From SCP: Secret Laboratory Public Beta Official Wiki

(Attachments section revision)
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|ADS Zoom  <font color= #05e814>1.3x </font> <br> Default Attachment
|ADS Zoom  <font color= #05e814>1.3x </font> <br> Default Attachment
|-
|-
|style="text-align:center;|[[File:Holo_E11.png|60px|center]]''Holo Sight''
|style="text-align:center;|[[File:Holo_E11.png|60px|center]]''Holographic Sight''
|
|ADS Zoom  <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +13% </font>
|-
|-
|style="text-align:center;|[[File:DotAttachement.png|60px|center]]''Dot Sight''
|style="text-align:center;|[[File:DotAttachement.png|60px|center]]''Dot Sight''
|
|ADS Zoom  <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +8% </font>
|-
|-
|style="text-align:center;|[[File:NV_E11.png|60px|center]]''Nightvision Scope''
|style="text-align:center;|[[File:NV_E11.png|60px|center]]''Nightvision Scope''
|
|ADS Zoom  <font color= #05e814>1.05x </font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Weight <font color= #ea2107> +35% </font>
|-
|-
|style="text-align:center;|[[File:Scope_E11.png|60px|center]]''Telescopic Sight''
|style="text-align:center;|[[File:Scope_E11.png|60px|center]]''Telescopic Sight''
|
|ADS Zoom  <font color= #05e814>6x </font> <br> Aiming Accuracy  <font color= #05e814>+33%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Aiming Speed <font color= #ea2107>-30%</font> <br> Weight <font color= #ea2107> +32% </font>
|-
|-
|}
|}
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|-
|-
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Rifle Body''
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Rifle Body''
|Damage <font color= #05e814> +7.5% </font> <br> Penetration <font color= #05e814> +10% </font>  <br> Bullet Inaccuracy <font color= #05e814> -35% </font> <br> Fire Rate <font color= #ea2107> -15% </font> <br> Draw Speed Multiplier <font color= #ea2107> -20% </font> <br> Hip Inaccuracy <font color= #ea2107> +35% </font> <br> Weapon Length +{{Mvar|7 in}}
|Damage <font color= #05e814> +7.5% </font> <br> Penetration <font color= #05e814> +15% </font>  <br> Bullet Accuracy <font color= #05e814> +54% </font> <br> Fire Rate <font color= #ea2107> -10% </font> <br> Equip Time <font color= #ea2107>+0.13s </font> <br> Hip-Firing Accuracy <font color= #ea2107> -26% </font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +46% </font>
|}
|}
|-|
|-|
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|-
|-
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Suppressor''
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Suppressor''
| Shot Loudness <font color= #05e814> -65% </font> <br> Draw Speed Multiplier <font color= #ea2107> -15% </font> <br> Weapon Length +{{Mvar|7 in}}
|Gunshot Loudness <font color= #05e814>-65%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.08s</font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +25% </font>
|-
|-
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Flash Hider''
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Flash Hider''
| Draw Speed Multiplier <font color= #ea2107> -5% </font> <br> Weapon Length +{{Mvar|1 in}}
|<font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.04s</font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font>
|-
|-
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Booster''
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Booster''
| Fire Rate <font color= #05e814> +10% </font> <br> Draw Speed Multiplier <font color= #ea2107> -5% </font> <br> Overall Recoil <font color= #ea2107> +30% </font> <br> Bullet Inaccuracy <font color= #ea2107> +20% </font><br> Weapon Length +{{Mvar|1 in}}
| Fire Rate <font color= #05e814> +10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Recoil <font color= #ea2107> +30% </font> <br> Bullet Accuracy <font color= #ea2107> -17% </font><br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +6% </font>
|-
|-
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Brake''
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Brake''
| Overall Recoil <font color= #05e814> -10% </font> <br> Draw Speed Multiplier <font color= #ea2107> -5% </font> <br> Shot Loudness <font color= #ea2107> +20% </font> <br> Weapon Length +{{Mvar|1 in}}
|Recoil <font color= #05e814> -10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Gunshot Loudness <font color= #ea2107> +20% </font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font>
|}
|}
|-|
|-|
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|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Lightweight Stock''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Lightweight Stock''
|Draw Speed Multiplier <font color= #05e814> +20% </font> <br> Hip Inaccuracy <font color= #05e814> -15% </font> <br> ADS Inaccuracy <font color= #ea2107> +15% </font> <br> Weapon Length -{{Mvar|1 in}}
|Equip Time <font color= #05e814> -0.12s </font> <br> Hip-Firing Accuracy <font color= #05e814> +18% </font> <br> Length <font color= #05e814> -1% </font> <br> Weight <font color=#05e814> -13% </font> <br> Recoil When Aiming <font color= #ea2107> +25% </font>
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Recoil Reducing Stock''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Recoil-Reducing Stock''
|ADS Inaccuracy <font color= #05e814> +20% </font> <br> Draw Speed Multiplier <font color= #ea2107> -15% </font> <br> Weapon Length -{{Mvar|1 in}}
|Recoil When Aiming <font color= #05e814> -33.3% </font> <br> Length <font color= #05e814> -1% </font> <br> Equip Time <font color= #ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +22% </font>
|}
|-|
|-|
Bottom=
Bottom=
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|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Foregrip''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Foregrip''
|Overall Recoil <font color= #05e814> -15% </font> <br> ADS Speed Multiplier <font color= #ea2107> -10% </font> <br> Draw Speed Multiplier <font color= ea2107> -5% </font>  
|Recoil <font color= #05e814> -15% </font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Weight <font color= ea2107> +8% </font>  
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Laser''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Laser Sight''
|Hip Inaccuracy <font color= 05e814> -50% </font> <br> Draw Speed Multiplier <font color= ea2107> -5% </font>  
|Hip-Firing Accuracy <font color= 05e814> +100% </font> <br> <font color= ea2107> Laser is visible to others </font> <br> Weight <font color= ea2107> +11% </font>  
|}
|}
|-|
|-|
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|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Flashlight''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Flashlight''
|Draw Speed Multiplier <font color= ea2107> -10% </font>  
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +16% </font>
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Ammo Counter''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Ammo Counter''
|Draw Speed Multiplier <font color= ea2107> -10% </font>  
|<font color= 05e814>Ammo Counter </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +21% </font>
|}
|}
|-|
|-|
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!Changes
!Changes
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ Box Magazine''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ Magazine''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ Drum Magazine''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ Drum Magazine''
|Magazine Count <font color= #05e814>+25</font><br> Reload Time <font color= #ea2107> +2s </font>
|Magazine Capacity <font color= #05e814>+25</font><br> Reload Time <font color= #ea2107> +2s </font> <br> Weight <font color= ea2107> +79% </font>  
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''JHP Box Magazine ''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Low-Cap JHP Magazine ''
|Damage <font color= #05e814>+17%</font><br> Magazine Count <font color= #ea2107> -10 </font><br> Penetration <font color= #ea2107> -40% </font>
|Damage <font color= #05e814>+30%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font><br> Penetration <font color= #ea2107> -50% </font>
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''AP Box Magazine ''
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Low-Cap AP Magazine ''
|Penetration <font color= #05e814>+15%</font><br> Magazine Count <font color= #ea2107> -10 </font>
|Penetration <font color= #05e814>+20%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font>
|}
|}
</tabber>
</tabber>

Revision as of 10:50, 8 October 2021

MTF-E11-SR
Basic Info
Type Rifle
Cartridge Type 5.56x45mm
Ammo Capacity 40 (+1)
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Basic Stats
Fire Rate 570 9.5 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
100m
Pick-Up Time Higher weight increases time 0.8s Unrounded value: 0.79625s
Weight 3.15kg
Length 87cm
Other Info
Attachment Comb  5400
Spawn Locations MTF-E11-SR Rack
Spawns on All MTF Units except MTF Private
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Inspired by Maxim Defense MDX 508
MDX 510 (Rifle Body)
Spawn ID 20


In Game

The MTF-E11-SR is a type of firearm in SCP: Secret Laboratory. It is a fully automatic assault rifle which MTF Captains and Sergeants spawn with, although it can also be found in numerous places inside of the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments can be equipped on it. The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the Surface_Zone, although a short-range or mid-range configuration is far more preferable for use within the facility. Due to the firearm being a rifle, it is very accurate for the first few shots but will quickly become inaccurate during continuous fire; this makes the weapon best used in short bursts instead of long sprays. The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. The high penetration of the weapon makes it very effective against armored targets. Using the drum magazine allows the rifle to fit into the role of a LMG, which can perform as the MTF's "budget" equivalent to the Logicer fielded by Chaos Marauders, although lacking in many aspects compared to the dedicated LMG.

Attachments

Attachment Stats
Iron Sight
ADS Zoom 1.3x
Default Attachment
Holographic Sight
ADS Zoom 1.05x
Equip Time +0.04s
Weight +13%
Dot Sight
ADS Zoom 1.05x
Equip Time +0.04s
Weight +8%
Nightvision Scope
ADS Zoom 1.05x
Night Vision
Aiming Speed -25%
Equip Time +0.08s
Weight +35%
Telescopic Sight
ADS Zoom 6x
Aiming Accuracy +33%
Equip Time +0.08s
Aiming Speed -30%
Weight +32%
Attachment Stats
Carbine Body
Default Attachment
Rifle Body
Damage +7.5%
Penetration +15%
Bullet Accuracy +54%
Fire Rate -10%
Equip Time +0.13s
Hip-Firing Accuracy -26%
Length +20%
Weight +46%
Attachment Stats
Standard Barrel
Default Attachment
Suppressor
Gunshot Loudness -65%
Flash Suppression
Equip Time +0.08s
Length +20%
Weight +25%
Flash Hider
Flash Suppression
Equip Time +0.04s
Length +1%
Weight +2%
Muzzle Booster
Fire Rate +10%
Equip Time +0.04s
Recoil +30%
Bullet Accuracy -17%
Length +1%
Weight +6%
Muzzle Brake
Recoil -10%
Equip Time +0.04s
Gunshot Loudness +20%
Length +1%
Weight +2%
Attachment Changes
Standard Stock
Default Attachment
Lightweight Stock
Equip Time -0.12s
Hip-Firing Accuracy +18%
Length -1%
Weight -13%
Recoil When Aiming +25%
Recoil-Reducing Stock
Recoil When Aiming -33.3%
Length -1%
Equip Time +0.08s
Weight +22%
Attachment Changes
None
Default Attachment
Foregrip
Recoil -15%
Aiming Speed -15%
Weight +8%
Laser Sight
Hip-Firing Accuracy +100%
Laser is visible to others
Weight +11%
Attachment Changes
None
Default Attachment
Flashlight
Light Source
Equip Time +0.08s
Weight +16%
Ammo Counter
Ammo Counter
Equip Time +0.08s
Weight +21%
Attachment Changes
FMJ Magazine
Default Attachment
FMJ Drum Magazine
Magazine Capacity +25
Reload Time +2s
Weight +79%
Low-Cap JHP Magazine
Damage +30%
Weight -3%
Magazine Capacity -10
Penetration -50%
Low-Cap AP Magazine
Penetration +20%
Weight -3%
Magazine Capacity -10


Stats

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 70% 79% 70% 79% 70% 79% 70% 79%
Body (100%) 25.1 26.36 22.09 24.14 20.58 23.03 19.08 21.93
Limb (70%) 17.57 18.452 17.57 18.452 17.57 18.452 17.57 18.452
Head (200%) 50.2 52.72 50.2 52.72 38.16 43.86 38.16 43.86
AHP (30%) 7.53 7.91 6.63 7.24 6.17 6.91 5.72 6.58
Burned (125%) 31.38 32.94 27.61 30.18 25.73 28.79 23.85 27.41
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 84% 93% 84% 93% 84% 93% 84% 93%
Body (100%) 25.1 26.36 23.49 25.62 22.69 25.25 21.89 24.88
Limb (70%) 17.57 18.452 17.57 18.452 17.57 18.452 17.57 18.452
Head (200%) 50.2 52.72 50.2 52.72 43.78 49.76 43.78 49.76
AHP (30%) 7.53 7.91 7.05 7.69 6.81 7.57 6.57 7.46
Burned (125%) 31.38 32.94 29.37 32.02 28.36 31.56 27.36 31.1
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 35% 44% 35% 44% 35% 44% 35% 44%
Body (100%) 32.6 34.26 24.12 26.59 19.89 22.75 15.65 18.91
Limb (70%) 22.82 23.982 22.82 23.982 22.82 23.982 22.82 23.982
Head 65.2 68.52 65.2 68.52 31.3 37.82 31.3 37.82
AHP (30%) 9.78 10.28 7.24 7.98 5.97 6.82 4.69 5.67
Burned (125%) 40.75 42.83 30.16 33.23 24.86 28.44 19.56 23.64
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Spawning

Sounds






Gallery

Equip Animation
Inspect Animation
Reload Animation
Reload Animation (from unload)
Unload Animation

Trivia

  • It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR) .
  • An earlier iteration of the MTF-E11-SR replaced the Fusion Rifle.
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