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|[[File:Scp500 4.png|thumb|250px|The former inventory icon of SCP-500]]
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Revision as of 20:08, 4 October 2021

SCP-500
Basic Information
Description The panacea.
Type SCP Item
Usage Fully Heals the player on use
Spawn Light Containment Zone
Heavy Containment Zone
Number of Spawns 1
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Immune
Other Information
Article Link SCP Article
Spawn ID 17



Description

SCP-500 is an SCP item that can be used to fully heal the player and remove some Status Effects.

SCP-500 can be found in Bulletproof Locker №7s. Which require a keycard with both

Containment Access 2 and Checkpoint Access Containment Access 2 and Checkpoint Access 

Containment Access 2 Checkpoint Access

to open. Multiple SCP-500 pills will spawn per game, but only one will spawn within each pedestal.
SCP-500 the only healing item in the game that will completely restore a player's health regardless of its previous value and class.

When equipped, the user can press  Left Click to consume a pill.
SCP-500 can also be crafted in SCP-914 by putting an Adrenaline shot on the Fine setting.

In Game

  • Fully heals the player.
  • Grants a regeneration that last 10 seconds and can heal up to 100 HP.
  • Removes the SCP-207, Burned, Concussed, Poisoned and Deafen Status Effects.
  • Reduces the damage of the Bleeding Status Effect to its lowest possible value.

Sounds


Related Achievements

Escaping as a Class-D with at least 2 SCP Items in your inventory grants the Property of the Chaos Insurgency achievement.
Using SCP-500 when you are about to die grants the Crisis Averted achievement.

Gallery

Equip Animation
Use Animation
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