Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Suppressor | Bullet Accuracy +25% Gunshot Loudness -60% Flash Suppression Equip Time +0.17s Length +94% Weight +46% |
Wiki Links
(Attachments section revision) |
(→Sounds) |
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Line 9: | Line 9: | ||
|length2 = 18 | |length2 = 18 | ||
|ads_time = 0.2 | |ads_time = 0.2 | ||
|draw_time = 0. | |draw_time = 0.5 | ||
|damage_falloff = 22 | |damage_falloff = 22 | ||
<!--- Values are taken from the Weapon Summary Menu --> | |||
|bullet_accuracy = 0.2 | |||
|ads_accuracy = 0.25 | |||
|hip_accuracy = 1.7 | |||
|running_accuracy = 2.4 | |||
|barrel_attachments = 2 | |barrel_attachments = 2 | ||
|sight_attachments = 1 | |sight_attachments = 1 | ||
|magazine_attachments = 2 | |magazine_attachments = 2 | ||
|bottom_attachments = 2 | |bottom_attachments = 2 | ||
|spawn_locations = [[Light Containment Zone# | |spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - SCP-173's room]] | ||
|inspired = Ruger SR9c | |inspired = Ruger SR9c | ||
|ID = 13 | |ID = 13 | ||
|manufactor= [[ | |manufactor= [[Lore/Manufacturers#PG_Arms|PG Arms]] <br> [[Lore/Manufacturers#Advanced_Apartment_Corp.|Advanced Apartment Corp.]] (Suppressor) | ||
}} | }} | ||
The '''COM-15''' is a non Foundation issued [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]]. | |||
__TOC__ | |||
=Operational Guide= | |||
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%"> | |||
{{OpGuide2}} | |||
</div> | |||
=In Game= | =In Game= | ||
The | The COM-15 is a very powerful, early-round weapon that [[Class-D Personnel|Class-Ds]] and [[Scientist|Scientists]] can use against each other. With a medium headshot damage, the COM-15 is effective for threatening other players in Light Containment Zone for their items, or outright killing them. However, the weapon's low penetration (20%) makes it less effective against [[Armor (Disambiguation)|Armored]] opponents. <br> | ||
Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by [[Lore/Miscellaneous#Known Site-02 Staff|Junior Researcher, Dr. Bonardi]]. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of four different rooms within Light Containment Zone. These rooms are: | |||
* LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet]] (In the men's or women's section) | |||
* LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room]] (Inside the glass cage, or on the shelf) | |||
* LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (Inside the control room; requires a Keycard to access) | |||
* LCZ- [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]] (In the side room) | |||
Only one COM-15 naturally spawns in a round. | |||
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.<br> | |||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br> | |||
==Attachments== | ==Attachments== | ||
Line 36: | Line 62: | ||
|- | |- | ||
|style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor'' | |style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor'' | ||
|Bullet Accuracy <font color= #05e814>+ | |Bullet Accuracy <font color= #05e814>+25% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.17s </font> <br> Length <font color= #ea2107> +94% </font> <br> Weight <font color= #ea2107> +46% </font> | ||
|} | |} | ||
|-| | |-| | ||
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!Changes | !Changes | ||
|- | |- | ||
|style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]'' | |style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]''JHP Magazine'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended Magazine'' | |style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended JHP Magazine'' | ||
|Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.06s </font> <br> Weight <font color= #ea2107> +46% </font> | |Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.06s </font> <br> Weight <font color= #ea2107> +46% </font> | ||
|} | |} | ||
Line 86: | Line 112: | ||
}} | }} | ||
==Related Achievements== | |||
{{Achievements|check1=Firearm}} | |||
==Sounds== | ==Sounds== | ||
{{multi-listen start}} | {{multi-listen start}} | ||
Line 96: | Line 124: | ||
==Gallery== | ==Gallery== | ||
{| | <div class="round-tabber"> | ||
{{#tag:tabber| | |||
Animations= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
COM-15 Equip Animation.png| '''Equip + Chamber Animation''' | |||
COM-15 Inspect Animation.png| '''Inspect Animation''' | |||
|- | COM-15 Reload Animation.png| '''Reload Animation''' | ||
COM-15 Full Reload Animation.png| '''Reload Animation (from unload)''' | |||
|} | COM-15 Unload AnimationFixed.png| '''Unload Animation''' | ||
</gallery> | |||
{{!}}-{{!}} | |||
Render= | |||
<table> | |||
<tr> | |||
<td>[[File:COM-15Render.jpeg|thumb|600px|Official 2.1k Render]]</td> | |||
</tr> | |||
</table> | |||
{{!}}-{{!}} | |||
Legacy= | |||
<gallery mode="nolines" widths=350px heights=350px> | |||
File:OldCOM-15Icon.png|The former inventory icon of the COM-15, before the Parabellum (v11.0) update. | |||
File:OlderCOM-15Icon.png|The former inventory icon of the COM-15, before the Megapatch II (v9.0) update. | |||
</gallery> | |||
}} | |||
</div> | |||
=Trivia= | |||
* "COM" in COM-15 does not stand for anything and is simply random letters. | * "COM" in COM-15 does not stand for anything, and is simply random letters. | ||
{{Items Navbox}} | {{Items Navbox}} |
Latest revision as of 20:36, 28 April 2023
COM-15 | |
---|---|
Basic Info | |
Type | Pistol |
Cartridge Type | 9x19mm |
Ammo Capacity | 12 (+1) |
Manufacturer | PG Arms Advanced Apartment Corp. (Suppressor) |
Basic Stats | |
Fire Rate | 300 5 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
22m |
Equip Time | 0.5s |
Pick-Up Time Higher weight increases time | 0.36s Unrounded value: 0.35875s |
Weight | 0.65kg |
Length | 18cm |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.2° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 1.7° 1.9° (with Bullet Accuracy) |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.25° 0.45° (with Bullet Accuracy) |
Running Accuracy | 2.4° |
Other Info | |
Attachment Comb | 8 |
Spawn Locations | LCZ - Water Closet LCZ - Glass Room LCZ - Test Chamber 1 LCZ - SCP-173's room |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Inspired by | Ruger SR9c |
Spawn ID | 13 |
The COM-15 is a non Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.
Contents
Operational Guide
An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment. As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…
___
“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing. Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised. The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”
-Dr. David Bonardi, Junior Researcher, Site-02
In Game
The COM-15 is a very powerful, early-round weapon that Class-Ds and Scientists can use against each other. With a medium headshot damage, the COM-15 is effective for threatening other players in Light Containment Zone for their items, or outright killing them. However, the weapon's low penetration (20%) makes it less effective against Armored opponents.
Unlike other firearms found throughout the Facility, the COM-15 is not a Foundation-issued sidearm and was instead brought in by Junior Researcher, Dr. Bonardi. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of four different rooms within Light Containment Zone. These rooms are:
- LCZ- Water Closet (In the men's or women's section)
- LCZ- Glass Room (Inside the glass cage, or on the shelf)
- LCZ- Test Chamber 1 (Inside the control room; requires a Keycard to access)
- LCZ- SCP-173's Containment Chamber (In the side room)
Only one COM-15 naturally spawns in a round.
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.
Holding down the E key on a player with the firearm equipped will disarm the player.
Attachments
Attachment | Changes |
---|---|
JHP Magazine | Default Attachment |
Extended JHP Magazine | Magazine Capacity +5 Equip Time +0.06s Weight +46% |
Attachment | Changes |
---|---|
None | Default Attachment |
Flashlight | Light Source Equip Time +0.03s Weight +31% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | |
---|---|---|---|---|
Ammo Type | 9x19 mm | 9x19 mm | 9x19 mm | 9x19 mm |
Penetration | 20% | 20% | 20% | 20% |
Body (100%) | 25 | 17 | 13 | 9 |
Limb (70%) | 17.5 | 17.5 | 17.5 | 17.5 |
Head (200%) | 50 | 50 | 18 | 18 |
AHP (30%) | 7.5 | 5.1 | 3.9 | 2.7 |
Burned (125%) | 31.25 | 21.25 | 16.25 | 11.25 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Related Achievements
Click to view 3 achievement(s) related to COM-15:
Be Polite. Be Efficient | |
With a firearm, kill five enemies in under 30 seconds. The timer starts after the first kill. |
Change in Command | |
Disarm an MTF operative. |
... You Thinking What I'm Thinking? | |
Pick up any firearm as a Class-D Personnel. |
Sounds
Gallery
Trivia
- "COM" in COM-15 does not stand for anything, and is simply random letters.
|
- This page was last edited on 28 April 2023, at 20:36.
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