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{{Item infobox
{{Item infobox
|caption = [[File:Keycard Cycle.gif]]
|caption = [[File:KeycardCycleWikiFixed.gif]]
|type = Equipment (Tool)
|type = Equipment (Tool)
|usage = Opens certain doors
|usage = Opens certain doors
|spawn = In random locations,<br> cabinets, and on<br> certain [[Classes|classes]]
|spawn = In random locations,<br> cabinets, and on<br> certain [[Classes|classes]]
|ID = 0 = Janitor <br> 1 = Scientist  <br> 2 = Research Supervisor <br> 3 = Zone Manager <br> 4 = Guard <br> 5 = Cadet <br> 6 = Containment Engineer <br> 7 = Lieutenant <br> 8 = Commander <br> 9 = Facility Manger <br> 10 = C.I. Access Device <br> 11 = O5 Keycard
|ID = 0 (Janitor) <br> 1 (Scientist) <br> 2 (Research Supervisor) <br> 3 (Zone Manager) <br> 4 (Guard) <br> 5 (Private) <br> 6 (Containment Engineer) <br> 7 (Sergeant) <br> 8 (Captain) <br> 9 (Facility Manager) <br> 10 (C.I. Access Device) <br> 11 (O5 Keycard)
|Pocket = Keycard Override
}}
}}
__NOTOC__
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]]
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Locations|Site-02]]
__TOC__
=In Game=
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard's access tier.<br>


==Description==
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.<br>
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a keycard to open. Different keycards will open different doors depending on the keycard's access tier.
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself.  


It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.<br>


Keycards must be equipped in order to be used. A player can either equip a keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a keycard.<br>
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br>
To use a keycard, the player needs to be close to said door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself.  
==Keycards==
There are 11 Keycards found in game.
{|class="wikitable--stripe"  style="display: inline-table; width: 225px"
!Keycard
!Access Tiers
|-
|[[File:Reworked Janitor Keycard.png|185px]]
|{{KeycardTier|Keycard=Janitor Keycard}}
|-
|[[File:Reworked Scientist Keycard.png|185px]]
|{{KeycardTier|Keycard=Scientist Keycard}}
|-
|[[File:Reworked Research Supervisor Keycard.png|185px]]
|{{KeycardTier|Keycard=Research Supervisor Keycard}}
|-
|[[File:Reworked Containment Engineer Keycard.png|185px]]
|{{KeycardTier|Keycard=Containment Engineer Keycard}}
|-
|[[File:Reworked Facility Guard Keycard.png|185px]]
|{{KeycardTier|Keycard=Guard Keycard}}
|-
|[[File:Reworked Private Keycard.png|185px]]
|{{KeycardTier|Keycard=Private Keycard}}
|-
|[[File:Reworked Operative Keycard.png|185px]]
|{{KeycardTier|Keycard=Sergeant Keycard}}
|-
|[[File:Reworked Captain Keycard.png|185px]]
|{{KeycardTier|Keycard=Captain Keycard}}
|-
|[[File:Reworked Zone Manager Keycard.png|185px]]
|{{KeycardTier|Keycard=Zone Manager Keycard}}
|-
|[[File:Facility Manager Keycard Fixed.png|185px]]
|{{KeycardTier|Keycard=Facility Manager Keycard}}
|-
|[[File:Reworked O5 Keycard.png|185px]]
|{{KeycardTier|Keycard=O5 Keycard}}
|}


It should be noted that the correct access tier is required to open certain doors. If a keycard does not have the required access tier, the door will not open.
<br clear=all>


==Unique Devices==
[[File:Surface Access Pass.png|thumb|250px|Surface Acess Pass]]
[[File:Chaos Insurgency Access Device.png|thumb|250px|Chaos Insurgency Access Device]]
There are two devices that function similar to Keycards found in game. Those are the Chaos Insurgency Device and Surface Access Pass.


When hovering over a keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.
The Chaos Insurgency Device has the same exact permissions as a Captain Keycard but has the added function of being able to play Snake by inspecting the device. Unlike Keycards, throwing the device at a Keycard Reader will not activate it.


The Surface Access Pass is a unique item that can only be used to open Gate-A and Gate-B but not close them. The item is discarded once used to open a gate and it can not open any other Keycard locked door.
<br clear=all>


There are currently 12 keycards in-game.
==Custom Keycards==
[[File:CustomKeycardsNew.png|thumb|right|300px|A collection of custom Keycards]]
Custom Keycards can be spawned in using Remote Admin Commands or Plugins. This can be used by servers to create their own Keycards for unique roles or use them for roleplay purposes. They can be created by using the text-based Remote Admin and running the "ckeycard" command.
<br clear=all>
<br clear=all>
==Access Tiers==
 
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.<br>
==Keycard Locked Doors/Objects==
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which keycards have which tiers.<br>
Certain doors and objects require a Keycard with the correct access tier to open it.
 
<br clear=all>
<br clear=all>
<center>
<center>
{{#tag:tabber|
{{#tag:tabber|
Containment=
Containment=
<table class="wikitable">
<table class="wikitable--stripe" style="overflow:clip;">
   <tr>
   <tr>
     <td>[[File:914EntranceNew.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]</td>
      <td>{{Keycard3|Required Access1=CC1}}</td>
    <td>{{Keycard2|Required Access1=CC1}}</td>
     <td>
    <td>[[File:012Door.png|240px|center|thumb|<br>[[Light Containment Zone#SCP-012's Containment Chamber - #012|SCP-012's Containment]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard2|Required Access1=CC2}}</td>
[[File:CC914Entrance.png|200px|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]]
[[File:LCZTC01ControlDoor.png|200px|thumb|<br>[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]
</div>
</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:096Entrance.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]</td>
    <td>{{Keycard3|Required Access1=CC2}}</td>
    <td>{{Keycard2|Required Access1=CC2}}</td>
     <td>
   <td>[[File:079Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment<br>(Locked until all Generators are activated)]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
   <td>{{Keycard2|Required Access1=CC2}}</td>
[[File:HCZ096RoomDoor.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]]
[[File:HCZ106ControlEntrance.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]
</div></td>
   </tr>
   </tr>
   <tr>
   <tr>
    <td>[[File:106Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]]</td>
     <td>{{Keycard3|Required Access1=CC3}}</td>
     <td>{{Keycard2|Required Access1=CC3}}</td>
<td>
    <td>[[File:Bulletproof Locker 049.png|240px|center|thumb|<br>[[Bulletproof Locker №7]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard2|Required Access1=CC2|Required Access2=CA}}</td>
[[File:Teslagate.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-127's Containment Area|Weapon Locker 7-C (SCP-127)]]]]
</div></td>
   </tr>
   </tr>
</table>
</table>
{{!}}-{{!}}
{{!}}-{{!}}
Armories=
Security=
<table class="wikitable">
<table class="wikitable--stripe" style="overflow:clip;">
   <tr>
   <tr>
    <td>[[File:00Entrance.png|240px|center|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]</td>
      <td>{{Keycard3|Required Access1=SS1}}</td>
    <td>{{Keycard2|Required Access1=AA1}}</td>
<td>
    <td>[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard2|Required Access1=AA1}}</td>
[[File:LCZArmoryEntrance.png|200px|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]
[[File:HCZAmmoArmoryEntrance.png|200px|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]
[[File:EZSideWeaponLocker.png|200px|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]
</div></td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]]</td>
     <td>{{Keycard3|Required Access1=SS2}}</td>
    <td>{{Keycard2|Required Access1=AA1}}</td>
    <td>
    <td>[[File:049Door.png|240px|center|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard2|Required Access1=AA2}}</td>
[[File:HCZ049ArmoryEntrance.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]]
[[File:EZSideWeaponLocker.png|200px|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]
[[File:MTFE11RackWarhead.png|200px|thumb|<br>[[MTF-E11-SR Rack]]]]
[[File:HCZServersBackGenerator.png|200px|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]
</div></td>
   </tr>
   </tr>
   <tr>
   <tr>
    <td>[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]]</td>
     <td>{{Keycard3|Required Access1=SS3}}</td>
     <td>{{Keycard2|Required Access1=AA2}}</td>
        <td>
    <td>[[File:Gun_Locker.png|240px|center|thumb|<br>[[MTF-E11-SR Rack]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard2|Required Access1=AA2}}</td>
[[File:HCZMicroArmoryDoor.png|200px|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]
  </tr>
</div></td>
  <tr>
    <td>[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]]</td>
    <td>{{Keycard2|Required Access1=AA2}}</td>
    <td>[[File:Micro HID Side.png|240px|center|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]</td>
    <td>{{Keycard2|Required Access1=AA3}}</td>
   </tr>
   </tr>
</table>
</table>
{{!}}-{{!}}
{{!}}-{{!}}
Other=
Administrative=
<table class="wikitable">
<table class="wikitable--stripe" style="overflow:clip;">
   <tr>
   <tr>
     <td>[[File:EXEntrance.png|center|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]</td>
     <td>{{Keycard3|Required Access1=AA1}}</td>
    <td>{{Keycard2|Required Access1=CA}}</td>
<td>
    <td>[[File:Gate-ADoor.png|240px|center|thumb|<br>[[Entrance Zone#Gates|Gate A &amp; Gate B]]]]</td>
<div style="display:flex; flex-wrap: wrap;">
    <td>{{Keycard2|Required Access1=GA}}</td>
[[File:LCZHCZCheckpoint.png|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]
  [[File:EZIntercomDoor.png|240px|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]
  </div>
</td>
   </tr>
   </tr>
   <tr>
   <tr>
    <td>[[File:IntercomDoor.png|240px|center|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]]</td>
      <td>{{Keycard3|Required Access1=AA2}}</td>
    <td>{{Keycard2|Required Access1=IA}}</td>
     <td>
     <td>[[File:WarheadControlDoor.png|center|240px|thumb|<br>[[Surface Zone#Warhead Activation Room|Warhead Activation Room <br> Warhead Control Panel (Unlock)]]]]</td>
    <div style="display:flex; flex-wrap: wrap;">
     <td>{{Keycard2|Required Access1=NA}}</td>
    [[File:EZGateA.png|240px|thumb|<br>[[Entrance Zone#Gates|Gate A &amp; Gate B]]]]
     </div></td>
   </tr>
   </tr>
    <tr>
      <td>{{Keycard3|Required Access1=AA3}}</td>
    <td>  <div style="display:flex; flex-wrap: wrap;">
    [[File:WarheadControlTerminalOffline.png|240px|thumb|<br>[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]
    </div></td>
    </tr>
</table>
{{!}}-{{!}}
Unique Cases=
<table class="wikitable--stripe" style="overflow:clip;">
  <tr>
    <td>{{Keycard3|Required Access1=CC2|extraText=All Emergency Power Stations activated}}</td>
    <td>[[File:HCZ079RoomGate.png|240px|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment]]]]</td>
</tr>
<tr>
<td>{{Keycard3|Required Access1=CC2|Required Access2=AA1}}</td>
<td>[[File:BulletproofLockerGR18.png|240px|thumb|<br>[[Bulletproof Locker №7]]]]</td>
</tr>
</table>
</table>
}}
}}
Line 103: Line 185:
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants and MTF Specialists]].
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants]] and [[Mobile Task Force|MTF Specialists]].
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].


===Locations===
===Locations===
[[Light Containment Zone#Water Closet - WC|LCZ Water Closet -WC]]<br>
[[Light Containment Zone#Water Closet - WC|Water Closet -WC]]<br>
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:<br>
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:<br>
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male's Bathroom.}}<br>
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male's Bathroom.}}<br>
Line 126: Line 207:


[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]<br>
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]<br>
A Janitor or Scientist Keycard will sometimes spawn {{Hoverimage|[[File:PCScientist.png|400px]]|text=behind the glass}} in the Garden Chamber.
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn {{Hoverimage|[[File:VT00Keycard.png|400px]]|text=behind the glass}} in the Garden Chamber.


[[Light_Containment_Zone#SCP-012's Containment Chamber and Room - #012|SCP-012's room]]<br>
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]<br>
A Zone Manager Keycard will always spawn at the {{Hoverimage|[[File:012ZoneKeycard.png|400px]]|text=bottom of SCP-012's chamber.}}
A Zone Manager Keycard will always {{Hoverimage|[[File:330Keycard.png|400px]]|text=spawn on the desk}} in Testing Chamber 1.
<br>


[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
[[Heavy_Containment_Zone#Server Room|Servers Room]]<br>
Line 138: Line 218:


[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]<br>
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:GuardCardNukeRoom.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:WarheadKeycard.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.


[[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Containment Area]]<br>
[[Heavy_Containment_Zone#SCP-049's Containment Area|SCP-049's Containment Area]]<br>
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049Keycard.png|400px]]|text=on one of the two shelves}} in the back of the room/
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049KeycardBetter.png|400px]]|text=on one of the two shelves}} in the back of the room.


[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br>
[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br>
A MTF Sergeant spawns in SCP-096's Room {{Hoverimage|[[File:096LieutenantKeycard.png|400px]]|text=behind the locked door.}}
A MTF Sergeant spawns in SCP-096's Room {{Hoverimage|[[File:096Keycard.png|400px]]|text=behind the locked door.}}
<br>
<br>


[[Standard Locker|Standard Lockers]]<br>
[[Standard Locker|Standard Lockers]]<br>
Scientist Keycards and Zone Managers Keycards can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.<br>
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.<br>
<br>
<br>


==Related Achievements==
==Related Achievements==
*As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the '''Friendship''' [[Achievements|achievement]]. <br>
*As [[Scientist]], upgrading your card alongside a [[Class-D Personnel|Class-D]] grants the '''Friendship''' [[Achievements|achievement]]. <br>
*Picking up an O5 Keycard grants the '''Overpowered!''' achievement. <br>
*Picking up an O5 Keycard grants the '''Overpowered!''' achievement. <br>
*As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
*As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.
Line 160: Line 240:
<div class="round-tabber">
<div class="round-tabber">
{{#tag:tabber|
{{#tag:tabber|
Keycards=
Keycard Icons=
<center>
<gallery mode="packed" heights=300px>
<gallery mode="nolines" widths=230px perrow=4>
Reworked Janitor Keycard.png
Janitor keycard2.png|Janitor Keycard <br> (Tier 1 Containment)
Reworked Scientist Keycard.png
Scientist keycard2.png|Scientist Keycard <br> (Tier 2 Containment)
Reworked Research Supervisor Keycard.png
Research Supervisor Keycard2.png|Research Supervisor Keycard <br> (Tier 3 Containment)
Reworked Containment Engineer Keycard.png
CEngineer Keycard2.png|Containment Engineer Keycard <br> (Tier 4 Containment)
Reworked Facility Guard Keycard.png
Guard Keycard3.png|Guard Keycard <br> (Tier 1 Security)
Reworked Private Keycard.png
Private Keycard.png|MTF Private Keycard <br> (Tier 2 Security)
Reworked Operative Keycard.png
Sergeant Keycard.png|MTF Sergeant Keycard <br> (Tier 3 Security)
Reworked Captain Keycard.png
Captain Keycard.png|MTF Captain Keycard <br> (Tier 4 Security)
Reworked Zone Manager Keycard.png
Zone Manager Keycard3.png|Zone Manager Keycard <br> (Tier 1 Administration)
Facility Manager Keycard Fixed.png
Facility Manager Keycard4.png|Facility Manager Keycard <br> (Tier 2 Administration)
Reworked O5 Keycard.png
Chaos Insurgency device.png|Chaos Insurgency Access Device <br> (Tier 3 Administration)
O5 Keycard4.png|O5 Keycard <br> (Tier 4 Administration)
</gallery>
</gallery>
</center>
{{!}}-{{!}}
{{!}}-{{!}}
Animations=
Animations=
Line 186: Line 263:
</table>
</table>
{{!}}-{{!}}
{{!}}-{{!}}
Linear Upgrade Paths=
Legacy Keycard Icons=
<gallery mode="nolines" widths=225px>
<center>
RoughPath.png|Progressive Keycard Upgrade Path on Rough
<gallery mode="packed" heights=300px>
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse
Janitor keycard2.png|The former appearance of the Janitor Keycard
1to1Path.png|Progressive Keycard Upgrade Path on 1:1
Scientist keycard2.png|The former appearance of the  Scientist Keycard
FinePath.png|Progressive Keycard Upgrade Path on Fine
Research Supervisor Keycard2.png|The former appearance of the  Research Supervisor Keycard
Very FinePath.png|Progressive Keycard Upgrade Path on Very Fine
Old Research Supervisor Inventory.png|The oldest appearance of the Research Supervisor Keycard
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path
CEngineer Keycard2.png|The former appearance of the Containment Engineer Keycard
</gallery>
Guard Keycard3.png|The former appearance of the Guard Keycard
{{!}}-{{!}}
Old Guard Inventory.png|The oldest appearance of the Guard Keycard
Old Keycard Icons=
Private Keycard.png|The former appearance of the  MTF Private Keycard
<gallery mode="nolines" widths=225px>
Cadet Keycard3.png|An older appearance of the Private Keycard
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard
Old Cadet Inventory.png|The oldest appearance of the Private Keycard
Old Guard Inventory.png|The former appearance of the Guard Keycard
Operative_icon.png|The former appearance of the MTF Operative Keycard
Old Cadet Inventory.png|The former appearance of the Cadet Keycard
Sergeant Keycard.png|The oldest appearance of MTF Operative Keycard
Old Commander Inventory.png|The former appearance of the Commander Keycard
Captain Keycard.png|The former appearance of the MTF Captain Keycard
Old CI Inventory.png|The former appearance of the Chaos Keycard
Commander Keycard3.png|An older appearance of the Captain Keycard
Old Commander Inventory.png|The oldest appearance of the Captain Keycard
Zone Manager Keycard3.png|The former appearance of the Zone Manager Keycard
Facility Manager Keycard4.png|The former appearance of the Facility Manager Keycard  
Chaos Insurgency device.png|The former appearance of the  Chaos Insurgency Access Device
Old CI Inventory.png|The Breaking Keycard that Chaos spawned with originally
O5 Keycard4.png|The former appearance of the O5 Keycard
</gallery>
</gallery>
</center>
}}
}}
</div>
</div>


==Trivia==
=Trivia=
*All keycards have a distinct color which helps identify them from a distance.
* Multiple Keycards have gotten renamed throughout the game's development.
* Multiple Keycards have gotten renamed throughout the game's development.
**Research Supervisor Keycard was originally called Major Scientist Keycard.
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.
**Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
**Captain Keycard was originally called the Commander Keycard.
**The Captain Keycard was originally called the Commander Keycard.
**Sergeant Keycard was originally called the Lieutenant Keycard.
**The Sergeant Keycard was originally called the Lieutenant Keycard.
*Prior to [[v11.0.0]], the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhaed Activation Room]].
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].
* Scanning the QR codes on the keycards will give you binary. When translated the message will be '''"Secure. Contain. Protect."'''
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be '''"Secure. Contain. Protect."'''
* There used to be Polish versions of every keycard in-game. These versions were based off the older appearance of a keycard if they had one.
* There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
*It should be noted that, while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes  time to obtain. There are other keycards which can aid a player in escaping, such as the Facility Manager Keycard or the MTF Captain Keycard; both of which have access to several doors throughout the facility.
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
*In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
**Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
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Latest revision as of 22:57, 29 April 2025

Keycard
Basic Information
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations,
cabinets, and on
certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Zone Manager Keycard
Guard Keycard
Janitor Keycard
Scientist Keycard

Medium Tier (30%) Chaos Insurgency Access Device
Research Supervisor Keycard
Private Keycard
Captain Keycard
Sergeant Keycard

High Tier (0%) O5 Keycard
Containment Engineer Keycard
Facility Manager Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Zone Manager Keycard
Guard Keycard
Janitor Keycard
Scientist Keycard

Immune Chaos Insurgency Access Device
Research Supervisor Keycard
Private Keycard
Captain Keycard
Sergeant Keycard
O5 Keycard
Containment Engineer Keycard
Facility Manager Keycard
Spawn ID 0 (Janitor)
1 (Scientist)
2 (Research Supervisor)
3 (Zone Manager)
4 (Guard)
5 (Private)
6 (Containment Engineer)
7 (Sergeant)
8 (Captain)
9 (Facility Manager)
10 (C.I. Access Device)
11 (O5 Keycard)

Keycards are a type of Item found in SCP: Secret Laboratory. They are used to access different rooms in Site-02

In Game

Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard's access tier.

Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing Left Control, which is the default hotkey button to equip a Keycard.
To use a Keycard, the player needs to be close to a door, and must press E on either the NFC Reader located next to the door, or on the door itself.

It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.

When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.

Keycards

There are 11 Keycards found in game.

Keycard Access Tiers


Unique Devices

Surface Acess Pass
Chaos Insurgency Access Device

There are two devices that function similar to Keycards found in game. Those are the Chaos Insurgency Device and Surface Access Pass.

The Chaos Insurgency Device has the same exact permissions as a Captain Keycard but has the added function of being able to play Snake by inspecting the device. Unlike Keycards, throwing the device at a Keycard Reader will not activate it.

The Surface Access Pass is a unique item that can only be used to open Gate-A and Gate-B but not close them. The item is discarded once used to open a gate and it can not open any other Keycard locked door.


Custom Keycards

A collection of custom Keycards

Custom Keycards can be spawned in using Remote Admin Commands or Plugins. This can be used by servers to create their own Keycards for unique roles or use them for roleplay purposes. They can be created by using the text-based Remote Admin and running the "ckeycard" command.

Keycard Locked Doors/Objects

Certain doors and objects require a Keycard with the correct access tier to open it.


Spawning

Classes

Locations

Water Closet -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:

  1. The floor of the Male's Bathroom. 
  2. The sink of the Male's Bathroom. 
  3. The sink of the Female's Bathroom. 
  4. The toilet in the Female's Bathroom. 

Office - PC15
A Scientist Keycard will always spawn on a random desk  in the Office PC-15.

SCP-914's Containment Chamber
A Janitor or Scientist Keycard will sometimes spawn on the shelves  in SCP-914's Containment Chamber.

Glass Room 18
A Janitor or Scientist Keycard will sometimes spawn on the shelves  in Glass Room 18.

Garden Chamber
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass  in the Garden Chamber.

Testing Chamber 1
A Zone Manager Keycard will always spawn on the desk  in Testing Chamber 1.

Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room  behind the servers.
The bottom floor of the room  near the corner.

Alpha Warhead Silo
A Zone Manager Keycard will always spawn on one of the two shelves  next to the Nuke Armory.

SCP-049's Containment Area
A Zone Manager Keycard will always spawn on one of the two shelves  in the back of the room.

SCP-096's Room
A MTF Sergeant spawns in SCP-096's Room behind the locked door. 

Standard Lockers
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in Standard Lockers  located in both Light Containment and Entrance Zone.

  • As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
  • Picking up an O5 Keycard grants the Overpowered! achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Equip Animation
Interact Animation

Trivia

  • Multiple Keycards have gotten renamed throughout the game's development.
    • The Research Supervisor Keycard was originally called the Major Scientist Keycard.
    • The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
    • The Captain Keycard was originally called the Commander Keycard.
    • The Sergeant Keycard was originally called the Lieutenant Keycard.
  • Prior to the 11.0.0 update, the Containment Engineer Keycard had access to both the Intercom and the Alpha Warhead Activation Room.
  • Scanning the QR codes on the Keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
  • There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
  • While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
    • Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
  • In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
    • Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
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