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{{Item infobox | {{Item infobox | ||
|caption = [[File: | |caption = [[File:KeycardCycleWikiFixed.gif]] | ||
|type = Equipment (Tool) | |type = Equipment (Tool) | ||
|usage = Opens certain doors | |usage = Opens certain doors | ||
Line 7: | Line 7: | ||
|Pocket = Keycard Override | |Pocket = Keycard Override | ||
}} | }} | ||
'''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]] | '''Keycards''' are a type of [[Items|Item]] found in ''SCP: Secret Laboratory''. They are used to access different rooms in [[Site-02|Site-02]] | ||
__TOC__ | __TOC__ | ||
=In Game= | =In Game= | ||
Line 18: | Line 18: | ||
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br> | When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.<br> | ||
== | ==Keycards== | ||
There are | There are 11 Keycards found in game. | ||
{|class=" | {|class="wikitable--stripe" style="display: inline-table; width: 225px" | ||
!Keycard | !Keycard | ||
!Access Tiers | !Access Tiers | ||
|- | |- | ||
|[[File:Janitor | |[[File:Reworked Janitor Keycard.png|185px]] | ||
|{{ | |{{KeycardTier|Keycard=Janitor Keycard}} | ||
|- | |- | ||
|[[File:Reworked Scientist Keycard.png|185px]] | |||
|{{KeycardTier|Keycard=Scientist Keycard}} | |||
|- | |- | ||
|[[File:Research Supervisor | |[[File:Reworked Research Supervisor Keycard.png|185px]] | ||
|{{ | |{{KeycardTier|Keycard=Research Supervisor Keycard}} | ||
|- | |- | ||
|[[File:Reworked Containment Engineer Keycard.png|185px]] | |||
|{{KeycardTier|Keycard=Containment Engineer Keycard}} | |||
|- | |- | ||
|[[File:Guard | |[[File:Reworked Facility Guard Keycard.png|185px]] | ||
|{{ | |{{KeycardTier|Keycard=Guard Keycard}} | ||
|- | |- | ||
|[[File:Reworked Private Keycard.png|185px]] | |||
|{{KeycardTier|Keycard=Private Keycard}} | |||
|- | |- | ||
|[[File: | |[[File:Reworked Operative Keycard.png|185px]] | ||
|{{ | |{{KeycardTier|Keycard=Sergeant Keycard}} | ||
|- | |- | ||
|[[File:Reworked Captain Keycard.png|185px]] | |||
|{{KeycardTier|Keycard=Captain Keycard}} | |||
|- | |- | ||
|[[File: | |[[File:Reworked Zone Manager Keycard.png|185px]] | ||
|{{ | |{{KeycardTier|Keycard=Zone Manager Keycard}} | ||
|- | |- | ||
|[[File:Facility Manager Keycard Fixed.png|185px]] | |||
|{{KeycardTier|Keycard=Facility Manager Keycard}} | |||
|- | |- | ||
|[[File: | |[[File:Reworked O5 Keycard.png|185px]] | ||
|{{KeycardTier|Keycard=O5 Keycard}} | |||
|} | |} | ||
<br clear=all> | <br clear=all> | ||
== | ==Unique Devices== | ||
[[File:Surface Access Pass.png|thumb|250px|Surface Acess Pass]] | |||
[[File:Chaos Insurgency Access Device.png|thumb|250px|Chaos Insurgency Access Device]] | |||
There are two devices that function similar to Keycards found in game. Those are the Chaos Insurgency Device and Surface Access Pass. | |||
The Chaos Insurgency Device has the same exact permissions as a Captain Keycard but has the added function of being able to play Snake by inspecting the device. Unlike Keycards, throwing the device at a Keycard Reader will not activate it. | |||
The Surface Access Pass is a unique item that can only be used to open Gate-A and Gate-B but not close them. The item is discarded once used to open a gate and it can not open any other Keycard locked door. | |||
<br clear=all> | |||
==Custom Keycards== | |||
[[File:CustomKeycardsNew.png|thumb|right|300px|A collection of custom Keycards]] | |||
Custom Keycards can be spawned in using Remote Admin Commands or Plugins. This can be used by servers to create their own Keycards for unique roles or use them for roleplay purposes. They can be created by using the text-based Remote Admin and running the "ckeycard" command. | |||
<br clear=all> | |||
==Keycard Locked Doors/Objects== | |||
Certain doors and objects require a Keycard with the correct access tier to open it. | |||
<br clear=all> | <br clear=all> | ||
<center> | <center> | ||
{{#tag:tabber| | {{#tag:tabber| | ||
Containment= | Containment= | ||
<table class="wikitable"> | <table class="wikitable--stripe" style="overflow:clip;"> | ||
<tr> | <tr> | ||
<td>[[File: | <td>{{Keycard3|Required Access1=CC1}}</td> | ||
<td> | |||
<div style="display:flex; flex-wrap: wrap;"> | |||
[[File:CC914Entrance.png|200px|thumb|<br>[[Light Containment Zone#SCP-914's Containment Chamber - #914|SCP-914's Containment]]]] | |||
[[File:LCZTC01ControlDoor.png|200px|thumb|<br>[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]] | |||
</div> | |||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>{{Keycard3|Required Access1=CC2}}</td> | ||
<td> | |||
<div style="display:flex; flex-wrap: wrap;"> | |||
[[File:HCZ096RoomDoor.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-096's Containment Area|SCP-096's Containment]]]] | |||
[[File:HCZ106ControlEntrance.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-106's Containment Area|SCP-106's Containment]]]] | |||
</div></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>{{Keycard3|Required Access1=CC3}}</td> | |||
<td>{{Keycard3|Required Access1= | <td> | ||
<div style="display:flex; flex-wrap: wrap;"> | |||
[[File:Teslagate.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-127's Containment Area|Weapon Locker 7-C (SCP-127)]]]] | |||
</div></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Security= | |||
<table class="wikitable"> | <table class="wikitable--stripe" style="overflow:clip;"> | ||
<tr> | <tr> | ||
<td>{{Keycard3|Required Access1=SS1}}</td> | |||
<td> | |||
<div style="display:flex; flex-wrap: wrap;"> | |||
[[File:LCZArmoryEntrance.png|200px|thumb|<br>[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]] | |||
[[File:HCZAmmoArmoryEntrance.png|200px|thumb|<br>[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]] | |||
[[File:EZSideWeaponLocker.png|200px|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Small Cabinets)]]]] | |||
</div></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>{{Keycard3|Required Access1=SS2}}</td> | ||
<td> | |||
<div style="display:flex; flex-wrap: wrap;"> | |||
[[File:HCZ049ArmoryEntrance.png|200px|thumb|<br>[[Heavy Containment Zone#SCP-049's Containment Area|SCP-049's Armory]]]] | |||
[[File:EZSideWeaponLocker.png|200px|thumb|<br>[[Weapon Locker Type 21|Weapon Locker Type 21<br>(Large Cabinets)]]]] | |||
[[File:MTFE11RackWarhead.png|200px|thumb|<br>[[MTF-E11-SR Rack]]]] | |||
[[File:HCZServersBackGenerator.png|200px|thumb|[[Emergency Power Stations|<br>Emergency Power Station (Unlock)]]]] | |||
</div></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>{{Keycard3|Required Access1=SS3}}</td> | |||
<td>{{Keycard3|Required Access1= | <td> | ||
<div style="display:flex; flex-wrap: wrap;"> | |||
[[File:HCZMicroArmoryDoor.png|200px|thumb|<br>[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]] | |||
</div></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Administrative= | |||
<table class="wikitable"> | <table class="wikitable--stripe" style="overflow:clip;"> | ||
<tr> | <tr> | ||
<td>[[File: | <td>{{Keycard3|Required Access1=AA1}}</td> | ||
<td> | |||
<div style="display:flex; flex-wrap: wrap;"> | |||
[[File:LCZHCZCheckpoint.png|thumb|<br>[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] <br> [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]] | |||
[[File:EZIntercomDoor.png|240px|thumb|<br>[[Entrance Zone#Intercom Room|Intercom Room]]]] | |||
</div> | |||
</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>{{Keycard3|Required Access1=AA2}}</td> | |||
<td> | |||
<td>[[File: | <div style="display:flex; flex-wrap: wrap;"> | ||
< | [[File:EZGateA.png|240px|thumb|<br>[[Entrance Zone#Gates|Gate A & Gate B]]]] | ||
</div></td> | |||
</tr> | </tr> | ||
<tr> | |||
<td>{{Keycard3|Required Access1=AA3}}</td> | |||
<td> <div style="display:flex; flex-wrap: wrap;"> | |||
[[File:WarheadControlTerminalOffline.png|240px|thumb|<br>[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]] | |||
</div></td> | |||
</tr> | |||
</table> | |||
{{!}}-{{!}} | |||
Unique Cases= | |||
<table class="wikitable--stripe" style="overflow:clip;"> | |||
<tr> | |||
<td>{{Keycard3|Required Access1=CC2|extraText=All Emergency Power Stations activated}}</td> | |||
<td>[[File:HCZ079RoomGate.png|240px|thumb|<br>[[Heavy Containment Zone#SCP-079's Containment Area|SCP-079's Containment]]]]</td> | |||
</tr> | |||
<tr> | |||
<td>{{Keycard3|Required Access1=CC2|Required Access2=AA1}}</td> | |||
<td>[[File:BulletproofLockerGR18.png|240px|thumb|<br>[[Bulletproof Locker №7]]]]</td> | |||
</tr> | |||
</table> | </table> | ||
}} | }} | ||
</center> | </center> | ||
Line 183: | Line 223: | ||
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049KeycardBetter.png|400px]]|text=on one of the two shelves}} in the back of the room. | A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049KeycardBetter.png|400px]]|text=on one of the two shelves}} in the back of the room. | ||
[[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's | [[Heavy_Containment_Zone#SCP-096's Containment Area|SCP-096's Room]] <br> | ||
A MTF Sergeant spawns in SCP-096's Room {{Hoverimage|[[File:096Keycard.png|400px]]|text=behind the locked door.}} | A MTF Sergeant spawns in SCP-096's Room {{Hoverimage|[[File:096Keycard.png|400px]]|text=behind the locked door.}} | ||
<br> | <br> | ||
Line 195: | Line 232: | ||
==Related Achievements== | ==Related Achievements== | ||
*As [[Scientist]], upgrading your card alongside a [[Class-D Personnel|Class-D]] grants the '''Friendship''' [[Achievements|achievement]]. <br> | |||
*Picking up an O5 Keycard grants the '''Overpowered!''' achievement. <br> | |||
*As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement. | |||
<br> | <br> | ||
Line 201: | Line 240: | ||
<div class="round-tabber"> | <div class="round-tabber"> | ||
{{#tag:tabber| | {{#tag:tabber| | ||
Keycard Icons= | |||
<gallery mode="packed" heights=300px> | |||
<gallery mode="packed" | Reworked Janitor Keycard.png | ||
Janitor | Reworked Scientist Keycard.png | ||
Scientist | Reworked Research Supervisor Keycard.png | ||
Research Supervisor | Reworked Containment Engineer Keycard.png | ||
Reworked Facility Guard Keycard.png | |||
Guard | Reworked Private Keycard.png | ||
Private Keycard.png | Reworked Operative Keycard.png | ||
Reworked Captain Keycard.png | |||
Captain Keycard.png | Reworked Zone Manager Keycard.png | ||
Zone Manager | Facility Manager Keycard Fixed.png | ||
Reworked O5 Keycard.png | |||
O5 | |||
</gallery> | </gallery> | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Animations= | Animations= | ||
Line 227: | Line 263: | ||
</table> | </table> | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Legacy Keycard Icons= | |||
<gallery mode="packed" | <center> | ||
Old Guard Inventory.png|The former appearance of the | <gallery mode="packed" heights=300px> | ||
Old Cadet Inventory.png|The former appearance of the | Janitor keycard2.png|The former appearance of the Janitor Keycard | ||
Old Commander Inventory.png|The former appearance of the | Scientist keycard2.png|The former appearance of the Scientist Keycard | ||
Old CI Inventory.png|The former appearance of the | Research Supervisor Keycard2.png|The former appearance of the Research Supervisor Keycard | ||
Old Research Supervisor Inventory.png|The oldest appearance of the Research Supervisor Keycard | |||
CEngineer Keycard2.png|The former appearance of the Containment Engineer Keycard | |||
Guard Keycard3.png|The former appearance of the Guard Keycard | |||
Old Guard Inventory.png|The oldest appearance of the Guard Keycard | |||
Private Keycard.png|The former appearance of the MTF Private Keycard | |||
Cadet Keycard3.png|An older appearance of the Private Keycard | |||
Old Cadet Inventory.png|The oldest appearance of the Private Keycard | |||
Operative_icon.png|The former appearance of the MTF Operative Keycard | |||
Sergeant Keycard.png|The oldest appearance of MTF Operative Keycard | |||
Captain Keycard.png|The former appearance of the MTF Captain Keycard | |||
Commander Keycard3.png|An older appearance of the Captain Keycard | |||
Old Commander Inventory.png|The oldest appearance of the Captain Keycard | |||
Zone Manager Keycard3.png|The former appearance of the Zone Manager Keycard | |||
Facility Manager Keycard4.png|The former appearance of the Facility Manager Keycard | |||
Chaos Insurgency device.png|The former appearance of the Chaos Insurgency Access Device | |||
Old CI Inventory.png|The Breaking Keycard that Chaos spawned with originally | |||
O5 Keycard4.png|The former appearance of the O5 Keycard | |||
</gallery> | </gallery> | ||
</center> | |||
}} | }} | ||
</div> | </div> |
Latest revision as of 22:57, 29 April 2025
Keycard | |
---|---|
![]() | |
Basic Information | |
Type | Equipment (Tool) |
Usage | Opens certain doors |
Weight Affects item pick-up time & window breaking | 0.01kg |
Pick-Up Time | 0.25s Unrounded value: 0.24675s |
Other Information | |
Spawn | In random locations, cabinets, and on certain classes |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Low Tier (50%) Zone Manager Keycard Guard Keycard Janitor Keycard Scientist Keycard Medium Tier (30%) Chaos Insurgency Access Device Research Supervisor Keycard Private Keycard Captain Keycard Sergeant Keycard High Tier (0%) O5 Keycard Containment Engineer Keycard Facility Manager Keycard |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune Zone Manager Keycard Guard Keycard Janitor Keycard Scientist Keycard Immune Chaos Insurgency Access Device Research Supervisor Keycard Private Keycard Captain Keycard Sergeant Keycard O5 Keycard Containment Engineer Keycard Facility Manager Keycard |
Spawn ID | 0 (Janitor) 1 (Scientist) 2 (Research Supervisor) 3 (Zone Manager) 4 (Guard) 5 (Private) 6 (Containment Engineer) 7 (Sergeant) 8 (Captain) 9 (Facility Manager) 10 (C.I. Access Device) 11 (O5 Keycard) |
Keycards are a type of Item found in SCP: Secret Laboratory. They are used to access different rooms in Site-02
In Game
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard's access tier.
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing Left Control, which is the default hotkey button to equip a Keycard.
To use a Keycard, the player needs to be close to a door, and must press E on either the NFC Reader located next to the door, or on the door itself.
It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard's access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn't.
Keycards
There are 11 Keycards found in game.
Keycard | Access Tiers |
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Unique Devices


There are two devices that function similar to Keycards found in game. Those are the Chaos Insurgency Device and Surface Access Pass.
The Chaos Insurgency Device has the same exact permissions as a Captain Keycard but has the added function of being able to play Snake by inspecting the device. Unlike Keycards, throwing the device at a Keycard Reader will not activate it.
The Surface Access Pass is a unique item that can only be used to open Gate-A and Gate-B but not close them. The item is discarded once used to open a gate and it can not open any other Keycard locked door.
Custom Keycards

Custom Keycards can be spawned in using Remote Admin Commands or Plugins. This can be used by servers to create their own Keycards for unique roles or use them for roleplay purposes. They can be created by using the text-based Remote Admin and running the "ckeycard" command.
Keycard Locked Doors/Objects
Certain doors and objects require a Keycard with the correct access tier to open it.
Spawning
Classes
- Scientist Keycards spawn on Scientists.
- Guard Keycards spawn on Facility Guards.
- MTF Private Keycards on MTF Privates.
- MTF Sergeant Keycards spawn on MTF Sergeants and MTF Specialists.
- MTF Captain Keycards spawn on MTF Captains.
- Chaos Insurgency Access Devices spawn on Chaos Insurgents.
Locations
Water Closet -WC
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:
- The floor of the Male's Bathroom.
- The sink of the Male's Bathroom.
- The sink of the Female's Bathroom.
- The toilet in the Female's Bathroom.
Office - PC15
A Scientist Keycard will always spawn on a random desk in the Office PC-15.
SCP-914's Containment Chamber
A Janitor or Scientist Keycard will sometimes spawn on the shelves in SCP-914's Containment Chamber.
Glass Room 18
A Janitor or Scientist Keycard will sometimes spawn on the shelves in Glass Room 18.
Garden Chamber
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn behind the glass in the Garden Chamber.
Testing Chamber 1
A Zone Manager Keycard will always spawn on the desk in Testing Chamber 1.
Servers Room
A Scientist Keycard will always spawn in the Servers Room either on:
The top floor of the room behind the servers.
The bottom floor of the room near the corner.
Alpha Warhead Silo
A Zone Manager Keycard will always spawn on one of the two shelves next to the Nuke Armory.
SCP-049's Containment Area
A Zone Manager Keycard will always spawn on one of the two shelves in the back of the room.
SCP-096's Room
A MTF Sergeant spawns in SCP-096's Room behind the locked door.
Standard Lockers
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in Standard Lockers located in both Light Containment and Entrance Zone.
Related Achievements
- As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
- Picking up an O5 Keycard grants the Overpowered! achievement.
- As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.
Gallery
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The former appearance of the Janitor Keycard
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The former appearance of the Scientist Keycard
-
The former appearance of the Research Supervisor Keycard
-
The oldest appearance of the Research Supervisor Keycard
-
The former appearance of the Containment Engineer Keycard
-
The former appearance of the Guard Keycard
-
The oldest appearance of the Guard Keycard
-
The former appearance of the MTF Private Keycard
-
An older appearance of the Private Keycard
-
The oldest appearance of the Private Keycard
-
The former appearance of the MTF Operative Keycard
-
The oldest appearance of MTF Operative Keycard
-
The former appearance of the MTF Captain Keycard
-
An older appearance of the Captain Keycard
-
The oldest appearance of the Captain Keycard
-
The former appearance of the Zone Manager Keycard
-
The former appearance of the Facility Manager Keycard
-
The former appearance of the Chaos Insurgency Access Device
-
The Breaking Keycard that Chaos spawned with originally
-
The former appearance of the O5 Keycard
Trivia
- Multiple Keycards have gotten renamed throughout the game's development.
- The Research Supervisor Keycard was originally called the Major Scientist Keycard.
- The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.
- The Captain Keycard was originally called the Commander Keycard.
- The Sergeant Keycard was originally called the Lieutenant Keycard.
- Prior to the 11.0.0 update, the Containment Engineer Keycard had access to both the Intercom and the Alpha Warhead Activation Room.
- Scanning the QR codes on the Keycards will give you binary. When translated the message will be "Secure. Contain. Protect."
- There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.
- While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.
- Additionally, the 3rd person animation of holding a Keycard causes the player's left arm to freeze, causing it not to move in conjunction with other animations.
- In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.
- Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn't an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.
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