From SCP: Secret Laboratory Public Beta Official Wiki
SCP-2176
Basic Information
Type SCP Object
Usage Countering SCP-079
Trapping players in a room for a short time
Spawn Bulletproof Locker №7
Number of Spawns 1
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Applied Effects Varies
Other Information
Manufactor Titan Consumer Appliances and Electronics
The Factory (Supplied Ectoplasm)
Article Link SCP Article
Spawn ID 43


SCP-2176 are an SCP Item found in SCP Secret Laboratory. They are a brand of lightbulbs created by Titan Consumer Appliances and Electronics called "Ghostlight™". Unlike normal lightbulbs, SCP-2176 instead uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are be free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated by the Ectomorphs.

In Game

SCP-2176 can be found in Bulletproof Locker №7s around the map, which require a Keycard with both Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access
to open.

Up to three instances can spawn in a given round.

While having SCP-2176 equipped, the player can either click  Left Click or  Right Click to throw SCP-2176. If SCP-2176 collides with the ground, it will instantly shatter. If it hits the ground, but not with enough speed to destroy it, then the lightbulb will instead crack, causing it to automatically shatter after ten seconds have passed.

The following effects will happen when SCP-2176 is thrown in a given room:

  • All lights in the room are turned off.
    • If the lights are already turned off, SCP-2176 will instead re-enable them.
  • Close and lock all doors in a room.
    • SCP-079 can no longer interact with any doors in the room for the duration of its effects.
    • If the room is already locked down, SCP-2176 will instead open all doors in the room.
      • This does not affect the Femur Breaker Door.
  • Disables all cameras in the room, preventing SCP-079 from using them.
    • If the cameras are already disbaled, SCP-2176 will instead re-enable them.
    • If SCP-079 was currently operating a camera in said room, they will become stunned for seven seconds. Preventing them from using any of their abilities.
      • This will also completely drain SCP-079's AP bar and prevent it from regening until the effect ends.
  • SCP-2176 will instantly activate a Tesla Gate if thrown in a hallway that contains one.
    • SCP-079 will be unable to interact with the Tesla Gate for a short time.


Uses

  • SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time.
  • SCP-2176 can be used to trap players in the same room with you.
    • This can be used to prevent SCPs (notably SCP-096) from fleeing when attempting to use the Micro H.I.D. against them.
  • Instantly end a blackdown or lockdown caused by SCP-079


Related Achievements

  • Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.


Sounds

Holding Ambient
Usage

Gallery

Trivia

  • SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in 11.1.0.
  • Putting SCP-2176 in SCP-914 on 1:1 will grant the player 12 Coins, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.
  • SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.
  • SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.
    • Prior to the 11.1.3 update, players could open the doors to SCP-106's CC with this trick.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.