Attachment | Stats |
---|---|
Iron Sights | ADS Zoom 1.2x Default Attachment |
Dot Sight | ADS Zoom 1.05x Equip Time +0.02s Weight +7% |
Telescopic Sight | ADS Zoom 6x Equip Time +0.05s Weight +33% |
Wiki Links
No edit summary |
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Line 4: | Line 4: | ||
|caliber = .44 Mag | |caliber = .44 Mag | ||
|ammo = 6 | |ammo = 6 | ||
|nocat = yes | |nocat = yes | ||
|fire_rate = 240 | |fire_rate = 240 | ||
|weight = | |weight = 2.15 | ||
|length2 = 34 | |||
| | |draw_time = 0.45 | ||
|draw_time = | |||
|fire_delay = 0.1 | |fire_delay = 0.1 | ||
|fire_delay2 = 0 | |fire_delay2 = 0 | ||
<!--- Values are taken from the Weapon Summary Menu --> | |||
|bullet_accuracy = 0.15 | |||
|ads_accuracy = 0.75 | |||
|hip_accuracy = 2 | |||
|running_accuracy = 2.7 | |||
|damage_falloff = 75 | |damage_falloff = 75 | ||
|barrel_attachments = 3 | |barrel_attachments = 3 | ||
Line 19: | Line 22: | ||
|bottom_attachments = 2 | |bottom_attachments = 2 | ||
|spawn_locations = | |spawn_locations = | ||
|spawn_class = Chaos | |spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]] | ||
|manufactor= [[ | |inspired = S&W Model 500/Model 629 | ||
|manufactor= [[Lore/Manufacturers#Luty Arms Co.|Luty Arms Co.]] | |||
|ID = 39 | |ID = 39 | ||
}} | }} | ||
The '''.44 Revolver''' (or just '''Revolver''') is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups. | |||
The '''Revolver''' is a [[Weapons| | __TOC__ | ||
=In Game= | |||
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn't wearing [[Armor]]. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not). | |||
The Revolver | The Revolver has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to ''Single-Action'' mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.<br> | ||
In ''Single-Action'' mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver's hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate. | |||
The Revolver | The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br> | ||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | |||
The Revolver has | The Revolver has only one possible spawn location: | ||
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver) | |||
==Attachments== | ==Attachments== | ||
Line 47: | Line 50: | ||
!Stats | !Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:RevolverIronSight.png|100px|center]]''Iron | |style="text-align:center;|[[File:RevolverIronSight.png|100px|center]]''Iron Sights'' | ||
|ADS Zoom <font color= #05e814>1. | |ADS Zoom <font color= #05e814>1.2x </font> <br> Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:RevolverDotSight.png|100px|center]]''Dot Sight'' | |style="text-align:center;|[[File:RevolverDotSight.png|100px|center]]''Dot Sight'' | ||
|ADS Zoom <font color= #05e814>1.05x </font> <br> | |ADS Zoom <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.02s </font> <br> Weight <font color= #ea2107> +7% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:RevolverScope.png|100px|center]]'' | |style="text-align:center;|[[File:RevolverScope.png|100px|center]]''Telescopic Sight'' | ||
|ADS Zoom <font color= #05e814>6x </font> <br> | |ADS Zoom <font color= #05e814>6x </font> <br> Equip Time <font color= #ea2107> +0.05s </font> <br> Weight <font color= #ea2107> +33% </font> | ||
|} | |} | ||
|-| | |-| | ||
Line 67: | Line 70: | ||
|- | |- | ||
|style="text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]''Long Barrel'' | |style="text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]''Long Barrel'' | ||
| Damage <font color= #05e814> +10% </font> <br> Bullet | | Damage <font color= #05e814> +10% </font> <br> Bullet Acuracy <font color= #05e814> +100% </font> <br> Penetration <font color= #05e814> +10% </font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Length <font color= #ea2107> +37% </font> <br> Weight <font color= #ea2107> +51% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]''Short Barrel'' | |style="text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]''Short Barrel'' | ||
| | | Equip Time <font color= #05e814> -0.19s </font> <br> Length <font color= #05e814> -22% </font> <br> Weight <font color= #05e814> -30% </font> <br> Damage <font color= ea2107> -10% </font> <br> Bullet Accuracy <font color= #ea2107> -23% </font> <br> | ||
|} | |} | ||
|-| | |-| | ||
Line 79: | Line 82: | ||
!Changes | !Changes | ||
|- | |- | ||
|style="text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]'' | |style="text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]''Standard Stock'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:RevolverButtstock.png|80px|center]]'' | |style="text-align:center;|[[File:RevolverButtstock.png|80px|center]]''Heavy Stock'' | ||
| | |Aiming Accuracy <font color= #05e814> +150% </font> <br> Recoil When Aiming <font color= #05e814> -35% </font> <br> Equip Time <font color= ea2107> +0.11s </font> <br> Length <font color= #ea2107> +89% </font> <br> Weight <font color= #ea2107> +33% </font> | ||
|} | |} | ||
|-| | |-| | ||
Line 96: | Line 99: | ||
|- | |- | ||
|style="text-align:center;|[[File:RevolverCylinder4.png|60px|center]]''4-Shot Cylinder'' | |style="text-align:center;|[[File:RevolverCylinder4.png|60px|center]]''4-Shot Cylinder'' | ||
|Penetration <font color= #05e814> +30% </font> <br> Bullet | |Penetration <font color= #05e814> +30% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Magazine Capacity <font color= #ea2107> -2 </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:RevolverCylinder8.png|60px|center]]''8-Shot Cylinder'' | |style="text-align:center;|[[File:RevolverCylinder8.png|60px|center]]''8-Shot Cylinder'' | ||
Line 129: | Line 132: | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Light Armor= | |||
{{#ask: | {{#ask: | ||
[[Weapon::Revolver]] | [[Weapon::Revolver]] | ||
Line 193: | Line 196: | ||
}} | }} | ||
</div> | </div> | ||
< | |||
==Sounds== | |||
{{multi-listen start}} | |||
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}<br> | |||
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}<br> | |||
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}<br> | |||
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}<br> | |||
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}} | |||
{{multi-listen end}} | |||
==Gallery== | ==Gallery== | ||
{| | <div class="round-tabber"> | ||
{{#tag:tabber| | |||
Animations= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
Revolver Equip Animation.png| '''Equip Animation''' | |||
Revolver Rare Equip Animation.png| '''Rare Equip Animation (1 in 50)''' | |||
Revolver Inspect Animation.png| '''Inspect Animation''' | |||
Revolver Reload Animation.png| '''Reload Animation''' | |||
|- | Revolver Rare Reload Animation.png| '''Rare Reload Animation (1 in 50)''' | ||
|[ | Revolver Full Reload Animation.png| '''Reload Animation (from Unload)''' | ||
Revolver Unload Animation.png| '''Unload Animation''' | |||
</gallery> | |||
{{!}}-{{!}} | |||
Render= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
RevolverRender.jpeg|Official 2.1k Render | |||
</gallery> | |||
}} | |||
</div> | |||
==Trivia== | |||
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron. | |||
*Inside the frame of the Revolver is a hidden message saying "Thanks Ender :)" | |||
*The Revolver was visually based on the S&W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game. | |||
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link] | |||
{{Items Navbox}} |
Revision as of 15:59, 30 March 2022
.44 Revolver | |
---|---|
Basic Info | |
Type | Pistol |
Cartridge Type | .44 Mag |
Ammo Capacity | 6 |
Manufacturer | Luty Arms Co. |
Basic Stats | |
Fire Rate | 240 4 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
75m |
Fire Delay | 0.1s (Double Action) |
Fire Delay | 0s (Single Action) |
Equip Time | 0.45s |
Pick-Up Time Higher weight increases time | 0.62s Unrounded value: 0.62125s |
Weight | 2.15kg |
Length | 34cm |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.15° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2° 2.2° (with Bullet Accuracy) |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.75° 0.9° (with Bullet Accuracy) |
Running Accuracy | 2.7° |
Other Info | |
Attachment Comb | 54 |
Spawns on | Chaos Marauder |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Inspired by | S&W Model 500/Model 629 |
Spawn ID | 39 |
The .44 Revolver (or just Revolver) is a type of Firearm found in SCP: Secret Laboratory. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.
In Game
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn't wearing Armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not).
The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the player must hold Left Click for 0.1s to fire. If the player presses Middle Click, the Revolver switches to Single-Action mode. Simply pressing Left Click will achieve nothing, unlike all the other guns in the game.
In Single-Action mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click each time they want to fire in this mode, thus giving an overall lower fire-rate.
The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.
The Revolver has only one possible spawn location:
- Chaos Marauders (will always spawn with a .44 Revolver)
Attachments
Attachment | Stats |
---|---|
Medium Barrel | Default Attachment |
Long Barrel | Damage +10% Bullet Acuracy +100% Penetration +10% Equip Time +0.08s Length +37% Weight +51% |
Short Barrel | Equip Time -0.19s Length -22% Weight -30% Damage -10% Bullet Accuracy -23% |
Attachment | Changes |
---|---|
Standard Stock | Default Attachment |
Heavy Stock | Aiming Accuracy +150% Recoil When Aiming -35% Equip Time +0.11s Length +89% Weight +33% |
Attachment | Changes |
---|---|
6-Shot Cylinder | Default Attachment |
4-Shot Cylinder | Penetration +30% Bullet Accuracy +25% Magazine Capacity -2 |
8-Shot Cylinder | Magazine Capacity +2 Fire Rate -40% |
Stats
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 94% |
Body (100%) | 51.93 | 57.7 | 66.36 | 51.93 | 57.7 | 66.36 |
Limb (70%) | 36.351 | 40.39 | 46.452 | 36.351 | 40.39 | 46.452 |
Head (200%) | 103.86 | 115.4 | 132.72 | 103.86 | 115.4 | 132.72 |
AHP (30%) | 15.58 | 17.31 | 19.91 | 15.58 | 17.31 | 19.91 |
Burned (125%) | 64.91 | 72.13 | 82.94 | 64.91 | 72.13 | 82.94 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 94% |
Body (100%) | 44.66 | 49.62 | 59.72 | 48.71 | 54.12 | 64.76 |
Limb (70%) | 36.351 | 40.39 | 46.452 | 36.351 | 40.39 | 46.452 |
Head (200%) | 103.86 | 115.4 | 132.72 | 103.86 | 115.4 | 132.72 |
AHP (30%) | 13.4 | 14.89 | 17.92 | 14.61 | 16.24 | 19.43 |
Burned (125%) | 55.82 | 62.03 | 74.65 | 60.89 | 67.65 | 80.95 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 94% |
Body (100%) | 41.02 | 45.58 | 56.4 | 47.1 | 52.33 | 63.97 |
Limb (70%) | 36.351 | 40.39 | 46.452 | 36.351 | 40.39 | 46.452 |
Head (200%) | 74.78 | 83.08 | 106.16 | 90.98 | 101.1 | 126.34 |
AHP (30%) | 12.31 | 13.67 | 16.92 | 14.13 | 15.7 | 19.19 |
Burned (125%) | 51.28 | 56.98 | 70.5 | 58.88 | 65.42 | 79.96 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 94% |
Body (100%) | 37.39 | 41.54 | 53.08 | 45.49 | 50.55 | 63.17 |
Limb (70%) | 36.351 | 40.39 | 46.452 | 36.351 | 40.39 | 46.452 |
Head (200%) | 74.78 | 83.08 | 106.16 | 90.98 | 101.1 | 126.34 |
AHP (30%) | 11.22 | 12.46 | 15.93 | 13.65 | 15.16 | 18.95 |
Burned (125%) | 46.74 | 51.93 | 66.36 | 56.86 | 63.18 | 78.96 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
Trivia
- The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
- Inside the frame of the Revolver is a hidden message saying "Thanks Ender :)"
- The Revolver was visually based on the S&W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.
|
- This page was last edited on 30 March 2022, at 15:59.
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