Attachment | Stats |
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Iron Sight | ADS Zoom 1.3x Default Attachment |
Wiki Links
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|[[File:E-11 Unload New.gif|thumb|600px|Unload Animation]] | |[[File:E-11 Unload New.gif|thumb|600px|Unload Animation]] | ||
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Revision as of 21:40, 4 August 2021
MTF-E11-SR | |
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Basic Info | |
Type | Rifle |
Cartridge Type | 5.56x45mm |
Ammo Capacity | 41 |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Basic Stats | |
Fire Rate | 570 9.5 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
100m |
Length | 34in |
Other Info | |
Attachment Comb | 5400 |
Spawn Locations | MTF-E11-SR Rack |
Spawns on | All MTF Units except MTF Private |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Spawn ID | 20 |
In Game
The MTF-E11-SR is a type of firearm in SCP: Secret Laboratory. It is a fully automatic rifle most commonly used by the MTF, however it can also be found inside the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments it has. The weapon can be customized to be effective in long range combat or short range combat. The weapon is very effective when used on the Surface Zone in long range combat. Due to being a rifle, the weapon is extremely accurate for the first few shots but, the weapon quickly becomes very inaccurate during continue fire. Making the weapon best used in short burst instead of long sprays. The weapon also have very poor movement accuracy, making it best used when standing still, or using lighter attachment setups. The high penetration of the weapon makes it a great anti-armor weapon.
Attachments
Attachment | Stats |
---|---|
Carbine Body | Default Attachment |
Rifle Body | Damage +7.5% Penetration +10% Bullet Inaccuracy -35% Fire Rate -15% Draw Speed Multiplier -20% Hip Inaccuracy +35% Weapon Length +7 in |
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Suppressor | Shot Loudness -65% Draw Speed Multiplier -15% Weapon Length +7 in |
Flash Hider | Draw Speed Multiplier -5% Weapon Length +1 in |
Muzzle Booster | Fire Rate +10% Draw Speed Multiplier -5% Overall Recoil +30% Bullet Inaccuracy +20% Weapon Length +1 in |
Muzzle Brake | Overall Recoil -10% Draw Speed Multiplier -5% Shot Loudness +20% Weapon Length +1 in |
Attachment | Changes |
---|---|
Standard Stock | Default Attachment |
Lightweight Stock | Draw Speed Multiplier +20% Hip Inaccuracy -15% ADS Inaccuracy +15% Weapon Length -1 in |
Recoil Reducing Stock | ADS Inaccuracy +20% Draw Speed Multiplier -15% Weapon Length -1 in |
Attachment | Changes |
---|---|
None | Default Attachment |
Foregrip | Overall Recoil -15% ADS Speed Multiplier -10% Draw Speed Multiplier -5% |
Laser | Hip Inaccuracy -50% Draw Speed Multiplier -5% |
Attachment | Changes |
---|---|
None | Default Attachment |
Flashlight | Draw Speed Multiplier -10% |
Ammo Counter | Draw Speed Multiplier -10% |
Attachment | Changes |
---|---|
FMJ Box Magazine | Default Attachment |
FMJ Drum Magazine | Magazine Count +25 Reload Time +2s |
JHP Box Magazine | Damage +17% Magazine Count -10 Penetration -40% |
AP Box Magazine | Penetration +15% Magazine Count -10 |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | ||
Ammo Type | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | |
Penetration | 70% | 79% | 70% | 79% | 70% | 79% | 70% | 79% | |
Body (100%) | 25.1 | 26.36 | 22.09 | 24.14 | 20.58 | 23.03 | 19.08 | 21.93 | |
Limb (70%) | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | |
Head (200%) | 50.2 | 52.72 | 50.2 | 52.72 | 38.16 | 43.86 | 38.16 | 43.86 | |
AHP (30%) | 7.53 | 7.91 | 6.63 | 7.24 | 6.17 | 6.91 | 5.72 | 6.58 | |
Burned (125%) | 31.38 | 32.94 | 27.61 | 30.18 | 25.73 | 28.79 | 23.85 | 27.41 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | ||
Ammo Type | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | |
Penetration | 84% | 93% | 84% | 93% | 84% | 93% | 84% | 93% | |
Body (100%) | 25.1 | 26.36 | 23.49 | 25.62 | 22.69 | 25.25 | 21.89 | 24.88 | |
Limb (70%) | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | |
Head (200%) | 50.2 | 52.72 | 50.2 | 52.72 | 43.78 | 49.76 | 43.78 | 49.76 | |
AHP (30%) | 7.53 | 7.91 | 7.05 | 7.69 | 6.81 | 7.57 | 6.57 | 7.46 | |
Burned (125%) | 31.38 | 32.94 | 29.37 | 32.02 | 28.36 | 31.56 | 27.36 | 31.1 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | ||
Ammo Type | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | |
Penetration | 35% | 44% | 35% | 44% | 35% | 44% | 35% | 44% | |
Body (100%) | 32.6 | 34.26 | 24.12 | 26.59 | 19.89 | 22.75 | 15.65 | 18.91 | |
Limb (70%) | 22.82 | 23.982 | 22.82 | 23.982 | 22.82 | 23.982 | 22.82 | 23.982 | |
Head | 65.2 | 68.52 | 65.2 | 68.52 | 31.3 | 37.82 | 31.3 | 37.82 | |
AHP (30%) | 9.78 | 10.28 | 7.24 | 7.98 | 5.97 | 6.82 | 4.69 | 5.67 | |
Burned (125%) | 40.75 | 42.83 | 30.16 | 33.23 | 24.86 | 28.44 | 19.56 | 23.64 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Spawning
- MTF-E11-SR Rack
- On MTF Sergeants and MTF Captains when spawning.
- On MTF Specialist when escape being a Scientist.
Sounds
Gallery
Trivia
- Unlike every other item, the inventory icon for the MTF-E11-SR is not fully transparent, a slightly fuzz grey background can be seen behind it.
- The MTF-E11-SR seen in the inventory icon is that of an outdated Epsilon-11 SR model.
- The MTF-E11-SR is one of two weapons that can one tap heads. The other being the USP.
- The MTF-E11-SR can only one tap classes that have a max HP of 100 and have the burned effect. The Heavy Barrel must also be equipped.
- It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR)
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- This page was last edited on 4 August 2021, at 21:40.
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