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'''SCP-018''' is an [[SCPs|SCP Item]] that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.
'''SCP-018''' is an [[SCPs|SCP Item]] that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.
__TOC__
__TOC__
=Operational Guide=
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{{OpGuide2}}
</div>
=In Game=
=In Game=
SCP-018 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.  
<div style="white-space:normal; font-size:15px">SCP-018 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open. </div>


When equipped, it can be thrown by pressing {{Key Press|Leftclick}}. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any normal door (i.e. ''not'' gates, SCP-106's CC doors, or the Alpha Warhead door on [[Surface Zone|Surface]]).<br>
When equipped, it can be thrown by pressing {{Key Press|Leftclick}}. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any door that isn't a gate or checkpoint.<br>
After 80 seconds, the object will exit [[Site-02]] by exploding through a wall. <br>
After 80 seconds, SCP-018 will exit [[Site-02]] by exploding through a wall. <br>


A dropped SCP-018 will also activate after it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).
A dropped SCP-018 will activate if it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).


It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.<br>
It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.<br>
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player's teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player's teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.
==Uses==
* If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily.
* SCP-018 can be used to open locked doors, if thrown correctly. This is useful to players who do not have appropriate keycards, or in late-game scenarios, when [[SCP-914]] becomes [[Decontamination Process|inaccessible]].
* SCP-018 is potent as a crowd control weapon, able to deal huge amounts of damage to a squad of Chaos or MTF. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside.
* SCP-018's is extremely effective at countering SCP-079's ability to interact with doors, as it can break multiple doors down in a large range.<br>
** This is extremely useful to stop SCP-079 from using their Blackout ability, as any room that has a destroyed door, can not be Blackout.


==Related Achievements==
==Related Achievements==
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the '''Property of the Chaos Insurgency''' [[Achievements|achievement]].
{{Achievements|check2=SCP Items}}
 


==Sounds==
==Sounds==
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Other=
Other=
<gallery mode="nolines" heights=200px widths=300px>
<gallery mode="nolines" heights=200px widths=300px>
SCP018.png|The former inventory icon of SCP-018 before the 11.0.0 update''.
OldSCP018Icon.png|The former inventory icon of SCP-018 before the 11.0.0 update''.
JackieIcon.png|SCP-018 during the ''Halloween 2020 & 2021 Event''.
JackieSCP018Icon.png|SCP-018 during the ''Halloween 2020 & 2021 Event''.
SCP-018_xmasEdit.png|SCP-018 during the ''Christmas 2020 & 2021 Event''.
OrnamentSCP018Icon.png|SCP-018 during the ''Christmas 2020 & 2021 Event''.
</gallery>
</gallery>
}}
}}

Latest revision as of 20:15, 28 April 2023

SCP-018
Basic Information
Description Superball able to bounce with extreme efficiency.
Type SCP Item
Usage Bounces around, gaining momentum and
damage with each bounce. Single use.
Spawn Bulletproof Locker №7
Number of Spawns 1
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects Burned Effect Increases the damage the player takes
Concussed Effect Causes the players screen to get blurry when they turn.
The faster they turn the blurrier it gets
Other Information
Manufactor Blam-O MFG Co
Article Link SCP Article
Spawn ID 31


SCP-018 is an SCP Item that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.

Operational Guide

It’s an average, red bouncy ball; that’s what you thought at first glance. You soon come to realize that this ball has the ability to bounce with great height and velocity. And it doesn’t stop there… with every bounce its speed increases… no… doubles. 

This is no longer the innocent-looking toy you first thought it was. Now it is a deadly projectile traveling at incredible speeds straight towards you.


___
“It is not every day that you see an SCP object break the laws of thermodynamics. It’s probably the most unpopular law to flout. Most SCP objects break other laws of physics… or just laws in general, I suppose. Personally, I don’t agree with its current containment procedures. It’s locked in one of our No. 7-type Bulletproof lockers… one slight shake and that thing starts rolling around and bouncing.”
-Dr. Alyssa Warwick, Senior Researcher, Site-02

In Game

SCP-018 can be found in a Bulletproof Locker №7 located around the map, which requires a Keycard with both Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access
to open.

When equipped, it can be thrown by pressing  Left Click. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any door that isn't a gate or checkpoint.
After 80 seconds, SCP-018 will exit Site-02 by exploding through a wall.

A dropped SCP-018 will activate if it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).

It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player's teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.

Related Achievements


Click to view 2 achievement(s) related to SCP-018:

Fire In The Hole
Kill another player with an explosion.

Property of the Chaos Insurgency
As a Class-D Personnel, escape with two or more SCP items in your inventory.

Sounds




Gallery

Equip Animation

Trivia

  • During development, a placeholder sound was used for the bouncing noise the ball makes. This was one of the senior managers saying "reeeee".
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