Attachment | Stats |
---|---|
Iron Sight | ADS Zoom 1.3x Default Attachment |
Holographic Sight | ADS Zoom 1.05x Equip Time +0.04s Weight +13% |
Dot Sight | ADS Zoom 1.05x Equip Time +0.04s Weight +8% |
Nightvision Scope | ADS Zoom 1.05x Night Vision Aiming Speed -25% Equip Time +0.08s Weight +35% |
Telescopic Sight | ADS Zoom 6x Aiming Accuracy +33% Equip Time +0.08s Aiming Speed -30% Weight +32% |
Wiki Links
(Attachments section revision) |
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Line 38: | Line 38: | ||
|ADS Zoom <font color= #05e814>1.3x </font> <br> Default Attachment | |ADS Zoom <font color= #05e814>1.3x </font> <br> Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:Holo_E11.png|60px|center]]'' | |style="text-align:center;|[[File:Holo_E11.png|60px|center]]''Holographic Sight'' | ||
| | |ADS Zoom <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +13% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:DotAttachement.png|60px|center]]''Dot Sight'' | |style="text-align:center;|[[File:DotAttachement.png|60px|center]]''Dot Sight'' | ||
| | |ADS Zoom <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +8% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:NV_E11.png|60px|center]]''Nightvision Scope'' | |style="text-align:center;|[[File:NV_E11.png|60px|center]]''Nightvision Scope'' | ||
| | |ADS Zoom <font color= #05e814>1.05x </font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Weight <font color= #ea2107> +35% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:Scope_E11.png|60px|center]]''Telescopic Sight'' | |style="text-align:center;|[[File:Scope_E11.png|60px|center]]''Telescopic Sight'' | ||
| | |ADS Zoom <font color= #05e814>6x </font> <br> Aiming Accuracy <font color= #05e814>+33%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Aiming Speed <font color= #ea2107>-30%</font> <br> Weight <font color= #ea2107> +32% </font> | ||
|- | |- | ||
|} | |} | ||
Line 62: | Line 62: | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Rifle Body'' | |style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Rifle Body'' | ||
|Damage <font color= #05e814> +7.5% </font> <br> Penetration <font color= #05e814> + | |Damage <font color= #05e814> +7.5% </font> <br> Penetration <font color= #05e814> +15% </font> <br> Bullet Accuracy <font color= #05e814> +54% </font> <br> Fire Rate <font color= #ea2107> -10% </font> <br> Equip Time <font color= #ea2107>+0.13s </font> <br> Hip-Firing Accuracy <font color= #ea2107> -26% </font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +46% </font> | ||
|} | |} | ||
|-| | |-| | ||
Line 75: | Line 75: | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Suppressor'' | |style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Suppressor'' | ||
| | |Gunshot Loudness <font color= #05e814>-65%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.08s</font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +25% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Flash Hider'' | |style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Flash Hider'' | ||
| | |<font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.04s</font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Booster'' | |style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Booster'' | ||
| Fire Rate <font color= #05e814> +10% </font> <br> | | Fire Rate <font color= #05e814> +10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Recoil <font color= #ea2107> +30% </font> <br> Bullet Accuracy <font color= #ea2107> -17% </font><br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +6% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Brake'' | |style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Brake'' | ||
| | |Recoil <font color= #05e814> -10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Gunshot Loudness <font color= #ea2107> +20% </font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font> | ||
|} | |} | ||
|-| | |-| | ||
Line 97: | Line 97: | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Lightweight Stock'' | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''Lightweight Stock'' | ||
| | |Equip Time <font color= #05e814> -0.12s </font> <br> Hip-Firing Accuracy <font color= #05e814> +18% </font> <br> Length <font color= #05e814> -1% </font> <br> Weight <font color=#05e814> -13% </font> <br> Recoil When Aiming <font color= #ea2107> +25% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Recoil Reducing Stock'' | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''Recoil-Reducing Stock'' | ||
| | |Recoil When Aiming <font color= #05e814> -33.3% </font> <br> Length <font color= #05e814> -1% </font> <br> Equip Time <font color= #ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +22% </font> | ||
|-| | |-| | ||
Bottom= | Bottom= | ||
Line 113: | Line 112: | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Foregrip'' | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''Foregrip'' | ||
| | |Recoil <font color= #05e814> -15% </font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Weight <font color= ea2107> +8% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Laser'' | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''Laser Sight'' | ||
|Hip | |Hip-Firing Accuracy <font color= 05e814> +100% </font> <br> <font color= ea2107> Laser is visible to others </font> <br> Weight <font color= ea2107> +11% </font> | ||
|} | |} | ||
|-| | |-| | ||
Line 129: | Line 128: | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Flashlight'' | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''Flashlight'' | ||
| | |<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +16% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Ammo Counter'' | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''Ammo Counter'' | ||
| | |<font color= 05e814>Ammo Counter </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +21% </font> | ||
|} | |} | ||
|-| | |-| | ||
Line 141: | Line 140: | ||
!Changes | !Changes | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ Magazine'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ Drum Magazine'' | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ Drum Magazine'' | ||
|Magazine | |Magazine Capacity <font color= #05e814>+25</font><br> Reload Time <font color= #ea2107> +2s </font> <br> Weight <font color= ea2107> +79% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''JHP | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''Low-Cap JHP Magazine '' | ||
|Damage <font color= #05e814>+ | |Damage <font color= #05e814>+30%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font><br> Penetration <font color= #ea2107> -50% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''AP | |style="text-align:center;|[[File:USP Flash.png|60px|center]]''Low-Cap AP Magazine '' | ||
|Penetration <font color= #05e814>+ | |Penetration <font color= #05e814>+20%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font> | ||
|} | |} | ||
</tabber> | </tabber> |
Revision as of 10:50, 8 October 2021
MTF-E11-SR | |
---|---|
Basic Info | |
Type | Rifle |
Cartridge Type | 5.56x45mm |
Ammo Capacity | 40 (+1) |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Basic Stats | |
Fire Rate | 570 9.5 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
100m |
Pick-Up Time Higher weight increases time | 0.8s Unrounded value: 0.79625s |
Weight | 3.15kg |
Length | 87cm |
Other Info | |
Attachment Comb | 5400 |
Spawn Locations | MTF-E11-SR Rack |
Spawns on | All MTF Units except MTF Private |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Inspired by | Maxim Defense MDX 508 MDX 510 (Rifle Body) |
Spawn ID | 20 |
In Game
The MTF-E11-SR is a type of firearm in SCP: Secret Laboratory. It is a fully automatic assault rifle which MTF Captains and Sergeants spawn with, although it can also be found in numerous places inside of the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments can be equipped on it. The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the Surface_Zone, although a short-range or mid-range configuration is far more preferable for use within the facility. Due to the firearm being a rifle, it is very accurate for the first few shots but will quickly become inaccurate during continuous fire; this makes the weapon best used in short bursts instead of long sprays. The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. The high penetration of the weapon makes it very effective against armored targets. Using the drum magazine allows the rifle to fit into the role of a LMG, which can perform as the MTF's "budget" equivalent to the Logicer fielded by Chaos Marauders, although lacking in many aspects compared to the dedicated LMG.
Attachments
Attachment | Stats |
---|---|
Carbine Body | Default Attachment |
Rifle Body | Damage +7.5% Penetration +15% Bullet Accuracy +54% Fire Rate -10% Equip Time +0.13s Hip-Firing Accuracy -26% Length +20% Weight +46% |
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Suppressor | Gunshot Loudness -65% Flash Suppression Equip Time +0.08s Length +20% Weight +25% |
Flash Hider | Flash Suppression Equip Time +0.04s Length +1% Weight +2% |
Muzzle Booster | Fire Rate +10% Equip Time +0.04s Recoil +30% Bullet Accuracy -17% Length +1% Weight +6% |
Muzzle Brake | Recoil -10% Equip Time +0.04s Gunshot Loudness +20% Length +1% Weight +2% |
Attachment | Changes |
---|---|
Standard Stock | Default Attachment |
Lightweight Stock | Equip Time -0.12s Hip-Firing Accuracy +18% Length -1% Weight -13% Recoil When Aiming +25% |
Recoil-Reducing Stock | Recoil When Aiming -33.3% Length -1% Equip Time +0.08s Weight +22% |
Attachment | Changes |
---|---|
None | Default Attachment |
Foregrip | Recoil -15% Aiming Speed -15% Weight +8% |
Laser Sight | Hip-Firing Accuracy +100% Laser is visible to others Weight +11% |
Attachment | Changes |
---|---|
None | Default Attachment |
Flashlight | Light Source Equip Time +0.08s Weight +16% |
Ammo Counter | Ammo Counter Equip Time +0.08s Weight +21% |
Attachment | Changes |
---|---|
FMJ Magazine | Default Attachment |
FMJ Drum Magazine | Magazine Capacity +25 Reload Time +2s Weight +79% |
Low-Cap JHP Magazine | Damage +30% Weight -3% Magazine Capacity -10 Penetration -50% |
Low-Cap AP Magazine | Penetration +20% Weight -3% Magazine Capacity -10 |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | ||
Ammo Type | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | |
Penetration | 70% | 79% | 70% | 79% | 70% | 79% | 70% | 79% | |
Body (100%) | 25.1 | 26.36 | 22.09 | 24.14 | 20.58 | 23.03 | 19.08 | 21.93 | |
Limb (70%) | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | |
Head (200%) | 50.2 | 52.72 | 50.2 | 52.72 | 38.16 | 43.86 | 38.16 | 43.86 | |
AHP (30%) | 7.53 | 7.91 | 6.63 | 7.24 | 6.17 | 6.91 | 5.72 | 6.58 | |
Burned (125%) | 31.38 | 32.94 | 27.61 | 30.18 | 25.73 | 28.79 | 23.85 | 27.41 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | ||
Ammo Type | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | |
Penetration | 84% | 93% | 84% | 93% | 84% | 93% | 84% | 93% | |
Body (100%) | 25.1 | 26.36 | 23.49 | 25.62 | 22.69 | 25.25 | 21.89 | 24.88 | |
Limb (70%) | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | |
Head (200%) | 50.2 | 52.72 | 50.2 | 52.72 | 43.78 | 49.76 | 43.78 | 49.76 | |
AHP (30%) | 7.53 | 7.91 | 7.05 | 7.69 | 6.81 | 7.57 | 6.57 | 7.46 | |
Burned (125%) | 31.38 | 32.94 | 29.37 | 32.02 | 28.36 | 31.56 | 27.36 | 31.1 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | ||
Ammo Type | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | |
Penetration | 35% | 44% | 35% | 44% | 35% | 44% | 35% | 44% | |
Body (100%) | 32.6 | 34.26 | 24.12 | 26.59 | 19.89 | 22.75 | 15.65 | 18.91 | |
Limb (70%) | 22.82 | 23.982 | 22.82 | 23.982 | 22.82 | 23.982 | 22.82 | 23.982 | |
Head | 65.2 | 68.52 | 65.2 | 68.52 | 31.3 | 37.82 | 31.3 | 37.82 | |
AHP (30%) | 9.78 | 10.28 | 7.24 | 7.98 | 5.97 | 6.82 | 4.69 | 5.67 | |
Burned (125%) | 40.75 | 42.83 | 30.16 | 33.23 | 24.86 | 28.44 | 19.56 | 23.64 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Spawning
- MTF-E11-SR Rack
- On MTF Sergeants and MTF Captains when spawning.
- On MTF Specialist when escaping as a Scientist.
Sounds
Gallery
Trivia
- It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR) .
- An earlier iteration of the MTF-E11-SR replaced the Fusion Rifle.
|
- This page was last edited on 8 October 2021, at 10:50.
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