From SCP: Secret Laboratory Public Beta Official Wiki

(Fixed minor spelling errors. Fixed punctuation, and made some parts of the article easier to read. Removed redundant info and updated pronoun for SCP-079.)
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=In Game=
=In Game=
The '''High-Explosive Grenade''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is a throwable explosive device used to deal damage to opponents within its blast radius. <br>
The '''High-Explosive Grenade''' is a type of [[Weapons|Weapon]] in ''SCP: Secret Laboratory''. It is a throwable explosive device used to deal damage to opponents within its blast radius. <br>
High-Explosive Grenades will apply the Burned and Concussed [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.
Players hit by the '''High-Explosive Grenade''' will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn, the faster they turn the blurrier it gets|text=Concussed}} [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.<br>


==Usage==
==Usage==
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.<br>
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.<br>
After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation. <br>
After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation. <br>
The max damage a High-Explosive Grenade can deal is 750. Their range is fairly small, as being 1.5 meters(2 hubes) away will reduce damage to 300, which is approximately the size of an elevator. Once the pin is pulled, there is no stopping the High-Explosive Grenade, the explosion is inevitable.
The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters(2 hubes, approimately the size of an elevator) away will reduce damage to 300. Once the pin is pulled, there is no stopping the High-Explosive Grenade: the explosion is inevitable.


Players hit by the High-Explosive Grenade will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when<wbr/> they turn, the faster they turn the blurrier it gets|text=Concussed}} effects.<br>
It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them. The exceptions to this rule are checkpoint doors, gates, elevators [[SCP-106|SCP-106's]] door or any door on the [[Surface Zone]].<br>
Note that doors and walls block all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them. High-Explosive Grenades can not blow up checkpoints, gates, elevators [[SCP-106|SCP-106's]] door or any door on the [[Surface Zone]].<br>
Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] : this stops it from interacting with a door. Any room that has a destroyed door cannot be blacked-out/locked down by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint.  
Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] as a way to stop him from interacting with a door. Any room that has a destroyed door, can not be blackout/lockdown by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint.  


The High-Explosive Grenade's blast can also push other items and can set off other High-Explosive Grenades, which could in some situations cause a chain-reaction of multiple High-Explosive Grenade going off and along with the push from the blast it can catch some players off-guard.
The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously) and along with the push from the blast it can catch some players off-guard.


High-Explosive Grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]] to ignore SCP-106's damage resistance.  
High-Explosive Grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]], to ignore SCP-106's damage resistance.  


[[SCP-939]] can see High-Explosive Grenades through walls, allowing them to warn other SCPs.
[[SCP-939]] can see High-Explosive Grenades through walls, allowing them to warn other SCPs.


==Server Config==
==Server Config==
There are two config options that control a multiplier for how much damage they do to SCPs and the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.<br>
There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.<br>
Interesting, by default, High-Explosive Grenades multiplier damage to Humans is 0.7, while for SCPs the multiplier is one. This menas humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.
Interestingly, by default, High-Explosive Grenades multiplier damage to Humans is 0.7, while for SCPs the multiplier is one. This menas humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.


There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade, by default this is ten. The other options sets a limit on how long the chain-reaction can be, by default this is four.
There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade, by default this is ten. The other options sets a limit on how long the chain-reaction can be, by default this is four.

Revision as of 22:40, 25 August 2021

High-Explosive Grenade
Stats
Type Throwable
Damage Varies
Does less damage
to Humans than to SCPs
Arm Time 5s
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Spawn Locations Light Containment Zone
Weapon Locker Type 21
On NTF Operatives (except Privates)
Obtainable from 914? True
Applied Effects Burned Effect Increases the damage the player takes
Concussed Effect Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets
Spawn ID 25


In Game

The High-Explosive Grenade is a type of Weapon in SCP: Secret Laboratory. It is a throwable explosive device used to deal damage to opponents within its blast radius.
Players hit by the High-Explosive Grenade will be given both the Burned Increases the damage the player takes and Concussed Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets Status Effects. The time these effects last depends on range, with point blank range being ten seconds.

Usage

The High-Explosive Grenade can be thrown a long distance by pressing  Left Click, or a shorter distance by pressing  Right Click.
After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation.
The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters(2 hubes, approimately the size of an elevator) away will reduce damage to 300. Once the pin is pulled, there is no stopping the High-Explosive Grenade: the explosion is inevitable.

It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them. The exceptions to this rule are checkpoint doors, gates, elevators SCP-106's door or any door on the Surface Zone.
Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to SCP-079 : this stops it from interacting with a door. Any room that has a destroyed door cannot be blacked-out/locked down by SCP-079. A good tactic as Nine Tailed Fox is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint.

The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously) and along with the push from the blast it can catch some players off-guard.

High-Explosive Grenades are highly lethal to SCP objects. They also one of two weapons, the other being the Micro HID, to ignore SCP-106's damage resistance.

SCP-939 can see High-Explosive Grenades through walls, allowing them to warn other SCPs.

Server Config

There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.
Interestingly, by default, High-Explosive Grenades multiplier damage to Humans is 0.7, while for SCPs the multiplier is one. This menas humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.

There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade, by default this is ten. The other options sets a limit on how long the chain-reaction can be, by default this is four.

Spawning

Related Achievements

Killing yourself with a High-Explosive Grenade grants the Look! I'm a Rocket achievement.

Gallery

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