[File:OldFSP-9Icon.png|thumb|350px|The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0) update.]]</td>
</tr>
</table>
}}


==Trivia==
=Trivia=
* The former name of the FSP-9 was '''MP7'''.
* The former name of the FSP-9 was '''MP7'''.
* Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.
{{Items Navbox}}
{{Items Navbox}}

Revision as of 22:29, 12 October 2022

FSP-9
Basic Info
Type SMG
Cartridge Type 9x19mm
Ammo Capacity 30 (+1)
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Basic Stats
Fire Rate 630 10.5 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
25m
Equip Time 0.38s
Pick-Up Time Higher weight increases time 0.67s Unrounded value: 0.67375s
Weight 2.45kg
Length 45cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.17°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7° 1.9° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.4° 0.57° (with Bullet Accuracy)
Running Accuracy 2.5°
Other Info
Attachment Comb  54
Spawn Locations LCZ - Armory
Weapon Locker Type 21
Spawns on Facility Guards
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Inspired by H&K MP7A1
Spawn ID 23


The FSP-9 is a type of Firearm in SCP: Secret Laboratory. It acts as an early game firearm, great for killing unarmed players.

In Game

The FSP-9 has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, its high fire rate makes it a powerful gun at the start of every round, able to quickly mow down groups of unarmed players (usually Class-Ds) at a closer range. The weapon's light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective on players with Combat or Heavy Armor.
Holding down the E key on a player with the firearm equipped will disarm the player.

The FSP-9 has 3 possible spawn locations:

Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.

Attachments

Attachment Stats
Iron Sights
ADS Zoom 1.25x
Default attachment
Dot Sight
ADS Zoom 1.05x
Weight +16%
Holographic Sight
ADS Zoom 1.05x
Weight +18%
Attachment Stats
Standard Barrel
Default attachment
Flash Hider
Flash Suppression
Length +7%
Weight +4%
Suppressor
Gunshot loudness -65%
Bullet accuracy +18%
Flash Suppression
Equip Time +0.19s
Length +41%
Weight +14%
Attachment Stats
Retracted Stock
Default attachment
Extended Stock
Aiming Accuracy +100%
Recoil When Aiming -40%
Equip Time +1.47s
Length +51%
Attachment Stats
Retracted Foregrip
Default attachment
Foregrip
Recoil -30%
Equip Time +0.93s
Attachment Changes
None
Default Attachment
Ammo Counter
Ammo Counter
Equip Time +0.24s
Weight +27%
Laser Sight
Hip-Firing Accuracy +100%
Equip Time +0.24s
Laser is visible to others
Weight +12%
Flashlight
Light Source
Equip Time +0.24s
Weight +16%

Stats

No Armor Light Armor Combat Armor Heavy Armor
Ammo Type 9x19 mm 9x19 mm 9x19 mm 9x19 mm
Penetration 35% 35% 35% 35%
Body (100%) 22.3 16.5 13.6 10.7
Limb (70%) 15.61 15.61 15.61 15.61
Head (200%) 44.6 44.6 21.4 21.4
AHP (30%) 6.69 4.95 4.08 3.21
Burned (125%) 27.88 20.63 17 13.38
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds






Gallery

Official 2.1k Render
The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0) update.

Trivia

  • The former name of the FSP-9 was MP7.
  • Despite the H&K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.
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